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-- The type was observed in BattleGamePhase.EndProcess on the running Client.
do
local s=_G.__gacPeakEndProcess1 or {index=0};_G.__gacPeakEndProcess1=s
if not s.done then
local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_END_PROCESS] '..tostring(v))end
local ok,err=pcall(function()
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
if not s.methods then s.methods=typeof(CS.IBOLNDGHCBB):GetMethods(flags)end
for i=s.index,math.min(s.index+15,s.methods.Length-1)do log(tostring(s.methods[i])..' '..s.methods[i].MetadataToken)end
s.index=s.index+16;if s.index>=s.methods.Length then s.done=true;log('END')end
end)
if not ok then s.done=true;log('ERROR '..tostring(err))end
end
end