2026-10-07 00:21:41 +07:00
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package common
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import (
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"encoding/json"
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"fmt"
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"os"
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"sync"
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"time"
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)
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// LogInfo prints a timestamped info line (kept dependency-free).
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func LogInfo(format string, args ...any) {
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fmt.Printf("%s %s\n", time.Now().Format("2006-01-02 15:04:05"), fmt.Sprintf(format, args...))
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}
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// ---------------------------------------------------------------------------
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// res.json (camelCase, produced by the AstralOS dump pipeline)
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// ---------------------------------------------------------------------------
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type Vector struct {
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X int32 `json:"x"`
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Y int32 `json:"y"`
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Z int32 `json:"z"`
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}
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type SceneMonsterInfo struct {
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Pos Vector `json:"pos"`
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Rot Vector `json:"rot"`
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GroupID uint32 `json:"groupId"`
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InstID uint32 `json:"instId"`
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MonsterID uint32 `json:"monsterId"`
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EventID uint32 `json:"eventId"`
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}
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type SceneNpcInfo struct {
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Pos Vector `json:"pos"`
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Rot Vector `json:"rot"`
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GroupID uint32 `json:"groupId"`
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InstID uint32 `json:"instId"`
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NpcID uint32 `json:"npcId"`
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}
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type ScenePropInfo struct {
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Pos Vector `json:"pos"`
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Rot Vector `json:"rot"`
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GroupID uint32 `json:"groupId"`
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InstID uint32 `json:"instId"`
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PropState uint32 `json:"propState"`
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PropID uint32 `json:"propId"`
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}
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type TeleportInfo struct {
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Pos Vector `json:"pos"`
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Rot Vector `json:"rot"`
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}
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type SceneData struct {
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Npcs []SceneNpcInfo `json:"npcs"`
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Props []ScenePropInfo `json:"props"`
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Monsters []SceneMonsterInfo `json:"monsters"`
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Teleports map[uint32]TeleportInfo `json:"teleports"`
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FinishedSubMissions []uint32 `json:"finishedSubMissions"`
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FinishedMainMissions []uint32 `json:"finishedMainMissions"`
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Chests []uint32 `json:"chests"`
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}
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type LevelOutputConfig struct {
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IsEnteredSceneInfo bool `json:"isEnteredSceneInfo"`
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Scenes map[uint32]SceneData `json:"scenes"`
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PlaneType uint32 `json:"planeType"`
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WorldID uint32 `json:"worldId"`
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Sections []uint32 `json:"sections"`
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SavedValues map[string]int32 `json:"savedValues"`
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}
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type AvatarConfig struct {
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WeaknessBuffID uint32 `json:"weaknessBuffId"`
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}
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type JsonConfig struct {
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// entryId -> "P<plane>_F<floor>" -> config
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LevelOutputConfigs map[uint32]map[string]*LevelOutputConfig `json:"levelOutputConfigs"`
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AvatarConfigs map[uint32]AvatarConfig `json:"avatarConfigs"`
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MapDefaultEntranceMap map[uint32]uint32 `json:"mapDefaultEntranceMap"`
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RelicAvatarRecommend map[uint32][]uint32 `json:"relicAvatarRecommend"`
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SkinIDs []uint32 `json:"skinIds"`
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}
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var (
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gameResOnce sync.Once
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gameRes *JsonConfig
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gameResErr error
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teleportOnce sync.Once
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teleportDB map[uint32]map[uint32]TeleportInfo
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)
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2026-10-16 20:08:13 +07:00
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type MapEntranceEntry struct {
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ID uint32 `json:"ID"`
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PlaneID uint32 `json:"PlaneID"`
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FloorID uint32 `json:"FloorID"`
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StartGroupID uint32 `json:"StartGroupID"`
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StartAnchorID uint32 `json:"StartAnchorID"`
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}
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type MazePlaneEntry struct {
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PlaneID uint32 `json:"PlaneID"`
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WorldID uint32 `json:"WorldID"`
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StartFloorID uint32 `json:"StartFloorID"`
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FloorIDList []uint32 `json:"FloorIDList"`
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}
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type ResourceTeleport struct {
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TeleportID uint32 `json:"teleportId"`
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AnchorID uint32 `json:"anchorId"`
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GroupID uint32 `json:"groupId"`
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InstID uint32 `json:"instId"`
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Pos Vector `json:"pos"`
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Rot Vector `json:"rot"`
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}
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type ResourceSceneEntry struct {
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PlaneID uint32 `json:"planeID"`
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EntryID uint32 `json:"entryID"`
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Props []ScenePropInfo `json:"props"`
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Monsters []SceneMonsterInfo `json:"monsters"`
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Teleports []ResourceTeleport `json:"teleports"`
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}
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type ResourceResConfig struct {
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SceneConfig []ResourceSceneEntry `json:"scene_config"`
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}
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type AnchorItem struct {
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ID uint32 `json:"ID"`
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Pos Vector `json:"pos"`
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Rot Vector `json:"rot"`
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}
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type AnchorConfigEntry struct {
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EntryID uint32 `json:"entryID"`
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Anchor []AnchorItem `json:"anchor"`
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}
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type AnchorConfigFile struct {
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AnchorConfig []AnchorConfigEntry `json:"anchor_config"`
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}
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func readResourceFile(paths ...string) ([]byte, error) {
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for _, p := range paths {
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if raw, err := os.ReadFile(p); err == nil {
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return raw, nil
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}
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}
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return nil, os.ErrNotExist
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}
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// GameRes lazily parses res.json and merges supplementary configs from resources/
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2026-10-07 00:21:41 +07:00
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func GameRes() (*JsonConfig, error) {
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gameResOnce.Do(func() {
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gameRes = &JsonConfig{}
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2026-10-16 20:08:13 +07:00
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raw, err := readResourceFile("res.json", "resources/res.json")
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2026-10-07 00:21:41 +07:00
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if err != nil {
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gameResErr = err
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return
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}
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if err := json.Unmarshal(raw, gameRes); err != nil {
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gameResErr = fmt.Errorf("res.json is malformed: %w", err)
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return
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}
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if gameRes.LevelOutputConfigs == nil {
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gameRes.LevelOutputConfigs = map[uint32]map[string]*LevelOutputConfig{}
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}
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if gameRes.AvatarConfigs == nil {
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gameRes.AvatarConfigs = map[uint32]AvatarConfig{}
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}
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if gameRes.MapDefaultEntranceMap == nil {
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gameRes.MapDefaultEntranceMap = map[uint32]uint32{}
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}
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2026-10-16 20:08:13 +07:00
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_ = Teleports() // ensure teleportDB is initialized
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loadSupplementaryResources(gameRes)
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2026-10-07 00:21:41 +07:00
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})
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return gameRes, gameResErr
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}
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2026-10-16 20:08:13 +07:00
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func loadSupplementaryResources(res *JsonConfig) {
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entrancesByEntry := map[uint32]MapEntranceEntry{}
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if raw, err := readResourceFile("resources/MapEntrance.json", "MapEntrance.json"); err == nil {
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var list []MapEntranceEntry
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if json.Unmarshal(raw, &list) != nil {
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var m map[string][]MapEntranceEntry
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if json.Unmarshal(raw, &m) == nil {
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for _, entries := range m {
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list = append(list, entries...)
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}
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}
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}
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for _, e := range list {
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if e.FloorID != 0 && e.ID != 0 {
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if _, ok := res.MapDefaultEntranceMap[e.FloorID]; !ok {
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res.MapDefaultEntranceMap[e.FloorID] = e.ID
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}
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entrancesByEntry[e.ID] = e
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}
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}
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}
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planesByID := map[uint32]MazePlaneEntry{}
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if raw, err := readResourceFile("resources/MazePlane.json", "MazePlane.json"); err == nil {
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var list []MazePlaneEntry
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if json.Unmarshal(raw, &list) != nil {
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var m map[string][]MazePlaneEntry
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if json.Unmarshal(raw, &m) == nil {
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for _, entries := range m {
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list = append(list, entries...)
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}
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}
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}
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for _, p := range list {
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planesByID[p.PlaneID] = p
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if p.StartFloorID != 0 {
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if _, ok := res.MapDefaultEntranceMap[p.StartFloorID]; !ok {
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res.MapDefaultEntranceMap[p.StartFloorID] = p.PlaneID*100 + 1
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}
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}
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}
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}
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if raw, err := readResourceFile("resources/res.json"); err == nil {
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var res2 ResourceResConfig
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if json.Unmarshal(raw, &res2) == nil && len(res2.SceneConfig) > 0 {
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for _, sc := range res2.SceneConfig {
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floorID := uint32(0)
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if ent, ok := entrancesByEntry[sc.EntryID]; ok && ent.FloorID != 0 {
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floorID = ent.FloorID
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} else if p, ok := planesByID[sc.PlaneID]; ok && p.StartFloorID != 0 {
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floorID = p.StartFloorID
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} else {
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floorID = sc.PlaneID*1000 + 1
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}
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if _, ok := res.MapDefaultEntranceMap[floorID]; !ok {
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res.MapDefaultEntranceMap[floorID] = sc.EntryID
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}
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if teleportDB[floorID] == nil {
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teleportDB[floorID] = map[uint32]TeleportInfo{}
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}
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for _, t := range sc.Teleports {
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tid := t.TeleportID
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if tid == 0 {
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tid = t.AnchorID
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}
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if tid != 0 {
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teleportDB[floorID][tid] = TeleportInfo{Pos: t.Pos, Rot: t.Rot}
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}
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}
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if _, exists := res.LevelOutputConfigs[sc.EntryID]; !exists {
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groups := map[uint32]SceneData{}
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for _, p := range sc.Props {
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gid := p.GroupID
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if gid == 0 {
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gid = 1
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}
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sd := groups[gid]
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if sd.Teleports == nil {
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sd.Teleports = map[uint32]TeleportInfo{}
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}
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sd.Props = append(sd.Props, p)
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groups[gid] = sd
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}
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for _, m := range sc.Monsters {
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gid := m.GroupID
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if gid == 0 {
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gid = 1
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}
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sd := groups[gid]
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if sd.Teleports == nil {
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sd.Teleports = map[uint32]TeleportInfo{}
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}
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sd.Monsters = append(sd.Monsters, m)
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groups[gid] = sd
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}
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for _, t := range sc.Teleports {
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gid := t.GroupID
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if gid == 0 {
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gid = 1
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}
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sd := groups[gid]
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if sd.Teleports == nil {
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sd.Teleports = map[uint32]TeleportInfo{}
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}
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tid := t.TeleportID
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if tid == 0 {
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tid = t.AnchorID
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}
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if tid != 0 {
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sd.Teleports[tid] = TeleportInfo{Pos: t.Pos, Rot: t.Rot}
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}
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groups[gid] = sd
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}
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name := fmt.Sprintf("P%d_F%d", sc.PlaneID, floorID)
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res.LevelOutputConfigs[sc.EntryID] = map[string]*LevelOutputConfig{
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name: {
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IsEnteredSceneInfo: true,
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Scenes: groups,
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},
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}
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}
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}
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}
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}
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if raw, err := readResourceFile("resources/Anchor.json", "Anchor.json"); err == nil {
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var aFile AnchorConfigFile
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if json.Unmarshal(raw, &aFile) == nil && len(aFile.AnchorConfig) > 0 {
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for _, item := range aFile.AnchorConfig {
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floorID := uint32(0)
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if ent, ok := entrancesByEntry[item.EntryID]; ok && ent.FloorID != 0 {
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floorID = ent.FloorID
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} else {
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floorID = item.EntryID*10 + 1
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}
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if teleportDB[floorID] == nil {
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teleportDB[floorID] = map[uint32]TeleportInfo{}
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}
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|
|
|
for _, a := range item.Anchor {
|
|
|
|
|
if a.ID != 0 {
|
|
|
|
|
teleportDB[floorID][a.ID] = TeleportInfo{Pos: a.Pos, Rot: a.Rot}
|
|
|
|
|
teleportDB[floorID][item.EntryID*100+a.ID] = TeleportInfo{Pos: a.Pos, Rot: a.Rot}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if _, exists := res.LevelOutputConfigs[item.EntryID]; !exists {
|
|
|
|
|
tps := map[uint32]TeleportInfo{}
|
|
|
|
|
for _, a := range item.Anchor {
|
|
|
|
|
if a.ID != 0 {
|
|
|
|
|
tps[a.ID] = TeleportInfo{Pos: a.Pos, Rot: a.Rot}
|
|
|
|
|
tps[item.EntryID*100+a.ID] = TeleportInfo{Pos: a.Pos, Rot: a.Rot}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name := fmt.Sprintf("P%d_F%d", item.EntryID/100, floorID)
|
|
|
|
|
res.LevelOutputConfigs[item.EntryID] = map[string]*LevelOutputConfig{
|
|
|
|
|
name: {
|
|
|
|
|
IsEnteredSceneInfo: true,
|
|
|
|
|
Scenes: map[uint32]SceneData{
|
|
|
|
|
1: {Teleports: tps},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-10-07 00:21:41 +07:00
|
|
|
// Teleports lazily parses teleports.json ({floor_id: {teleport_id: info}}).
|
|
|
|
|
func Teleports() map[uint32]map[uint32]TeleportInfo {
|
|
|
|
|
teleportOnce.Do(func() {
|
|
|
|
|
teleportDB = map[uint32]map[uint32]TeleportInfo{}
|
2026-10-16 20:08:13 +07:00
|
|
|
raw, err := readResourceFile("teleports.json", "resources/teleports.json")
|
|
|
|
|
if err == nil {
|
|
|
|
|
_ = json.Unmarshal(raw, &teleportDB)
|
2026-10-07 00:21:41 +07:00
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
return teleportDB
|
|
|
|
|
}
|
2026-10-16 20:08:13 +07:00
|
|
|
|