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Ananta-ps/.agents/skills/ananta-ps-engine/references/scene_and_weather_system.md
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Scene Switching, Weather Engine, and Map Warp Reference

This document covers the mechanics for world region ("raid") switching, atmospheric/weather control, and the 2-click pin & warp map interaction.


1. Scene ("Raid") Switching (SceneCatalog4229938.cs)

Ananta's open world is partitioned into distinct sub-regions, instances, and raids defined in RaidConfig.json and MapentranceConfig.json:

Triad ID Architecture

Every scene transition requires three authoritative identifiers:

  1. raidId: The specific map/dungeon region (e.g. 23300888 for Main City, 23300999 for Longqi Mountain).
  2. instanceId: The active scene instance (e.g. 20001222, 20001223).
  3. universeId: The overarching world universe context (standard: 76000888).

Dynamic Presets

The server parses all valid map entrances dynamically into SceneCatalog4229938.Presets:

  • Main City Center: raid: 23300888, x: 3142.7, y: 0, z: 2522.8
  • Airport District: raid: 23300888, x: -4468.3, y: -6.2, z: -2597.5
  • Longqi Ancient Temple: raid: 23300999, x: -4306.0, y: 156.8, z: -3240.8
  • Longqi Tea Plantation: raid: 23300999, x: -4818.4, y: 192.3, z: -2690.1

When a switch is requested, the server sends SyncSceneLoadCompleted and teleports the player's managed spirit into the new instance.


2. Weather & Atmospheric Control (WeatherCatalog4229938.cs)

Ananta features an advanced hybrid weather pipeline combining server RPC state with client shader/particle overrides:

Standard Weather States (WeatherCatalog4229938)

ID Weather Name Environment Visuals
1 ☀️ Sunny (晴天) Clear sky, bright sunlight, natural shadows.
2 ⛅ Cloudy (多云) Overcast clouds, diffused indirect lighting.
3 🌧️ Rain (小雨) Light precipitation, road puddle reflections.
4 ⛈️ Storm (暴风雨) Heavy rain, thunderstorm lighting, active wind vectors.
5 🌤️ Afterrain (雨后) High-clarity atmosphere, wet asphalt specular glimmers.

Hybrid GPU Rain & Volumetric Fog

To guarantee visual effects render immediately without waiting for client transition cycles:

  • CMD:SET_WEATHER:<id>: Dispatched via SyncNotice to activate client-side GPU particle rain (SetGPURainActive).
  • CMD:SET_FOG:<density>: Direct override for Unity's Volumetric Exponential Fog density (e.g. 0.08 for heavy fog, 0.00 for crystal clear).

3. 2-Click Pin & Warp Map Interaction

Problem with Standard Teleport

In default CBT clients, clicking on the mini-map or full map frequently triggered coordinate conversion errors, causing players to teleport to (0, 0, 0) (ocean fall or out-of-bounds void).

The 2-Click Pin & Warp Pattern

  1. Click 1: Left-clicking anywhere on the map drops a navigation pin and notifies the player: "Pin set! Click again to Warp".
  2. Click 2: Clicking directly on the set pin executes the warp to those precise world coordinates and automatically dismisses the map screen.
  3. Zero-Coordinate Safety Interceptor: Both client proxy and server packet handlers intercept any destination vector matching (0, 0, 0) or invalid NaN/Infinity coordinates, protecting the player from void death.