Update GaCy-GO

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CAtlas0784 committed 2026-10-28 18:54:43 +07:00
1 parent da8a32f60d
commit 0cbe460e49
345 files changed
+98202 -77559

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+45 -11
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@@ -15,40 +15,42 @@ import (
// ---------------------------------------------------------------------------
// loadChallengeScene is the Go port of scene.rs load_challenge_scene.
func loadChallengeScene(s *Session, entryID, targetGroupID, monsterID, eventID uint32, avatarIDs []uint32) (*goproto.SceneInfo, *goproto.MotionInfo, error) {
func loadChallengeScene(s *Session, entryID, targetGroupID, monsterID, eventID uint32, avatarIDs []uint32) (*goproto.SceneInfo, *goproto.MotionInfo, bool, error) {
player := s.JSON()
if player == nil {
return nil, nil, errors.New("data is not set!")
return nil, nil, false, errors.New("data is not set!")
}
res, err := common.GameRes()
if err != nil {
return nil, nil, err
return nil, nil, false, err
}
name, scene, ok := firstSceneOfEntry(res, entryID)
if !ok {
return nil, nil, fmt.Errorf("Challenge Map Entrance Not Found %d", entryID)
return nil, nil, false, fmt.Errorf("Challenge Map Entrance Not Found %d", entryID)
}
planeID, floorID, err := parsePlaneFloor(name)
if err != nil {
return nil, nil, err
return nil, nil, false, err
}
// Use the selected group's resource placement, with no guessed arena
// height or offset towards world origin (arena floors need not be there).
group, ok := scene.Scenes[targetGroupID]
if !ok || len(group.Monsters) == 0 {
return nil, nil, fmt.Errorf("challenge entrance %d group %d has no monster placement", entryID, targetGroupID)
return nil, nil, false, fmt.Errorf("challenge entrance %d group %d has no monster placement", entryID, targetGroupID)
}
placement := group.Monsters[0]
monsPos := common.Position{X: placement.Pos.X, Y: placement.Pos.Y, Z: placement.Pos.Z, RotY: placement.Rot.Y}
instID := placement.InstID
playerMotion := monsPos.ToMotionInfo()
spawnSource := "monster-placement"
hasAnchor := false
if anchors := res.SceneAnchors[entryID]; len(anchors) > 0 {
anchor := anchors[0] // PearlSR scene_mgr.zig getAnchorMotion.
playerMotion = (&common.Position{X: anchor.Pos.X, Y: anchor.Pos.Y, Z: anchor.Pos.Z, RotY: anchor.Rot.Y}).ToMotionInfo()
spawnSource = "anchor"
hasAnchor = true
}
SceneDebugLog("[CHALLENGE] spawn entry=%d floor=%d source=%s player=%v monster=%v", entryID, floorID, spawnSource, playerMotion, monsPos)
@@ -144,7 +146,7 @@ func loadChallengeScene(s *Session, entryID, targetGroupID, monsterID, eventID u
// NOTE: do not overwrite the saved scene so the player returns to the
// open world on logout/battle end
return sceneInfo, playerMotion, nil
return sceneInfo, playerMotion, hasAnchor, nil
}
// handleStartChallengePeak ports on_start_challenge_peak_cs_req (cmd 8948):
@@ -157,6 +159,12 @@ func handleStartChallengePeak(s *Session, req *goproto.StartChallengePeakCsReq,
stage, ok := getChallengeData().Peak[itoa(int(peakID))]
if !ok {
Log("[PEAK] peak_id=" + itoa(int(peakID)) + " not found in challenge_data!")
rsp.Retcode = uint32(goproto.Retcode_RET_CHALLENGE_NOT_EXIST)
return nil
}
if stage.SceneResourceError != "" {
SceneDebugLog("[PEAK] scene resource rejected peak=%d: %s", peakID, stage.SceneResourceError)
rsp.Retcode = uint32(goproto.Retcode_RET_CHALLENGE_NOT_EXIST)
return nil
}
eventID := stage.EventID
@@ -176,7 +184,7 @@ func handleStartChallengePeak(s *Session, req *goproto.StartChallengePeakCsReq,
if req.BossBuffId != 0 {
buffs = append(buffs, req.BossBuffId)
}
if stage.Entrance == 0 || stage.Group == 0 || eventID == 0 || len(avatars) == 0 {
if stage.Entrance == 0 || stage.Group == 0 || monsterID == 0 || eventID == 0 || len(avatars) == 0 {
rsp.Retcode = uint32(goproto.Retcode_RET_CHALLENGE_NOT_EXIST)
return nil
}
@@ -186,7 +194,7 @@ func handleStartChallengePeak(s *Session, req *goproto.StartChallengePeakCsReq,
rsp.Retcode = uint32(goproto.Retcode_RET_CHALLENGE_NOT_EXIST)
return nil
}
sceneInfo, _, err := loadChallengeScene(s, stage.Entrance, stage.Group, monsterID, eventID, avatars)
sceneInfo, playerMotion, hasAnchor, err := loadChallengeScene(s, stage.Entrance, stage.Group, monsterID, eventID, avatars)
if err != nil {
s.ChallengeBattleConfig = previousConfig
SceneDebugLog("[PEAK] scene rejected: %v", err)
@@ -197,10 +205,36 @@ func handleStartChallengePeak(s *Session, req *goproto.StartChallengePeakCsReq,
lineupInfo := lineupInfoFromAvatars(avatars, sceneInfo.PlaneId, goproto.ExtraLineupType_ExtraLineupType_LineupChallenge, 0)
return s.Send(&goproto.EnterSceneByServerScNotify{
// Match the Client-tested PearlSR AA transition: send the arena scene,
// move each actor to the scene anchor when present, then let the typed
// dispatcher send StartChallengePeakScRsp last. The lineup is included in
// EnterSceneByServerScNotify, so a separate SyncLineupNotify is unnecessary.
if err := s.Send(&goproto.EnterSceneByServerScNotify{
Scene: sceneInfo,
Lineup: lineupInfo,
})
}); err != nil {
return err
}
anchorMoves := 0
if hasAnchor {
for _, group := range sceneInfo.EntityGroupList {
for _, entity := range group.EntityList {
if entity.GetActor() == nil {
continue
}
if err := s.Send(&goproto.SceneEntityMoveScNotify{
EntityId: entity.EntityId,
EntryId: sceneInfo.EntryId,
Motion: playerMotion,
}); err != nil {
return err
}
anchorMoves++
}
}
}
SceneDebugLog("[PEAK] transition peak=%d entry=%d anchor_moves=%d", peakID, sceneInfo.EntryId, anchorMoves)
return nil
}
var _ = proto.Marshal