Update GaCy-GO
This commit is contained in:
1 parent
da8a32f60d
commit
0cbe460e49
345 files changed
+98202
-77559
No files matched your search
@@ -478,16 +478,9 @@ func LoadFreesrData() (*FreesrData, error) {
|
||||
data.DressedSkins = map[uint32]uint32{}
|
||||
}
|
||||
|
||||
// remove unequipped lightcones / relics (keeps huge FreeSR dumps usable)
|
||||
if len(data.Lightcones) > 1500 {
|
||||
kept := data.Lightcones[:0]
|
||||
for _, v := range data.Lightcones {
|
||||
if v.EquipAvatar != 0 {
|
||||
kept = append(kept, v)
|
||||
}
|
||||
}
|
||||
data.Lightcones = kept
|
||||
}
|
||||
// Preserve every Light Cone copy, including unequipped gacha rewards.
|
||||
// Dropping by inventory size would hide legitimately granted copies on login.
|
||||
// Keep the existing relic-only import reduction separate.
|
||||
if len(data.Relics) > 3000 {
|
||||
kept := data.Relics[:0]
|
||||
for _, v := range data.Relics {
|
||||
|
||||
Reference in new issue
Block a user