package fsService import ( "encoding/json" "errors" "fmt" "os" "path/filepath" "golang.org/x/sys/windows" ) type gameSelection struct { GamePath string `json:"gamePath"` GameDir string `json:"gameDir"` } func gameSelectionPath() (string, error) { configDir, err := os.UserConfigDir() if err != nil { return "", fmt.Errorf("resolve user config directory: %w", err) } return filepath.Join(configDir, "g-launcher", "game-selection.json"), nil } func (f *FSService) GetSavedGameSelection() (string, string, error) { path, err := gameSelectionPath() if err != nil { return "", "", err } data, err := os.ReadFile(path) if errors.Is(err, os.ErrNotExist) { return "", "", nil } if err != nil { return "", "", fmt.Errorf("read saved game selection: %w", err) } var selection gameSelection if err := json.Unmarshal(data, &selection); err != nil { return "", "", fmt.Errorf("parse saved game selection: %w", err) } return selection.GamePath, selection.GameDir, nil } func (f *FSService) SaveGameSelection(gamePath, gameDir string) error { path, err := gameSelectionPath() if err != nil { return err } data, err := json.Marshal(gameSelection{GamePath: gamePath, GameDir: gameDir}) if err != nil { return fmt.Errorf("encode game selection: %w", err) } if err := os.MkdirAll(filepath.Dir(path), 0700); err != nil { return fmt.Errorf("create game selection directory: %w", err) } tempPath := path + ".tmp" if err := os.WriteFile(tempPath, data, 0600); err != nil { return fmt.Errorf("write game selection: %w", err) } tempPathPtr, err := windows.UTF16PtrFromString(tempPath) if err != nil { _ = os.Remove(tempPath) return fmt.Errorf("encode temporary game selection path: %w", err) } pathPtr, err := windows.UTF16PtrFromString(path) if err != nil { _ = os.Remove(tempPath) return fmt.Errorf("encode game selection path: %w", err) } if err := windows.MoveFileEx(tempPathPtr, pathPtr, windows.MOVEFILE_REPLACE_EXISTING|windows.MOVEFILE_WRITE_THROUGH); err != nil { _ = os.Remove(tempPath) return fmt.Errorf("replace saved game selection: %w", err) } return nil }