Update GaCy-GO

This commit is contained in:
CAtlas0784 committed 2026-10-28 18:54:43 +07:00
1 parent da8a32f60d
commit 0cbe460e49
345 files changed
+98202 -77559

No files matched your search

+20
View File
@@ -0,0 +1,20 @@
if not _G.__GAC_FACECAM_PROBE_BATTLE then
local ok,err=pcall(function()
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
local phase=typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
if not phase or not typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase) then return end
_G.__GAC_FACECAM_PROBE_BATTLE=true
local t=phase:GetType()
CS.UnityEngine.Debug.Log('[FaceCam battle] phase='..tostring(t))
for _,members in ipairs({t:GetFields(flags),t:GetProperties(flags)}) do
for i=0,math.min(members.Length-1,199) do
local m=members[i];local n=tostring(m.Name):lower()
if n:find('actor') or n:find('entity') or n:find('avatar') or n:find('turn') or n:find('battle') or n:find('stage') then
CS.UnityEngine.Debug.Log('[FaceCam battle] member='..tostring(m.Name)..' detail='..tostring(m))
end
end
end
end)
if not ok then _G.__GAC_FACECAM_PROBE_BATTLE=true;CS.UnityEngine.Debug.Log('[FaceCam battle] error='..tostring(err)) end
end