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2026-10-28 18:54:43 +07:00
-- Explicit CW module metadata only. Keep outside scripts/ until a live Client
-- is available. No assembly scan, config getter invocation or run mutation.
do local function capture()
local state=_G.__gacCwRewardInventorySchema1 or {index=0}
_G.__gacCwRewardInventorySchema1=state
if state.done then return end
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase) then return end
local function log(value)CS.UnityEngine.Debug.Log('[GAC_CW_REWARD_INVENTORY_SCHEMA] '..tostring(value))end
local function relevant(name)
return name:find('Orb') or name:find('Consumable') or name:find('Forge') or name:find('Bonus') or name:find('Reward')
end
if not state.members then
local target=typeof(CS.RPG.Client.GridFightModule)
state.members=target:GetMembers(flags)
if state.members.Length>4096 then error('named module metadata bound exceeded')end
log('TYPE '..target.FullName)
end
-- Bound metadata formatting/logging per heartbeat; never invoke members.
for _=1,32 do
if state.index>=state.members.Length then state.done=true;state.members=nil;log('END');return end
local member=state.members[state.index];state.index=state.index+1
if relevant(tostring(member.Name))then log(tostring(member.MemberType)..' '..tostring(member))end
end
end
local ok,err=pcall(capture)
if not ok then _G.__gacCwRewardInventorySchema1={done=true};CS.UnityEngine.Debug.Log('[GAC_CW_REWARD_INVENTORY_SCHEMA] ERROR '..tostring(err))end
end