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Ananta-ps/Ananta.Server/Ananta.Handlers/Game/VehicleTuningStore.cs
T

87 lines
3.1 KiB
C#

using System.Text.Json;
using Ananta.Server.Configuration;
using Ananta.Server.Protocol.Client4229938;
namespace Ananta.Server.Handlers.Game;
/// <summary>
/// Persists per-player vehicle tuning (bought parts / suits / session unlocks) to
/// save/vehicles/&lt;pid&gt;.json so purchases survive a server restart.
/// </summary>
internal static class VehicleTuningStore
{
private static string DirFor(ulong pid)
{
string baseDir;
try { baseDir = PrivateServerConfigStore.ProjectRoot; }
catch { baseDir = AppContext.BaseDirectory; }
return Path.Combine(baseDir, "save", "vehicles");
}
private static string FileFor(ulong pid) => Path.Combine(DirFor(pid), $"{pid}.json");
public static void Save(ulong pid, WorldEntryState world)
{
try
{
var dir = DirFor(pid);
Directory.CreateDirectory(dir);
var dto = new TuningDto
{
Unlocked = world.SessionUnlockedVehicleConfigs.ToList(),
Parts = world.VehiclePartsByConfig.ToDictionary(
kv => kv.Key,
kv => kv.Value.Select(p => new PartDto { Type = p.Type, PartId = p.PartId }).ToList()),
Suits = new Dictionary<uint, uint>(world.VehicleSuitByConfig),
};
var json = JsonSerializer.Serialize(dto, new JsonSerializerOptions { WriteIndented = true });
File.WriteAllText(FileFor(pid), json);
}
catch (Exception ex)
{
Console.WriteLine($"[TUNING] save failed pid={pid}: {ex.Message}");
}
}
/// <summary>Loads saved tuning into the (fresh) world state — called on world entry.</summary>
public static void LoadInto(ulong pid, WorldEntryState world)
{
try
{
var path = FileFor(pid);
if (!File.Exists(path))
return;
var dto = JsonSerializer.Deserialize<TuningDto>(File.ReadAllText(path));
if (dto is null)
return;
lock (world.SyncRoot)
{
foreach (var id in dto.Unlocked)
world.SessionUnlockedVehicleConfigs.Add(id);
foreach (var kv in dto.Parts)
world.VehiclePartsByConfig[kv.Key] = kv.Value.Select(p => (p.Type, p.PartId)).ToList();
foreach (var kv in dto.Suits)
world.VehicleSuitByConfig[kv.Key] = kv.Value;
}
Console.WriteLine($"[TUNING] loaded saved tuning pid={pid} vehicles={dto.Unlocked.Count} parts={dto.Parts.Count}");
}
catch (Exception ex)
{
Console.WriteLine($"[TUNING] load failed pid={pid}: {ex.Message}");
}
}
private sealed class TuningDto
{
public List<uint> Unlocked { get; set; } = [];
public Dictionary<uint, List<PartDto>> Parts { get; set; } = [];
public Dictionary<uint, uint> Suits { get; set; } = [];
}
private sealed class PartDto
{
public uint Type { get; set; }
public uint PartId { get; set; }
}
}