6.5 KiB
6.5 KiB
name, description
| name | description |
|---|---|
| ananta-ps-engine | Expert toolkit, procedures, and architectural patterns for reverse engineering, proxying, and emulating NetEase Unity/il2cpp games (specifically Project Mugen / Ananta CBT 4229938 and similar NetEase titles). Use when the user asks to analyze, build, configure, debug, patch, or run private servers, proxies, authentication bypasses, combat routers, NPC/monster spawners, weather engines, or protocol handlers. |
Ananta & NetEase Unity Private Server Engine Skill
This skill provides the comprehensive architectural blueprint, protocol specifications, and operational runbooks for developing and maintaining private servers for Project Mugen / Ananta (client 4229938) and similar NetEase Unity/il2cpp titles.
Architecture Overview
flowchart TD
subgraph Client["Ananta Client (Unity IL2CPP 4229938)"]
CA["GameAssembly.dll\n(TLS & Anti-Cheat Bypassed)"]
UI["Unity UI & MPay WebView"]
GameWorld["In-Game World\n(Combat / NPCs / Weather)"]
end
subgraph Proxy["HTTPS Proxy Stack (:443, :80, :5801)"]
Cert["DRMK Local Proxy Root CA"]
AuthBypass["MPay JS Bridge Auth Bypass"]
ShaderOOM["Shader Warmup OOM Suppressor"]
ServerList["7-Column Server List Provider"]
end
subgraph Server["Game Server (.NET 8 C#)"]
LoginGate["Login & Gate Service (:5200, :5201)"]
WorldRouter["UXRPC Game Router (:5202)"]
CombatRouter["Pure DRMK Combat Router"]
NpcRouter["Unified Agent & POI Spawner"]
DebugAPI["Embedded Debug WebUI (:5809)"]
end
UI -->|HTTPS Login & Gateway| Proxy
CA -->|UXRPC Protocol| Server
Proxy -->|Redirect to Gate| LoginGate
LoginGate -->|Hand off to World| WorldRouter
WorldRouter --> CombatRouter
WorldRouter --> NpcRouter
DebugAPI -->|REST Controls| WorldRouter
Core System Pillars & Reference Manuals
1. Unified NPC & Monster Entity System
- Single Agent Model: Monsters, bosses, street citizens, police officers, and domestic animals all share the exact same entity schema defined in
AgentConfig.json(9,347 records). - Faction Camps: Camp
0/26for hostile monsters/bosses, Camp2for civilians, Camp11for animals, Camp16..25for police/guards. - POI Actions: Idle (
2), Walk (1), Run (4), Phone Call (11), Lean on Wall (10), Sit (12/13), Clapping (6), and Panic (3). - Player-Relative Grid: Spawns groups in front of the player based on live yaw angle and configurable X/Z spacing.
- 📖 Detailed NPC & Monster System Guide
2. Pure DRMK Combat & Character Switching
- Unbroken Combos: Eliminates artificial server-side cooldown ticks (
SkillCooldownUntilTicks) so multi-hit light attacks, heavy attacks, and skills chain smoothly without animation stutter. - Authoritative Replenish: Stamina and ultimate charge are replenished exclusively when the full combo chain finishes (
restoreResources == true). - Clean Despawn (
SyncLogicAgentLeave): Formally removes previous characters from the world when switching, completely preventing character lockups, ghost entities, and floating "F" interaction prompts. - 📖 Detailed Combat & Switching Architecture Guide
3. Scene ("Raid") Switching, Weather & Map Warp
- Triad ID Architecture: Scene transitions require authoritative
raidId,instanceId, anduniverseIdmatchingRaidConfig.jsonandMapentranceConfig.json. - Hybrid Atmospheric Control: 5 standard weather states (
WeatherCatalog4229938) coupled with client overrides for GPU particle rain (SetGPURainActive) and Volumetric Exponential Fog (SetFogDensity). - 2-Click Pin & Warp: Click once to place pin, click pin again to warp. Protects against fallback to void coordinates
(0, 0, 0). - 📖 Detailed Scene, Weather & Map Warp Guide
4. Embedded Debug API & Web Management Panel
- Integrated Daemon: Self-contained HTTP REST server on
http://127.0.0.1:5809/with frontendindex.htmlcompiled intoAnanta.App.dll. - Interactive Catalog Table: Realtime search across all 9,347 agents with category tabs, pose picker, and
[➕ Add]buttons to queue spawn commands instantly. - 📖 Detailed Debug API & WebUI Guide
5. Multi-Domain HTTPS Proxy & Auth Bypass
- Native MPay JS Bridge: Auto-authenticates web logins without touching NetEase authentication servers.
- Shader Warmup OOM Prevention: Suppresses the 11k shader pre-warmup routine (
triggerWarmupBelowVersion: "") to prevent 19GB memory exhaustion. - 7-Column Server List: Passes client Contract MD5 verification.
- 📖 Detailed Proxy & Security Bypass Guide
6. Protocol Codec & V7 4-Step World Entry
- Strict handoff sequence:
SyncLogicAgentEnter\toSyncManagedLogicAgent\toSyncRaidBattleUnitSpirit\toSyncPlayerCurrentSpirit\toSyncSceneLoadCompleted. - 📖 Detailed Protocol & World Entry Guide
7. Client Binary Patching (GameAssembly.dll)
- TLS certificate pinning bypass (
ValidateCertificate\to31 C0 C3). - NEAC anti-cheat driver suppression.
- 📖 Detailed Binary Patching Guide
Standard Runbook
Step 1: Network & Certificate Preparation
- Verify
C:\Windows\System32\drivers\etc\hostsredirectsl50.update.netease.comand related domains to127.0.0.1. - Ensure
DRMK Local Proxy RootCA is installed inCert:\LocalMachine\Root. - Verify ports
80,443,5801,5200,5201,5202, and5809are free.
Step 2: Game Directory Verification
NtUniSdkBase.dll: Must be original NetEase DLL (~6.16 MB), never a dummy stub.GameAssembly.dll: Patched with TLS pinning bypass (31 C0 C3).boot.config: Original game version (pkg-version=20260804051818394p0).
Step 3: Launching Stack
Run proxy and server together:
# From workspace root:
.\START.cmd
Step 4: Verification Checklist
- Proxy logs
[PX] listening on https://0.0.0.0:443. - Server prints
[READY] Приватный Сервер | client=4229938 | login=:5200,:5201 | game=:5202. - Launch
Ananta.exe. - No "Configuration content is corrupted" dialog.
- No 19GB RAM OOM crash.
- WebUI accessible at
http://127.0.0.1:5809/. - Entering world completes with active character controllable.