Files

18 lines
1.1 KiB
Lua
Raw Permalink Normal View History

2026-10-28 18:54:43 +07:00
-- Four exact type/assembly lookups, one per heartbeat, metadata only.
do local function capture()
local s=_G.__gacCwMonsterTables3 or {index=1,assembly=1};_G.__gacCwMonsterTables3=s
local names={'GridFightMonsterConfigExcelTable','GridFightMonsterExcelTable'}
if s.index>#names then return end
local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_MONSTER_TABLE] '..tostring(x))end
local ok,err=pcall(function()
local assemblies={typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly,typeof(CS.RPG.GameCore.GameCoreConfigLoader).Assembly}
local t=assemblies[s.assembly]:GetType('RPG.GameCore.'..names[s.index]);log('TYPE '..names[s.index]..' assembly='..s.assembly..' '..tostring(t))
if t then
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local ms=t:GetMethods(flags);for i=0,math.min(ms.Length-1,47)do if ms[i].DeclaringType==t then log('METHOD '..tostring(ms[i]))end end
end
end)
if not ok then log('ERROR '..tostring(err))end
s.assembly=s.assembly+1;if s.assembly>2 then s.assembly=1;s.index=s.index+1 end
if s.index>#names then log('END')end
end;capture()end