Files
Ananta-ps/Ananta.Server/Ananta.Handlers/Game/GameRouter.Fashion.cs
T

292 lines
11 KiB
C#

using Ananta.SDK.Network;
using Ananta.SDK.Rpc;
using Ananta.SDK.Serialization;
using Ananta.Server.ClientData.Client4229938;
using Ananta.Server.Protocol.Client4229938;
using Ananta.Server.RpcTypes.Client4229938;
using GameMethods = Ananta.Server.RpcTypes.Client4229938.Methods.Game;
namespace Ananta.Server.Handlers.Game;
/// <summary>
/// Wardrobe & Fashion dressing engine for client 4229938.
/// Handles dressing, customizing, and equipping fashion items and persists worn state per spirit.
/// </summary>
internal sealed partial class GameRouter
{
private async Task HandleAskSetSpiritFashionsWithSourceAsync(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<GameMethods.AskSetSpiritFashionsWithSource>();
var state = GetWorldState(msg.Context);
var spiritId = args.spiritOrInstanceId;
if (spiritId == 0) spiritId = state.ActiveSpiritTemplateId;
state.CustomWornFashionsBySpirit[spiritId] = args.spiritWearFashionsInfo;
await conn.ReturnEmptyOkAsync(msg);
// Notify client of updated worn fashion
await conn.NotifyAsync(MethodId.SyncSetSpiritFashions, new GameMethods.SyncSetSpiritFashions
{
spiritId = spiritId,
source = args.source,
spiritWearFashionsInfo = args.spiritWearFashionsInfo,
});
conn.Session.Log.Info($"[FASHION] AskSetSpiritFashionsWithSource: spirit={spiritId} source={args.source} items={args.spiritWearFashionsInfo.WearFashionInfoList.Count}");
}
private async Task HandleAskSetSpiritFashionsAsync(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<GameMethods.AskSetSpiritFashions>();
var state = GetWorldState(msg.Context);
var spiritId = args.spiritId;
if (spiritId == 0) spiritId = state.ActiveSpiritTemplateId;
state.CustomWornFashionsBySpirit[spiritId] = args.spiritWearFashionsInfo;
await conn.ReturnEmptyOkAsync(msg);
await conn.NotifyAsync(MethodId.SyncSetSpiritFashions, new GameMethods.SyncSetSpiritFashions
{
spiritId = spiritId,
source = 0,
spiritWearFashionsInfo = args.spiritWearFashionsInfo,
});
conn.Session.Log.Info($"[FASHION] AskSetSpiritFashions: spirit={spiritId} items={args.spiritWearFashionsInfo.WearFashionInfoList.Count}");
}
private async Task HandleAskModifySpiritWearFashionsOnlyWearWithSourceAsync(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<GameMethods.AskModifySpiritWearFashionsOnlyWearWithSource>();
var state = GetWorldState(msg.Context);
var spiritId = args.spiritOrInstanceId;
if (spiritId == 0) spiritId = state.ActiveSpiritTemplateId;
var currentWear = GetOrCreateSpiritWear(state, spiritId);
ApplyFashionWearDiff(currentWear, args.unwearFashionIdList, args.wearFashionInfoList);
var response = new GameMethods.ModifySpiritWearFashionsOnlyWearResponse
{
unwearFashionIdList = args.unwearFashionIdList,
wearFashionInfoList = args.wearFashionInfoList,
};
await conn.ReturnAsync(msg, response);
await conn.NotifyAsync(MethodId.SyncSetSpiritFashions, new GameMethods.SyncSetSpiritFashions
{
spiritId = spiritId,
source = args.source,
spiritWearFashionsInfo = currentWear,
});
conn.Session.Log.Info($"[FASHION] ModifySpiritWearFashionsOnlyWearWithSource: spirit={spiritId} unwear={args.unwearFashionIdList.Count} wear={args.wearFashionInfoList.Count}");
}
private async Task HandleAskModifySpiritWearFashionsOnlyWearAsync(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<GameMethods.AskModifySpiritWearFashionsOnlyWear>();
var state = GetWorldState(msg.Context);
var spiritId = args.spiritId;
if (spiritId == 0) spiritId = state.ActiveSpiritTemplateId;
var currentWear = GetOrCreateSpiritWear(state, spiritId);
ApplyFashionWearDiff(currentWear, args.unwearFashionIdList, args.wearFashionInfoList);
var response = new GameMethods.ModifySpiritWearFashionsOnlyWearResponse
{
unwearFashionIdList = args.unwearFashionIdList,
wearFashionInfoList = args.wearFashionInfoList,
};
await conn.ReturnAsync(msg, response);
await conn.NotifyAsync(MethodId.SyncSetSpiritFashions, new GameMethods.SyncSetSpiritFashions
{
spiritId = spiritId,
source = 0,
spiritWearFashionsInfo = currentWear,
});
conn.Session.Log.Info($"[FASHION] ModifySpiritWearFashionsOnlyWear: spirit={spiritId} unwear={args.unwearFashionIdList.Count} wear={args.wearFashionInfoList.Count}");
}
private async Task HandleAskModifySpiritWearFashionsWithSourceAsync(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<GameMethods.AskModifySpiritWearFashionsWithSource>();
var state = GetWorldState(msg.Context);
var spiritId = args.spiritOrInstanceId;
if (spiritId == 0) spiritId = state.ActiveSpiritTemplateId;
var currentWear = GetOrCreateSpiritWear(state, spiritId);
ApplyFashionWearDiff(currentWear, args.unwearFashionIdList, args.wearFashionInfoList);
ApplyFashionEditDiff(currentWear, args.uneditWearFashionIdList, args.editWearFashionEditInfoList);
var result = new GameMethods.ModifySpiritWearFashionResult
{
R0 = args.unwearFashionIdList,
R1 = args.wearFashionInfoList,
R2 = args.uneditWearFashionIdList,
R3 = args.editWearFashionEditInfoList,
};
await conn.ReturnAsync(msg, result);
await conn.NotifyAsync(MethodId.SyncSetSpiritFashions, new GameMethods.SyncSetSpiritFashions
{
spiritId = spiritId,
source = args.source,
spiritWearFashionsInfo = currentWear,
});
conn.Session.Log.Info($"[FASHION] ModifySpiritWearFashionsWithSource: spirit={spiritId}");
}
private async Task HandleAskModifySpiritWearFashionEditInfosWithSourceAsync(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<GameMethods.AskModifySpiritWearFashionEditInfosWithSource>();
var state = GetWorldState(msg.Context);
var spiritId = args.spiritOrInstanceId;
if (spiritId == 0) spiritId = state.ActiveSpiritTemplateId;
var currentWear = GetOrCreateSpiritWear(state, spiritId);
ApplyFashionEditDiff(currentWear, args.uneditWearFashionIdList, args.editWearFashionEditInfoList);
var response = new GameMethods.ModifySpiritWearFashionEditInfosResponse
{
uneditWearFashionIdList = args.uneditWearFashionIdList,
editWearFashionEditInfoList = args.editWearFashionEditInfoList,
};
await conn.ReturnAsync(msg, response);
await conn.NotifyAsync(MethodId.SyncSetSpiritFashions, new GameMethods.SyncSetSpiritFashions
{
spiritId = spiritId,
source = args.source,
spiritWearFashionsInfo = currentWear,
});
}
private async Task HandleAskModifySpiritWearFashionEditInfosAsync(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<GameMethods.AskModifySpiritWearFashionEditInfos>();
var state = GetWorldState(msg.Context);
var spiritId = args.spiritId;
if (spiritId == 0) spiritId = state.ActiveSpiritTemplateId;
var currentWear = GetOrCreateSpiritWear(state, spiritId);
ApplyFashionEditDiff(currentWear, args.uneditWearFashionIdList, args.editWearFashionEditInfoList);
var response = new GameMethods.ModifySpiritWearFashionEditInfosResponse
{
uneditWearFashionIdList = args.uneditWearFashionIdList,
editWearFashionEditInfoList = args.editWearFashionEditInfoList,
};
await conn.ReturnAsync(msg, response);
await conn.NotifyAsync(MethodId.SyncSetSpiritFashions, new GameMethods.SyncSetSpiritFashions
{
spiritId = spiritId,
source = 0,
spiritWearFashionsInfo = currentWear,
});
}
private async Task HandleAskSetSpiritWearFashionHiddenPartsWithSourceAsync(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<GameMethods.AskSetSpiritWearFashionHiddenPartsWithSource>();
var state = GetWorldState(msg.Context);
var spiritId = args.spiritOrInstanceId;
if (spiritId == 0) spiritId = state.ActiveSpiritTemplateId;
var currentWear = GetOrCreateSpiritWear(state, spiritId);
currentWear.HiddenParts = args.hiddenParts;
await conn.ReturnEmptyOkAsync(msg);
await conn.NotifyAsync(MethodId.SyncSetSpiritFashions, new GameMethods.SyncSetSpiritFashions
{
spiritId = spiritId,
source = args.source,
spiritWearFashionsInfo = currentWear,
});
}
private async Task HandleAskSetSpiritWearFashionHiddenPartsAsync(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<GameMethods.AskSetSpiritWearFashionHiddenParts>();
var state = GetWorldState(msg.Context);
var spiritId = args.spiritId;
if (spiritId == 0) spiritId = state.ActiveSpiritTemplateId;
var currentWear = GetOrCreateSpiritWear(state, spiritId);
currentWear.HiddenParts = args.hiddenParts;
await conn.ReturnEmptyOkAsync(msg);
await conn.NotifyAsync(MethodId.SyncSetSpiritFashions, new GameMethods.SyncSetSpiritFashions
{
spiritId = spiritId,
source = 0,
spiritWearFashionsInfo = currentWear,
});
}
private static GameMethods.SpiritWearFashionsInfo GetOrCreateSpiritWear(WorldEntryState state, uint spiritId)
{
if (!state.CustomWornFashionsBySpirit.TryGetValue(spiritId, out var currentWear))
{
var defaultIds = ClientConfigRepository.DefaultFashionIds(spiritId);
currentWear = RuntimePayloadFactory.WearFashionsForGameMethods(defaultIds);
state.CustomWornFashionsBySpirit[spiritId] = currentWear;
}
return currentWear;
}
private static void ApplyFashionWearDiff(
GameMethods.SpiritWearFashionsInfo wear,
List<uint> unwearIds,
List<GameMethods.WearFashionInfo> newWear)
{
if (unwearIds.Count > 0)
{
var unwearSet = unwearIds.ToHashSet();
wear.WearFashionInfoList.RemoveAll(x => unwearSet.Contains(x.FashionId));
}
foreach (var item in newWear)
{
if (!wear.WearFashionInfoList.Any(x => x.FashionId == item.FashionId))
{
wear.WearFashionInfoList.Add(item);
}
}
}
private static void ApplyFashionEditDiff(
GameMethods.SpiritWearFashionsInfo wear,
List<uint> uneditIds,
List<GameMethods.WearFashionEditInfo> newEdits)
{
wear.WearFashionEditInfoList ??= [];
if (uneditIds.Count > 0)
{
var uneditSet = uneditIds.ToHashSet();
wear.WearFashionEditInfoList.RemoveAll(x => uneditSet.Contains(x.FashionId));
}
foreach (var item in newEdits)
{
var existingIndex = wear.WearFashionEditInfoList.FindIndex(x => x.FashionId == item.FashionId);
if (existingIndex >= 0)
{
wear.WearFashionEditInfoList[existingIndex] = item;
}
else
{
wear.WearFashionEditInfoList.Add(item);
}
}
}
}