feat(currency_wars): complete systems, settlement Rank SS, damage report, camera and recovery fixes
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@@ -105,7 +105,7 @@ func TestGatewayHandshakeAndLogin(t *testing.T) {
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t.Log("SceneCastSkill fix verified: no battle triggered for non-monster targets")
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// 5. attacking a real scene monster DOES start a battle
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serverSession.MonsterEntities[30001] = 30124011
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serverSession.MonsterEntities[30001] = 101201
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skillReq.HitTargetEntityIdList = []uint32{30001}
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reqBody, _ = proto.Marshal(skillReq)
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if err := client.sendCmd(skillReqID, reqBody); err != nil {
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