2026-10-07 00:21:41 +07:00
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package gameserver
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import (
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"gac-hkrpg-go/internal/common"
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goproto "gac-hkrpg-go/protocol/proto"
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"sort"
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)
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func init() {
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2026-10-21 20:40:13 +07:00
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handle("SetAvatarPath", func(s *Session, req *goproto.SetAvatarPathCsReq, rsp *goproto.SetAvatarPathScRsp) error {
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player := s.JSON()
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if player == nil {
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return nil
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}
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supportedRelics, err := supportedRelicIDs()
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if err != nil {
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return err
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}
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id := uint32(req.AvatarId)
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path := common.MultiPathAvatarFromID(id)
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if player.Avatars[id] == nil || (!common.IsMainCharacter(id) && !common.IsMarch7th(id)) ||
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(common.IsMainCharacter(id) && path.Gender() != player.MainCharacter.Gender()) {
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rsp.Retcode = uint32(goproto.Retcode_RET_AVATAR_PATH_NOT_MATCH)
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return nil
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}
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if _, active := CURRENT_BATTLE.Load(s.Token); active {
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rsp.Retcode = uint32(goproto.Retcode_RET_LINEUP_NOT_ALLOW_EDIT)
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return nil
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}
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previousMC, previousMarch := player.MainCharacter, player.MarchType
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if common.IsMainCharacter(id) {
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player.MainCharacter = path
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} else {
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player.MarchType = path
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}
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if err := player.SavePersistentChecked(); err != nil {
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player.MainCharacter, player.MarchType = previousMC, previousMarch
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return err
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}
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rsp.AvatarId = req.AvatarId
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// Match services/avatar.zig at CommandSourceRevision: path change,
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// changed avatar data, refreshed lineup, then the single response.
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if err := s.Send(&goproto.AvatarPathChangedNotify{BaseAvatarId: common.BaseAvatarID(id), CurMultiPathAvatarType: req.AvatarId}); err != nil {
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return err
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}
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avatarSync := &goproto.AvatarSync{}
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for _, baseID := range BaseAvatarIDs {
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if av := player.Avatars[baseID]; av != nil {
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avatarSync.AvatarList = append(avatarSync.AvatarList, av.ToAvatarProto(player.FindLightconeFor(baseID), player.MainCharacter.ID(), player.MarchType.ID()))
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}
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}
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for _, pathID := range sortedU32Keys2(player.Avatars) {
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av := player.Avatars[pathID]
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avatarSync.AvatarPathDataInfoList = append(avatarSync.AvatarPathDataInfoList,
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av.ToAvatarPathDataProto(player.FindLightconeFor(pathID), filterSupportedRelics(player.FindRelicsFor(pathID), supportedRelics), player.DressedSkins[pathID]))
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}
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if err := s.Send(&goproto.PlayerSyncScNotify{AvatarSync: avatarSync}); err != nil {
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return err
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}
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return refreshLineup(s)
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})
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2026-10-07 00:21:41 +07:00
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handle("GetAvatarData", func(s *Session, req *goproto.GetAvatarDataCsReq, rsp *goproto.GetAvatarDataScRsp) error {
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player := s.JSON()
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if player == nil {
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Log("data is not set!")
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return nil
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}
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2026-10-21 20:40:13 +07:00
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supportedRelics, err := supportedRelicIDs()
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if err != nil {
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return err
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}
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2026-10-07 00:21:41 +07:00
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rsp.IsGetAll = req.IsGetAll
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for _, id := range BaseAvatarIDs {
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if av, ok := player.Avatars[id]; ok {
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rsp.AvatarList = append(rsp.AvatarList,
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av.ToAvatarProto(player.FindLightconeFor(id), player.MainCharacter.ID(), player.MarchType.ID()))
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} else {
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// avatar without save data: report a level-80 default
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rsp.AvatarList = append(rsp.AvatarList, &goproto.Avatar{
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BaseAvatarId: id,
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Level: 80,
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Promotion: 6,
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FirstMetTimestamp: 1712924677,
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HasTakenPromotionRewardList: []uint32{1, 3, 5},
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})
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}
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}
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for _, av := range player.Avatars {
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rsp.AvatarPathDataInfoList = append(rsp.AvatarPathDataInfoList,
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2026-10-21 20:40:13 +07:00
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av.ToAvatarPathDataProto(player.FindLightconeFor(av.AvatarID), filterSupportedRelics(player.FindRelicsFor(av.AvatarID), supportedRelics), player.DressedSkins[av.AvatarID]))
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2026-10-07 00:21:41 +07:00
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}
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// unlocked skins: res.json skinIds + currently dressed ones
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seen := map[uint32]bool{}
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for _, id := range player.DressedSkins {
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if id != 0 && !seen[id] {
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seen[id] = true
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rsp.SkinList = append(rsp.SkinList, id)
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}
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}
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if res, err := common.GameRes(); err == nil {
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for _, id := range res.SkinIDs {
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if id != 0 && !seen[id] {
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seen[id] = true
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rsp.SkinList = append(rsp.SkinList, id)
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}
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}
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}
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2026-10-21 20:40:13 +07:00
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cosmetics, err := common.LoadPlayerCosmetics()
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if err != nil {
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return err
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}
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for _, skin := range cosmetics.Skins {
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id := skin.ID
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2026-10-16 20:08:13 +07:00
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if !seen[id] {
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seen[id] = true
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rsp.SkinList = append(rsp.SkinList, id)
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}
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}
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2026-10-07 00:21:41 +07:00
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sort.Slice(rsp.SkinList, func(i, j int) bool { return rsp.SkinList[i] < rsp.SkinList[j] })
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2026-10-21 20:40:13 +07:00
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rsp.OutfitList = &goproto.OutfitInfo{Outfits: append([]uint32{}, player.PlayerOutfits...)}
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2026-10-07 00:21:41 +07:00
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return nil
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})
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handle("DressAvatarSkin", func(s *Session, req *goproto.DressAvatarSkinCsReq, rsp *goproto.DressAvatarSkinScRsp) error {
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player := s.JSON()
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if player == nil {
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return nil
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}
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player.DressedSkins[req.AvatarId] = req.AvatarSkinId
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player.SavePersistent()
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return nil
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})
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handle("TakeOffAvatarSkin", func(s *Session, req *goproto.TakeOffAvatarSkinCsReq, rsp *goproto.TakeOffAvatarSkinScRsp) error {
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player := s.JSON()
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if player == nil {
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return nil
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}
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delete(player.DressedSkins, req.AvatarId)
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player.SavePersistent()
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return nil
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})
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handle("SetPlayerOutfit", func(s *Session, req *goproto.SetPlayerOutfitCsReq, rsp *goproto.SetPlayerOutfitScRsp) error {
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2026-10-21 20:40:13 +07:00
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player := s.JSON()
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if player == nil || req.OutfitList == nil {
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return nil
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}
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// Outfit IDs are supplied by the Client's outfit selector. They are
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// distinct from ownership item IDs; do not invent an ID conversion.
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// PearlSR 005d2c12 services/avatar.zig echoes the same wire structure.
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previous := player.PlayerOutfits
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player.PlayerOutfits = append([]uint32{}, req.OutfitList.Outfits...)
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if err := player.SavePersistentChecked(); err != nil {
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player.PlayerOutfits = previous
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return err
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}
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if err := s.Send(rsp); err != nil {
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return err
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}
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if err := s.Send(&goproto.PlayerSyncScNotify{OutfitList: &goproto.OutfitInfo{Outfits: player.PlayerOutfits}}); err != nil {
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return err
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}
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return errResponseAlreadySent
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2026-10-07 00:21:41 +07:00
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})
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handle("TakePromotionReward", func(s *Session, req *goproto.TakePromotionRewardCsReq, rsp *goproto.TakePromotionRewardScRsp) error {
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return nil
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})
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handle("SetAvatarEnhancedId", func(s *Session, req *goproto.SetAvatarEnhancedIdCsReq, rsp *goproto.SetAvatarEnhancedIdScRsp) error {
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return nil
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})
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}
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