Files
GaCy-GO/tools/endgame_schedule_surface.lua
T

12 lines
663 B
Lua
Raw Normal View History

do
if not _G.__gacScheduleSurface1 then
_G.__gacScheduleSurface1=true
local ok,e=pcall(function()
local m=CS.RPG.Client.GlobalVars.s_ModuleManager.ChallengeModule
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local methods=m:GetType():GetMethods(flags)
for i=0,methods.Length-1 do local x=methods[i];if string.find(string.lower(x.Name),'schedule') or string.find(string.lower(x.Name),'time') or string.find(string.lower(x.Name),'open') then CS.UnityEngine.Debug.Log('[GAC_SCHEDULE_SURFACE] '..tostring(x)) end end
end)
if not ok then CS.UnityEngine.Debug.Log('[GAC_SCHEDULE_SURFACE] ERROR '..tostring(e)) end
end
end