Files
Ananta-ps/Ananta.Server/Ananta.Handlers/Game/GameRouter.Metro.cs
T

515 lines
20 KiB
C#

using Ananta.SDK.Network;
using Ananta.SDK.Rpc;
using Ananta.SDK.Serialization;
using Ananta.Server.ClientData.Client4229938;
using Ananta.Server.Gameplay.Traffic;
using Ananta.Server.Protocol.Client4229938;
using GameMethods = Ananta.Server.RpcTypes.Client4229938.Methods.Game;
using SceneMethods = Ananta.Server.RpcTypes.Client4229938.Methods.GameScene;
namespace Ananta.Server.Handlers.Game;
/// <summary>
/// Light rail / metro scheduling.
///
/// The client owns the whole carriage simulation: MetroManager builds the carriages, drives them
/// along the baked MetroPath of a line and plays the gate/door animation. All the server has to do is
/// answer AskGetAllMetroInfos and then keep telling the client "train X of line Y has been running for
/// Z seconds" through SyncRunningMetroInfos - MetroClientInfo has no position field at all
/// (Id, LineId, ElapsedTime, IsFinalTrain). That is why this feature needs no client patch.
///
/// The schedule comes straight out of the client's own Rail*Config tables (RailLineConfig /
/// RailStopConfig / RailStationConfig), which the panel exposes as "where is the train, which stop is
/// it at, how long / how far until the next one".
/// </summary>
internal sealed partial class GameRouter
{
private const string MetroKey = "client4229938-metro";
private const int MetroDefaultPushMs = 250;
/// <summary>
/// ElapsedTime is a reading of the *server* clock, not a scene second count. The client converts it
/// with Metro.GetClientTimeFromServerTime(t) = t * INV_SERVER_TIME_FACTOR = t / 15, because the
/// in-game clock the server reports runs SERVER_TIME_FACTOR = 15 times faster than real time.
/// The baked MetroPath timeline - and therefore the RailStopConfig arrival seconds we schedule with -
/// is real seconds (the Bayshore ring takes 1123 s for roughly 12 m/s between its stations), so what
/// we push has to be the timetable second multiplied by 15.
/// Pushing the raw timetable second made every carriage sit around the beginning of its own line
/// crawling at 1/15 speed, which is exactly what round 55 was called in to fix.
/// </summary>
private const double MetroDefaultTimeFactor = 15.0;
/// <summary>
/// Lines enabled on a fresh session: the four city light-rail rings
/// (1 = Bayshore inner, 2 = Bayshore outer, 3 = Central, 4 = East).
/// The Chongxiao lines 9..14 and the developer test paths 5..8 belong to other scenes, so they stay
/// off until the panel turns them on - the client cannot find a MetroPath for a line the loaded
/// scene does not contain.
/// </summary>
private static readonly uint[] MetroDefaultLines = [1, 2, 3, 4];
internal sealed class MetroSessionState
{
internal object SyncRoot { get; } = new();
/// <summary>Master switch. When false the loop idles without stopping, so nothing has to restart.</summary>
internal bool Enabled = true;
/// <summary>Push cadence in milliseconds.</summary>
internal int PushMs = MetroDefaultPushMs;
/// <summary>Multiplier applied to the timetable second before it goes out as ElapsedTime.</summary>
internal double TimeFactor = MetroDefaultTimeFactor;
/// <summary>Lines currently being pushed.</summary>
internal HashSet<uint> Lines = [];
/// <summary>
/// The scene has actually asked for the metro list at least once. Pushes stay silent until then:
/// the client only has its MetroPaths after it has loaded the scene, so an early
/// SyncRunningMetroInfos could reach a half-built MetroManager.
/// </summary>
internal bool Requested;
/// <summary>Seconds of service folded away by a previous stop, so a restart does not jump the trains.</summary>
internal double OffsetSeconds;
internal DateTime StartedUtc = DateTime.UtcNow;
internal CancellationTokenSource? Cts;
internal Task? Loop;
internal long Ticks;
internal long Pushes;
internal long TrainsSent;
internal DateTime LastPushUtc = DateTime.MinValue;
internal string? LastError;
internal double ElapsedSeconds => OffsetSeconds + (DateTime.UtcNow - StartedUtc).TotalSeconds;
}
// ---------------------------------------------------------------- state
private static MetroSessionState? TryGetMetroState(TcpSession session)
=> session.Items.TryGetValue(MetroKey, out var raw) && raw is MetroSessionState state ? state : null;
private static MetroSessionState GetMetroState(TcpSession session)
{
lock (session.Items)
{
if (session.Items.TryGetValue(MetroKey, out var raw) && raw is MetroSessionState existing)
return existing;
var created = new MetroSessionState();
foreach (var id in MetroDefaultLines)
created.Lines.Add(id);
session.Items[MetroKey] = created;
return created;
}
}
private static void EnsureMetroLoop(TcpSession session, MetroSessionState owner)
{
lock (owner.SyncRoot)
{
if (owner.Loop is { IsCompleted: false })
return;
// Carry the service time over so a restart continues the same timetable instead of resetting.
owner.OffsetSeconds += (DateTime.UtcNow - owner.StartedUtc).TotalSeconds;
owner.StartedUtc = DateTime.UtcNow;
owner.Cts?.Dispose();
owner.Cts = new CancellationTokenSource();
owner.Loop = Task.Run(() => RunMetroLoopAsync(session, owner, owner.Cts.Token));
}
}
// ---------------------------------------------------------------- protocol
/// <summary>
/// The scene asks once per load, with no arguments, and expects the list of metros currently
/// running. Answering with an empty/placeholder list is why no carriage ever appeared before.
/// </summary>
[Handler(MethodId.AskGetAllMetroInfos, HandlerPacketKind.Invoke)]
private async Task AskGetAllMetroInfos(Connection conn, UxRpcMessage msg)
{
var owner = GetMetroState(msg.Context.Session);
lock (owner.SyncRoot)
owner.Requested = true;
var infos = BuildMetroInfos(owner);
conn.Log.Info($"[METRO] AskGetAllMetroInfos -> {infos.Count} train(s) lines=[{MetroLineSummary(owner)}]");
await conn.ReturnAsync(msg, infos);
EnsureMetroLoop(msg.Context.Session, owner);
}
private static List<GameMethods.MetroClientInfo> BuildMetroInfos(MetroSessionState owner)
{
List<uint> lines;
double elapsed;
double timeFactor;
lock (owner.SyncRoot)
{
lines = owner.Lines.OrderBy(id => id).ToList();
elapsed = owner.ElapsedSeconds;
timeFactor = owner.TimeFactor;
}
var result = new List<GameMethods.MetroClientInfo>();
foreach (var lineId in lines)
{
if (!RailCatalog4229938.TryGetLine(lineId, out var line))
continue;
// Line 2 is the same track as line 1 but counter-clockwise, so both are pushed and the
// client draws the two directions of the ring.
var count = line.EffectiveTrainCount;
for (var i = 0; i < count; i++)
{
result.Add(new GameMethods.MetroClientInfo
{
Id = (int)((lineId * 100) + (uint)i),
LineId = lineId,
ElapsedTime = (float)(RailCatalog4229938.ElapsedForTrain(line, i, elapsed) * timeFactor),
IsFinalTrain = false,
});
}
}
return result;
}
private static string MetroLineSummary(MetroSessionState owner)
{
lock (owner.SyncRoot)
return string.Join(",", owner.Lines.OrderBy(id => id));
}
// ---------------------------------------------------------------- the loop
private static async Task RunMetroLoopAsync(TcpSession session, MetroSessionState owner, CancellationToken token)
{
session.Log.Info("[METRO] loop started");
while (!token.IsCancellationRequested)
{
try
{
await TickMetroAsync(session, owner, token);
}
catch (OperationCanceledException)
{
break;
}
catch (ObjectDisposedException)
{
session.Log.Info("[METRO] loop stopped: the session was disposed");
break;
}
catch (Exception ex)
{
lock (owner.SyncRoot)
owner.LastError = ex.Message;
session.Log.Warn($"[METRO] tick failed: {ex.Message}");
}
int period;
lock (owner.SyncRoot)
period = owner.PushMs;
try
{
await Task.Delay(Math.Clamp(period, 50, 2000), token);
}
catch (OperationCanceledException)
{
break;
}
}
session.Log.Info("[METRO] loop exit");
}
private static async Task TickMetroAsync(TcpSession session, MetroSessionState owner, CancellationToken token)
{
lock (owner.SyncRoot)
{
owner.Ticks++;
if (!owner.Enabled || !owner.Requested)
return;
}
var infos = BuildMetroInfos(owner);
if (infos.Count == 0)
return;
await session.NotifyAsync(MethodId.SyncRunningMetroInfos, UxSerializer.Serialize(infos), token);
long pushes;
lock (owner.SyncRoot)
{
owner.Pushes++;
owner.TrainsSent += infos.Count;
owner.LastPushUtc = DateTime.UtcNow;
pushes = owner.Pushes;
}
if (pushes <= 3 || pushes % 400 == 0)
session.Log.Info($"[METRO] push #{pushes} trains={infos.Count} lines=[{MetroLineSummary(owner)}]");
}
// ---------------------------------------------------------------- panel API (future wiring)
/// <summary>
/// Read-only snapshot for the web panel: the whole catalog plus, for every running train, the stop
/// it is calling at, the next stop, and the remaining time / straight-line distance to it.
/// </summary>
internal static object MetroStatus(TcpSession? session)
{
if (session is null)
return new { ok = false, online = false, error = "session offline" };
var owner = TryGetMetroState(session);
if (owner is null)
{
return new
{
ok = true,
online = true,
started = false,
lines = MetroCatalogView([]),
trains = Array.Empty<object>(),
message = "the scene has not requested the metro list yet",
};
}
bool enabled;
int pushMs;
double timeFactor;
bool requested;
long ticks, pushes, trainsSent;
string? lastError;
double elapsed;
HashSet<uint> lines;
bool running;
lock (owner.SyncRoot)
{
enabled = owner.Enabled;
pushMs = owner.PushMs;
timeFactor = owner.TimeFactor;
requested = owner.Requested;
ticks = owner.Ticks;
pushes = owner.Pushes;
trainsSent = owner.TrainsSent;
lastError = owner.LastError;
elapsed = owner.ElapsedSeconds;
lines = [.. owner.Lines];
running = owner.Loop is { IsCompleted: false };
}
var trains = MetroTrainView(owner, out var stoppedSeconds);
return new
{
ok = true,
online = true,
started = true,
enabled,
running,
requested,
pushMs,
timeFactor = Math.Round(timeFactor, 4),
ticks,
pushes,
trainsSent,
lastPushUtc = owner.LastPushUtc == DateTime.MinValue ? null : owner.LastPushUtc.ToString("HH:mm:ss"),
lastError,
serviceSeconds = Math.Round(elapsed, 1),
lines = MetroCatalogView(lines),
trains,
stoppedSeconds,
};
}
private static object[] MetroCatalogView(HashSet<uint> enabled)
{
var result = new List<object>();
foreach (var line in RailCatalog4229938.AllLines)
{
var stops = RailCatalog4229938.TryGetRoute(line.Id, out var route)
? route.Stops
: Array.Empty<RailStop4229938>();
var stationList = stops
.Select(stop =>
{
var name = RailCatalog4229938.TryGetStation(stop.StationId, out var station)
? station.DisplayName(false)
: stop.StopName;
return new
{
stopId = stop.Id,
name,
chinese = RailCatalog4229938.TryGetStation(stop.StationId, out var Chinese)
? Chinese.DisplayName(true)
: stop.StopName,
arrivalSeconds = Math.Round(stop.ArrivalTime, 1),
dwellSeconds = Math.Round(stop.InsertTime, 1),
defaultExit = stop.DefaultExitStop,
stationId = stop.StationId,
};
})
.ToArray();
result.Add(new
{
id = line.Id,
name = line.LineName,
prefab = line.BlobName,
ring = line.RingLine,
isTestPath = line.IsTestPath,
trainTemplateId = line.TrainTemplateId,
totalTravelSeconds = Math.Round(line.TotalTravelDuration, 1),
departureIntervalSeconds = line.DepartureInterval,
maxTrainAmount = line.MaxTrainAmount,
trainCount = line.EffectiveTrainCount,
firstTrain = $"{line.FirstTrainHour:D2}:{line.FirstTrainMinute:D2}",
lastTrain = $"{line.LastTrainHour:D2}:{line.LastTrainMinute:D2}",
defaultEnabled = MetroDefaultLines.Contains(line.Id),
enabled = enabled.Contains(line.Id),
stopCount = stops.Count,
stations = stationList,
});
}
return result.ToArray();
}
private static object[] MetroTrainView(MetroSessionState owner, out int stoppedSeconds)
{
List<uint> lines;
double elapsed;
lock (owner.SyncRoot)
{
lines = owner.Lines.OrderBy(id => id).ToList();
elapsed = owner.ElapsedSeconds;
}
var result = new List<object>();
stoppedSeconds = 0;
foreach (var lineId in lines)
{
if (!RailCatalog4229938.TryGetLine(lineId, out var line) || !RailCatalog4229938.TryGetRoute(lineId, out var route))
continue;
var count = line.EffectiveTrainCount;
for (var i = 0; i < count; i++)
{
var trainElapsed = RailCatalog4229938.ElapsedForTrain(line, i, elapsed);
var progress = RailCatalog4229938.ProgressAt(line, trainElapsed);
if (progress is null)
continue;
if (progress.AtStation) stoppedSeconds++;
var position = MetroInterpolate(progress);
result.Add(new
{
id = (int)((lineId * 100) + (uint)i),
index = i,
lineId,
lineName = line.LineName,
prefab = line.BlobName,
elapsedSeconds = Math.Round(trainElapsed, 1),
atStation = progress.AtStation,
// Index along the line (1-based for humans), which is what the timetable uses.
stopIndex = progress.StopIndex + 1,
stopName = StopName(progress.CurrentStop),
stopStation = progress.CurrentStation?.EnglishName ?? string.Empty,
stopStationChinese = progress.CurrentStation?.ChineseName ?? string.Empty,
nextStopIndex = progress.NextStopIndex >= 0 ? progress.NextStopIndex + 1 : 0,
nextStopName = progress.NextStop is null ? string.Empty : StopName(progress.NextStop),
nextStation = progress.NextStation?.EnglishName ?? string.Empty,
nextStationChinese = progress.NextStation?.ChineseName ?? string.Empty,
secondsToNext = Math.Round(progress.SecondsToNext, 1),
metresToNext = Math.Round(progress.MetresToNext, 1),
isLastStop = progress.NextStop is null,
x = position?.X,
y = position?.Y,
z = position?.Z,
});
}
}
return result.ToArray();
}
private static string StopName(RailStop4229938 stop)
{
if (RailCatalog4229938.TryGetStation(stop.StationId, out var station))
return station.DisplayName(false);
return string.IsNullOrWhiteSpace(stop.StopName) ? $"Stop {stop.Id}" : stop.StopName;
}
private readonly record struct MetroPoint(double X, double Y, double Z);
/// <summary>
/// Where the train is between two platforms. The stop tables only carry arrival times, so the fill
/// is a straight line between the two station anchors scaled by the remaining fraction of the leg -
/// good enough for a status readout, and it is the same information the client itself animates from.
/// Null when the line has no station anchors (the depot ends of the ring, or the test paths).
/// </summary>
private static MetroPoint? MetroInterpolate(RailTrainProgress progress)
{
var current = progress.CurrentStation;
if (current is null)
return null;
var next = progress.NextStation;
if (next is null || progress.AtStation || progress.NextStop is null)
return new MetroPoint(Math.Round(current.X, 1), Math.Round(current.Y, 1), Math.Round(current.Z, 1));
var leg = progress.NextStop.ArrivalTime - progress.CurrentStop.ArrivalTime;
if (leg <= 0.001)
return new MetroPoint(Math.Round(current.X, 1), Math.Round(current.Y, 1), Math.Round(current.Z, 1));
var fraction = Math.Clamp(progress.SecondsToNext / leg, 0, 1);
return new MetroPoint(
Math.Round(next.X + ((current.X - next.X) * fraction), 1),
Math.Round(next.Y + ((current.Y - next.Y) * fraction), 1),
Math.Round(next.Z + ((current.Z - next.Z) * fraction), 1));
}
internal static object SetMetroEnabled(TcpSession? session, bool enabled)
{
if (session is null)
return new { ok = false, error = "session offline" };
var owner = GetMetroState(session);
lock (owner.SyncRoot)
owner.Enabled = enabled;
session.Log.Info($"[METRO] master switch -> {(enabled ? "on" : "off")}");
EnsureMetroLoop(session, owner);
return MetroStatus(session);
}
/// <summary>
/// Initial intersection list for SyncAetherAIInitDatas: one entry per mapped intersection
/// ZONE (InterZones.json — real city zone-graph indexes), carrying its current light
/// period, so the client's MassTraffic can resolve each entry against its baked
/// StaticIntersectionData blob and run ambient traffic from the moment the scene loads.
/// </summary>
internal static List<SceneMethods.ClientTrafficIntersectionInitInfo4229938> BuildAetherIntersectionInitList()
{
var result = new List<SceneMethods.ClientTrafficIntersectionInitInfo4229938>();
if (!CityTrafficEngine.Instance.AmbientIntersectionInit)
return result;
foreach (var zonePeriod in CityTrafficEngine.Instance
.GetAetherIntersectionZonePeriods(DateTimeOffset.UtcNow.ToUnixTimeSeconds()))
{
result.Add(new SceneMethods.ClientTrafficIntersectionInitInfo4229938
{
InstanceId = zonePeriod.InstanceId,
ZoneIndex = zonePeriod.ZoneIndex,
CurrentState = 0, // MassTrafficIntersectionState.Start
CurrentPeriodIndex = zonePeriod.CurrentPeriod,
NextPeriodIndex = zonePeriod.NextPeriod,
RailPeriodIndex = 0,
});
}
return result;
}
}