Update GaCy-GO
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da8a32f60d
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0cbe460e49
345 files changed
+98202
-77559
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@@ -42,7 +42,7 @@ func currencyWarsEntranceScene(scene *common.LevelOutputConfig, entrance common.
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func init() {
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// Bind to this revision's command table. Save a complete initial preset
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// before returning success so the immediately following GetData sees it.
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handle("GridFightStartGamePlay", func(s *Session, req *goproto.GridFightStartGamePlayCsReq, rsp *goproto.GridFightStartGamePlayScRsp) error {
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cwHandle("GridFightStartGamePlay", func(s *Session, req *goproto.GridFightStartGamePlayCsReq, rsp *goproto.GridFightStartGamePlayScRsp) error {
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mode := "standard"
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if req.IsOverlock {
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mode = "overclock"
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@@ -99,7 +99,7 @@ func init() {
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PacketLog(fmt.Sprintf("CW_START_GAMEPLAY started mode=%s division=%d season=%d run=%d revision=%d source=captured_initial_preset", mode, req.DivisionId, req.LJNGPCKPJLF, run.UniqueId, s.currencyWarsRevision))
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return nil
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})
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handle("GridFightResumeGamePlay", func(s *Session, req *goproto.GridFightResumeGamePlayCsReq, rsp *goproto.GridFightResumeGamePlayScRsp) error {
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cwHandle("GridFightResumeGamePlay", func(s *Session, req *goproto.GridFightResumeGamePlayCsReq, rsp *goproto.GridFightResumeGamePlayScRsp) error {
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rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_NOT_IN_GAMEPLAY)
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catalog, err := common.LoadCurrencyWarsCatalog()
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if err != nil {
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@@ -122,6 +122,20 @@ func init() {
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}
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// Reconcile triplets left by the former buy handler on an explicit
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// Resume action. Snapshot readers remain read-only.
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if data.DHFOFLFCLAH.GetFMIGOKIDKJL().GetBAKAKODKECM() != nil {
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if _, active := CURRENT_BATTLE.Load(s.Token); !active {
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changed, e := cwAlignEncounterCamp(catalog, data.DHFOFLFCLAH)
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if e != nil {
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PacketLog("CW_RESUME Encounter rejected: " + e.Error())
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return nil
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}
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if changed {
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if e = s.saveCurrencyWarsData(data, catalog); e != nil {
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return nil
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}
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}
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}
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}
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if data.DHFOFLFCLAH.FMIGOKIDKJL == nil {
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if _, active := CURRENT_BATTLE.Load(s.Token); !active {
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groups, e := cwMergeRoles(catalog, data.DHFOFLFCLAH, 0)
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@@ -144,7 +158,7 @@ func init() {
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return nil
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})
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// Leaving the UI keeps the active run for Resume, matching the reference.
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handle("GridFightQuitLeaveGamePlay", func(s *Session, _ *goproto.GridFightQuitLeaveGamePlayCsReq, _ *goproto.GridFightQuitLeaveGamePlayScRsp) error {
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cwHandle("GridFightQuitLeaveGamePlay", func(s *Session, _ *goproto.GridFightQuitLeaveGamePlayCsReq, _ *goproto.GridFightQuitLeaveGamePlayScRsp) error {
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s.currencyWarsOpen = false
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return nil
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})
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@@ -164,7 +178,7 @@ func init() {
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})
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// Bootstrap only. Keep the danger-family guard for every unsupported CW
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// operation; it must never receive a successful empty gameplay response.
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handle("GridFightGetData", func(s *Session, req *goproto.GridFightGetDataCsReq, rsp *goproto.GridFightGetDataScRsp) error {
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cwHandle("GridFightGetData", func(s *Session, req *goproto.GridFightGetDataCsReq, rsp *goproto.GridFightGetDataScRsp) error {
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catalog, err := common.LoadCurrencyWarsCatalog()
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if err != nil {
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return err
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