Update GaCy-GO
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-- Exact AA module metadata; eight methods per heartbeat, no refresh calls.
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do local function capture()
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local s=_G.__gacAaRoundMeta1 or {index=0};_G.__gacAaRoundMeta1=s
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if s.done then return end
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local module=CS.RPG.Client.GlobalVars.s_ModuleManager.ChallengePeakModule
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if not module then return end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_AA_ROUND_META] '..tostring(v))end
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if not s.t then s.t=module:GetType();s.methods=s.t:GetMethods(flags);log('TYPE '..s.t.FullName)end
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for n=1,8 do
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if s.index>=s.methods.Length then s.done=true;log('END');return end
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local m=s.methods[s.index];s.index=s.index+1
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if m.DeclaringType==s.t then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end
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end
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end local ok,e=pcall(capture);if not ok then _G.__gacAaRoundMeta1={done=true};CS.UnityEngine.Debug.Log('[GAC_AA_ROUND_META] ERROR '..tostring(e))end end
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