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Ananta-ps/Ananta.Server/Ananta.Handlers/Game/GameRouter.Gm.cs
T

77 lines
3.6 KiB
C#

using Ananta.SDK.Rpc;
using Ananta.Server.Protocol.Client4229938;
using SceneMethods = Ananta.Server.RpcTypes.Client4229938.Methods.GameScene;
namespace Ananta.Server.Handlers.Game;
/// <summary>
/// Private-server GM surface (build 4229938): the in-game GM console (ALT+F1) sends these
/// C2S invokes. Strategy is return-real-ids-first: the client spawns GM entities locally
/// (GM invoke call sites ignore the return), the server records the ids so the debug
/// panel can manage them. If a command proves to wait for a server broadcast, the push
/// (SyncLogicVehicleEnter etc.) gets added for that command.
/// </summary>
internal sealed partial class GameRouter
{
private static long _gmEntitySeq = 320000000000L;
private static long _gmEnemySeq = 330000000000L;
[Handler(MethodId.GmSpawnVehicle, HandlerPacketKind.Invoke)]
private Task GmSpawnVehicle(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<SceneMethods.GmSpawnVehicle>();
var entityId = (ulong)Interlocked.Increment(ref _gmEntitySeq);
RegisterSummoned(entityId, args.TemplateId, args.Position.X, args.Position.Y, args.Position.Z, args.Facing);
conn.Log.Info($"[GM] spawn vehicle cfg={args.TemplateId} suit={args.SuitId} own={args.LoadOwnVehicle} spoon='{args.SpoonName}' at=({args.Position.X:F1},{args.Position.Y:F1},{args.Position.Z:F1}) -> entity={entityId}");
return conn.ReturnAsync(msg, entityId);
}
[Handler(MethodId.GmAddEnemyWithPosition, HandlerPacketKind.Invoke)]
private Task GmAddEnemyWithPosition(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<SceneMethods.GmAddEnemyWithPosition>();
var entityId = (ulong)Interlocked.Increment(ref _gmEnemySeq);
conn.Log.Info($"[GM] add enemy id={args.EnemyId} camp={args.Camp} nav={args.NavTagType} at=({args.Position.X:F1},{args.Position.Y:F1},{args.Position.Z:F1}) -> entity={entityId}");
return conn.ReturnAsync(msg, entityId);
}
[Handler(MethodId.GmAddEnemy, HandlerPacketKind.Invoke)]
private Task GmAddEnemy(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<SceneMethods.GmAddEnemy>();
var entityId = (ulong)Interlocked.Increment(ref _gmEnemySeq);
conn.Log.Info($"[GM] add enemy id={args.EnemyId} camp={args.Camp} tree='{args.TreeName}' -> entity={entityId}");
return conn.ReturnAsync(msg, entityId);
}
[Handler(MethodId.GmAddEnemyByPlayer, HandlerPacketKind.Invoke)]
private Task GmAddEnemyByPlayer(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<SceneMethods.GmAddEnemyByPlayer>();
var entityId = (ulong)Interlocked.Increment(ref _gmEnemySeq);
conn.Log.Info($"[GM] add enemy by player id={args.EnemyId} camp={args.Camp} -> entity={entityId}");
return conn.ReturnAsync(msg, entityId);
}
[Handler(MethodId.GmTeleportXYZ, HandlerPacketKind.Invoke)]
private Task GmTeleportXYZ(Connection conn, UxRpcMessage msg)
{
var args = msg.GetArgs<SceneMethods.GmTeleportXYZ>();
conn.Log.Info($"[GM] teleport to=({args.X:F1},{args.Y:F1},{args.Z:F1}) facing={args.Facing:F1} (client-side, accepted)");
return conn.ReturnEmptyOkAsync(msg);
}
[Handler(MethodId.DavinciCode, HandlerPacketKind.Notify)]
private static void DavinciCode(Connection conn, UxRpcMessage msg)
{
conn.Log.Info("[SECURITY] DavinciCode notify absorbed");
}
[Handler(MethodId.GmDaVinciCode, HandlerPacketKind.Invoke)]
private static Task GmDaVinciCode(Connection conn, UxRpcMessage msg)
{
conn.Log.Info("[SECURITY] GmDaVinciCode invoke absorbed");
return conn.ReturnEmptyOkAsync(msg);
}
}