Files
Ananta-ps/Ananta.Server/Ananta.Network/RpcFrameDispatcher.cs
T

63 lines
2.4 KiB
C#

using System.Buffers.Binary;
using Ananta.SDK.Network;
using Ananta.SDK.Logging;
using Ananta.SDK.Rpc;
namespace Ananta.Server.Network;
/// <summary>Decodes the small outer RPC frame envelope shared by login, gate and game sockets.</summary>
internal static class RpcFrameDispatcher
{
internal static async Task DispatchAsync(
RpcRouter router,
TcpSession session,
Frame frame,
CancellationToken cancellationToken)
{
// Heartbeat request -> heartbeat reply.
if (frame.Mode == 0x04)
{
var heartbeat = frame.Payload.Length == 8 ? frame.Payload : new byte[8];
await session.SendFrameAsync(0x03, heartbeat, cancellationToken);
return;
}
if (frame.Mode == 0x03 && frame.Payload.Length == 8)
return;
// Client received an invoke that it does not implement. Acknowledge it instead of
// letting an optional compatibility RPC break the whole session.
if (frame.Mode == 0x08 && frame.Payload.Length >= 9)
{
RuntimeLogs.RawFrame(session.Log.Scope, "C2S", frame.Mode, frame.Payload, "CLIENT_UNIMPLEMENTED_INVOKE");
var methodId = BinaryPrimitives.ReadUInt32LittleEndian(frame.Payload.AsSpan(1, 4));
var invokeId = BinaryPrimitives.ReadInt32LittleEndian(frame.Payload.AsSpan(5, 4));
await session.ReturnAsync(methodId, invokeId, 0, Array.Empty<byte>(), cancellationToken);
return;
}
if (frame.Mode == 0x09)
{
// Last-resort containment: the router already catches handler/fallback errors,
// but anything that still escapes here must only cost this one frame — an
// exception propagating to the TCP loop closes the session (client: Reconnecting).
try
{
await router.DispatchAsync(session, frame, cancellationToken);
}
catch (OperationCanceledException)
{
throw;
}
catch (Exception ex)
{
session.Log.Error($"dispatch survived frame mode=0x{frame.Mode:X2} (session kept)", ex);
}
return;
}
RuntimeLogs.RawFrame(session.Log.Scope, "C2S", frame.Mode, frame.Payload, "IGNORED_FRAME_MODE");
session.Log.Warn($"ignored frame mode={frame.Mode} payload={frame.Payload.Length}");
}
}