fix: recursively resolve sdkserver and gameserver in subfolders, eliminate firefly proxy for GaCy PS

This commit is contained in:
CAtlas0784 committed 2026-10-30 23:23:17 +07:00
1 parent 5f45841936
commit 054ab83307
4 files changed
+141 -107

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+71 -16
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@@ -119,6 +119,7 @@ func (g *GitService) DownloadServerProgress(version string) (bool, string) {
return false, fmt.Sprintf("unzip server: %v", err)
}
os.Remove(saveZipPath)
g.organizeExtractedServer(constant.ServerStorageUrl)
return true, ""
}
@@ -180,30 +181,84 @@ func (g *GitService) UnzipServer() {
_ = os.Remove(zipPath)
}
}
g.organizeExtractedServer(constant.ServerStorageUrl)
}
func (g *GitService) organizeExtractedServer(dest string) {
forShipPath := filepath.Join(dest, "for ship")
if info, err := os.Stat(forShipPath); err == nil && info.IsDir() {
logger.Info("organizeExtractedServer: found 'for ship' subdirectory in %s, synchronizing files", dest)
entries, err := os.ReadDir(forShipPath)
if err == nil {
for _, entry := range entries {
src := filepath.Join(forShipPath, entry.Name())
dst := filepath.Join(dest, entry.Name())
if !entry.IsDir() {
if _, err := os.Stat(dst); os.IsNotExist(err) {
data, readErr := os.ReadFile(src)
if readErr == nil {
_ = os.WriteFile(dst, data, 0755)
logger.Info("organizeExtractedServer: copied %s -> %s", entry.Name(), dst)
}
}
}
}
}
}
}
func (g *GitService) FindServerExecutables() (string, string) {
serverDir := constant.ServerStorageUrl
var candidateRoots []string
if exePath, err := os.Executable(); err == nil {
exeDir := filepath.Dir(exePath)
candidateRoots = append(candidateRoots, filepath.Join(exeDir, "server"))
candidateRoots = append(candidateRoots, filepath.Join(filepath.Dir(exeDir), "server"))
}
candidateRoots = append(candidateRoots, constant.ServerStorageUrl, "./bin/server", "server", "bin/server")
var gameServer, sdkServer string
seen := make(map[string]bool)
// Candidate filenames for game server
for _, name := range []string{"gameserver-go.exe", "server.exe", "gameserver.exe", "firefly-go_win.exe"} {
p := filepath.Join(serverDir, name)
if info, err := os.Stat(p); err == nil && !info.IsDir() {
gameServer = p
for _, root := range candidateRoots {
absRoot, err := filepath.Abs(root)
if err != nil || seen[absRoot] {
continue
}
seen[absRoot] = true
if info, err := os.Stat(absRoot); err != nil || !info.IsDir() {
continue
}
_ = filepath.Walk(absRoot, func(path string, info os.FileInfo, err error) error {
if err != nil || info.IsDir() {
return nil
}
nameLower := strings.ToLower(info.Name())
// Search SDK server
if sdkServer == "" {
if nameLower == "sdkserver-go.exe" || nameLower == "sdkserver.exe" || (strings.Contains(nameLower, "sdkserver") && strings.HasSuffix(nameLower, ".exe")) {
sdkServer = path
}
}
// Search Game server
if gameServer == "" {
if nameLower == "gameserver-go.exe" || nameLower == "server.exe" || nameLower == "gameserver.exe" || nameLower == "firefly-go_win.exe" || (strings.Contains(nameLower, "gameserver") && strings.HasSuffix(nameLower, ".exe")) {
gameServer = path
}
}
return nil
})
if gameServer != "" && sdkServer != "" {
break
}
}
// Candidate filenames for sdk server
for _, name := range []string{"sdkserver-go.exe", "sdkserver.exe"} {
p := filepath.Join(serverDir, name)
if info, err := os.Stat(p); err == nil && !info.IsDir() {
sdkServer = p
break
}
}
logger.Info("FindServerExecutables: serverDir=%s, found gameServer=%s, sdkServer=%s", serverDir, gameServer, sdkServer)
logger.Info("FindServerExecutables: found gameServer=%s, sdkServer=%s", gameServer, sdkServer)
return gameServer, sdkServer
}