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GaCy-GO/internal/gameserver/handlers_recommend.go
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package gameserver
import (
"encoding/json"
"fmt"
"path/filepath"
"strings"
"sync"
"gac-hkrpg-go/internal/common"
goproto "gac-hkrpg-go/protocol/proto"
)
type prydwenEndgameSnapshot struct {
Source struct {
DatasetVersion string `json:"dataset_version"`
ChallengeVersion string `json:"challenge_version"`
ChallengeName string `json:"challenge_name"`
} `json:"source"`
AvatarAliases map[string]string `json:"avatar_aliases"`
Mode string `json:"mode"`
Floor uint32 `json:"floor"`
Stages []struct {
Stage uint32 `json:"stage"`
Rank uint32 `json:"rank"`
Characters []string `json:"characters"`
} `json:"stages"`
}
type prydwenAvatarResource struct {
ID uint32 `json:"AvatarID"`
VOTag string `json:"AvatarVOTag"`
ConfigPath string `json:"JsonPath"`
}
var (
prydwenOnce sync.Once
prydwenLineups []*goproto.ChallengeLineupList
prydwenLoadErr error
)
func normalizedAvatarName(name string) string {
name = strings.ToLower(name)
return strings.Map(func(r rune) rune {
if (r >= 'a' && r <= 'z') || (r >= '0' && r <= '9') {
return r
}
return -1
}, name)
}
func loadPrydwenLineups() ([]*goproto.ChallengeLineupList, error) {
prydwenOnce.Do(func() {
prydwenLineups, prydwenLoadErr = readPrydwenLineups()
})
return prydwenLineups, prydwenLoadErr
}
func readPrydwenLineups() ([]*goproto.ChallengeLineupList, error) {
raw, err := common.ReadResourceFile("resources/PrydwenEndgameTeams.json")
if err != nil {
return nil, fmt.Errorf("read Prydwen endgame team snapshot: %w", err)
}
var snapshot prydwenEndgameSnapshot
if err := json.Unmarshal(raw, &snapshot); err != nil {
return nil, fmt.Errorf("parse Prydwen endgame team snapshot: %w", err)
}
if snapshot.Mode != "moc" || snapshot.Floor == 0 || len(snapshot.Stages) == 0 {
return nil, fmt.Errorf("Prydwen endgame team snapshot has no supported MoC floor")
}
avatarRaw, err := common.ReadResourceFile("resources/AvatarConfig.json")
if err != nil {
return nil, fmt.Errorf("read Client AvatarConfig resource: %w", err)
}
var avatarTable struct {
Entries []prydwenAvatarResource `json:"avatar_config"`
}
if err := json.Unmarshal(avatarRaw, &avatarTable); err != nil {
return nil, fmt.Errorf("parse Client AvatarConfig resource: %w", err)
}
avatarIDs := make(map[string]uint32, len(avatarTable.Entries)*2)
for _, avatar := range avatarTable.Entries {
if avatar.ID == 0 {
continue
}
if tag := normalizedAvatarName(avatar.VOTag); tag != "" {
avatarIDs[tag] = avatar.ID
}
pathName := strings.TrimSuffix(filepath.Base(avatar.ConfigPath), filepath.Ext(avatar.ConfigPath))
pathName = strings.TrimSuffix(strings.TrimPrefix(pathName, "Avatar_"), "_Config")
if pathName = normalizedAvatarName(pathName); pathName != "" {
avatarIDs[pathName] = avatar.ID
}
}
lineups := make([]*goproto.ChallengeLineupList, 0, len(snapshot.Stages))
seenStages := map[uint32]bool{}
for _, stage := range snapshot.Stages {
if stage.Stage == 0 || seenStages[stage.Stage] || len(stage.Characters) != 4 {
return nil, fmt.Errorf("invalid Prydwen MoC stage %d team size/order", stage.Stage)
}
seenStages[stage.Stage] = true
avatars := make([]*goproto.ChallengeAvatarInfo, 0, len(stage.Characters))
for index, slug := range stage.Characters {
resourceTag := snapshot.AvatarAliases[slug]
if resourceTag == "" {
resourceTag = slug
}
id := avatarIDs[normalizedAvatarName(resourceTag)]
if id == 0 {
return nil, fmt.Errorf("Prydwen avatar %q has no ID in Client AvatarConfig", slug)
}
avatars = append(avatars, &goproto.ChallengeAvatarInfo{
AvatarType: goproto.AvatarType_AVATAR_FORMAL_TYPE,
Id: id,
Index: uint32(index),
})
}
lineups = append(lineups, &goproto.ChallengeLineupList{AvatarList: avatars})
}
return lineups, nil
}
func buildPrydwenRecommendResponse(req *goproto.GetFriendRecommendLineupCsReq) (*goproto.GetFriendRecommendLineupScRsp, error) {
lineups, err := loadPrydwenLineups()
if err != nil {
return nil, err
}
return &goproto.GetFriendRecommendLineupScRsp{
Key: req.Key,
Type: req.Type,
MGKCKHIIICL: []*goproto.FPDCINMDJCE{{
KJFEKHDEBIK: &goproto.FPDCINMDJCE_NHKCFOALAPD{
NHKCFOALAPD: &goproto.OJJJDPNOKHG{LineupList: lineups},
},
}},
}, nil
}
func init() {
handle("GetFriendRecommendLineup", func(_ *Session, req *goproto.GetFriendRecommendLineupCsReq, rsp *goproto.GetFriendRecommendLineupScRsp) error {
// Preserve request context. The game UI asks this endpoint for the
// recommendation panel; an empty auto-response left the panel blank.
response, err := buildPrydwenRecommendResponse(req)
if err != nil {
Log(fmt.Sprintf("[RECOMMEND] Prydwen data unavailable type=%s key=%d: %v", req.Type, req.Key, err))
return nil
}
rsp.Key = response.Key
rsp.Type = response.Type
rsp.MGKCKHIIICL = response.MGKCKHIIICL
rsp.Retcode = response.Retcode
rsp.ALDBIIIGLOM = response.ALDBIIIGLOM
Log(fmt.Sprintf("[RECOMMEND] served Prydwen MoC teams type=%s key=%d stages=%d", req.Type, req.Key, len(response.MGKCKHIIICL[0].GetNHKCFOALAPD().LineupList)))
return nil
})
}