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GaCy-GO/tools/cw_entry_handles.lua
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-- Exact CW entry methods only, metadata in bounded batches; no game action.
do
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
_G.__gacCwEntryHandles20261020=_G.__gacCwEntryHandles20261020 or {index=0}
local s=_G.__gacCwEntryHandles20261020
if s.done then return end
local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_ENTRY_HANDLE] '..tostring(v))end
local ok,err=pcall(function()
if not s.methods then s.methods=typeof(CS.RPG.Client.GridFightModule):GetMethods(flags)end
for i=s.index,math.min(s.index+23,s.methods.Length-1)do
local m=s.methods[i]
local n=m.Name:lower()
if n:find('startgame') or n:find('resumegame') or n:find('starttutorial') or n:find('preload') then
log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))
end
end
s.index=s.index+24
if s.index>=s.methods.Length then s.done=true;log('END')end
end)
if not ok then s.done=true;log('ERROR '..tostring(err))end
end