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2026-10-28 18:54:43 +07:00
-- Inspect one exact failing module, including its initialized data dependencies.
do
local function capture()
local s=_G.__gacTrainPartyReadyMeta1 or {offset=0}
_G.__gacTrainPartyReadyMeta1=s
if s.done then return end
local value=CS.RPG.Client.GlobalVars.s_ModuleManager.TrainPartyModule
if not value then return end
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local log=function(v)CS.UnityEngine.Debug.Log('[GAC_TRAINPARTY_READY_META] '..tostring(v))end
if not s.members then s.members=value:GetType():GetFields(flags)end
for n=1,12 do
if s.offset>=s.members.Length then s.done=true;log('END');return end
local f=s.members[s.offset];s.offset=s.offset+1
if not f.IsStatic then
local v=f:GetValue(value)
log('FIELD '..f.Name..' '..f.FieldType.FullName..' VALUE '..tostring(v))
end
end
end
local ok,e=pcall(capture)
if not ok then _G.__gacTrainPartyReadyMeta1={done=true};CS.UnityEngine.Debug.Log('[GAC_TRAINPARTY_READY_META] ERROR '..tostring(e))end
end