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# Currency Wars route continuation audit
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The captured route 2801 contains these node types after the first boss:
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| Chapter | Sections in order |
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| --- | --- |
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| 2 | CampMonster, Supply, EliteBranch, Monster, Boss |
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| 3 | CampMonster, Supply, EliteBranch, Monster, Boss |
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These names are joined from `CurrencyWarsCatalog.json` stage routes and
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`CurrencyWarsReferenceNodes.json` templates. They describe the template, not
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necessarily a run's dynamically substituted node display.
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`cwAdvanceRouteNode` currently calls `cwGenerateReferenceEnemyLayer` for every
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destination. That factory accepts only Boss and CampMonster; it rejects Supply,
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EliteBranch, and Monster. `cwSelectSupply` also requires an exact captured
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transition. Consequently a successful 2-1 battle does not establish that 2-2
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or later rooms can be played. Constructing the remaining node layers, pending
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actions and rewards needs their corresponding native/reference rules and a
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current-Client check; copying the first Supply's randomized inventory would not
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prove the later rooms correct.
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`cwCapturedSupplyLayer` derives the empty Supply node container from the
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revision-bound transition capture and validates that it has no camp or enemy
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branches. It neither copies the captured option list nor modifies a run. It is
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not yet connected to route advancement: FFGO's `gfPendingSupplyOf` and
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`gfPendingFillSupplyOptions` also choose a chapter/state-dependent offer,
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including distinct roles and random equipment. That pending offer remains
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unmapped; advancing without it would strand the player in Supply.
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After the final node, `cwAdvanceRouteNode` returns `CW route has no next node`.
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At zero HP, `finishCurrencyWarsBattle` returns `CW defeat settlement requires
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terminal-run handler`. Neither path currently settles the run. FFGO's extracted
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descriptor names settlement reasons Quit=1, HpZero=2, and Finish=3; the current
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Client's obfuscated enum has matching numeric slots, but only Quit=1 has been
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confirmed for the current implementation. The reference `gfSettleSend` builds
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and archives a settlement record before sending the settlement notification.
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The names and fields of its rank/reward/archive components must be mapped to
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the current Client before a completion handler can safely persist rewards and
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clear the active run. No saved run has been modified by this audit.
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