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2026-10-28 18:54:43 +07:00
-- Bounded research pulse. Pauses in Battle. No UI or gameplay callbacks.
do local function capture()
local s=_G.__gacGlmGroupPulse2 or {count=0};_G.__gacGlmGroupPulse2=s
if s.count>=8 then return end
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
if s.count==0 then
local field=typeof(CS.RPG.GameCore.GachaGroupDataRow):GetField('GroupType',flags)
local t=field.FieldType
for _,name in ipairs({'Normal','Newbie','AvatarUp','WeaponUp','MultiAvatarUp','MultiWeaponUp','Collaboration','CollaborationMerge'})do
local ok,v=pcall(function()return CS.System.Enum.Parse(t,name)end)
if ok then CS.UnityEngine.Debug.Log('[GAC_GLM_GROUP_ENUM] '..name..' '..tostring(CS.System.Convert.ToInt32(v)))end
end
end
s.count=s.count+1
CS.Newtonsoft.Json.JsonConvert.SerializeObject('GAC_GLM_GROUP_TICK')
end;local ok,e=pcall(capture);if not ok then _G.__gacGlmGroupPulse2={count=99};CS.UnityEngine.Debug.Log('[GAC_GLM_GROUP_ENUM] ERROR '..tostring(e))end end