Files
Ananta-ps/Ananta.Server/Ananta.Handlers/Game/GameRouter.Npc.cs
T

296 lines
16 KiB
C#

using Ananta.SDK.Network;
using Ananta.SDK.Serialization;
using Ananta.Server.ClientData.Client4229938;
using Ananta.Server.Configuration;
using Ananta.Server.Protocol.Client4229938;
using Ananta.Server.RpcTypes.Client4229938;
using GameMethods = Ananta.Server.RpcTypes.Client4229938.Methods.Game;
using SceneMethods = Ananta.Server.RpcTypes.Client4229938.Methods.GameScene;
namespace Ananta.Server.Handlers.Game;
public sealed record AdminNpcSpawnItem(uint NpcFormworkId, uint PoiActionId);
internal sealed partial class GameRouter
{
private static long s_nextStaticNpcId = 8_300_000_000_000_000_000L;
private static long s_nextNpcBelongingId = 8_310_000_000_000_000_000L;
internal static Task<(bool Ok, string Message, ulong[] Ids)> SpawnStaticNpcAsync(
TcpSession session, uint npcFormworkId, uint poiActionId)
=> SpawnStaticNpcsAsync(session, [new(npcFormworkId, poiActionId)], 1.5f, 1.5f, 10);
internal static async Task<(bool Ok, string Message, ulong[] Ids)> SpawnStaticNpcsAsync(
TcpSession session, IReadOnlyList<AdminNpcSpawnItem> items, float xSpacing, float zSpacing, int maxPerRow)
{
if (items.Count < 1)
return (false, "provide at least one NPC item", []);
if (!float.IsFinite(xSpacing) || xSpacing < 0f || !float.IsFinite(zSpacing) || zSpacing < 0f)
return (false, "NPC X/Z spacing must be finite non-negative numbers", []);
if (maxPerRow < 1)
return (false, "maximum NPCs per row must be at least 1", []);
// Validate the entire batch before sending any NPCs.
foreach (var item in items)
{
if (item is null || item.NpcFormworkId > int.MaxValue || !NpcCatalog4229938.TryGet(item.NpcFormworkId, out _))
return (false, $"unknown NPC formwork {item?.NpcFormworkId}; expected an AgentConfig Id", []);
if (item.PoiActionId != 0 && !PoiActionCatalog4229938.TryGet(item.PoiActionId, out _))
return (false, $"unknown NPC POI action {item.PoiActionId}", []);
}
var state = GetStateIfExists(session);
if (state is null)
return (false, "no player world state", []);
Vec3 near;
float facing;
lock (state.SyncRoot)
{
if (!state.Ready || !state.HasLastReportedPlayerTransform || state.PendingTeleportId != 0)
return (false, "wait until the player is ready in the scene with a known position", []);
near = state.LastReportedPlayerPosition;
facing = state.LastReportedPlayerRotation.Y;
}
if (!float.IsFinite(near.X) || !float.IsFinite(near.Y) || !float.IsFinite(near.Z) || !float.IsFinite(facing))
return (false, "player transform is not finite", []);
var ids = new List<ulong>();
var yaw = facing * MathF.PI / 180f;
var npcFacing = (facing + 180f) % 360f;
if (npcFacing > 180f)
npcFacing -= 360f;
try
{
// The static-NPC lifecycle creates the logical agent and its pedestrian data.
await SendAetherInitForNpcAsync(session);
for (var i = 0; i < items.Count; i++)
{
var item = items[i];
session.Log.Info($"[{i}] Spawn npc formwork: {item.NpcFormworkId}. poi: {item.PoiActionId}");
var id = unchecked((ulong)Interlocked.Increment(ref s_nextStaticNpcId));
// Begin directly in front of the player, then lay out a
// player-relative grid with the requested number of NPCs per row.
var forward = 3f + (i / maxPerRow) * zSpacing;
var right = (i % maxPerRow) * xSpacing;
NpcCatalog4229938.TryGet(item.NpcFormworkId, out var npc);
PoiActionCatalog4229938.TryGet(item.PoiActionId, out var poi);
var mainActionId = poi?.SelectMainAction(id) ?? 0;
var position = new SceneMethods.UxVector3(
near.X + MathF.Sin(yaw) * forward + MathF.Cos(yaw) * right,
near.Y,
near.Z + MathF.Cos(yaw) * forward - MathF.Sin(yaw) * right);
var agentSyncClientInfo = CreateStaticNpcSyncInfo(item, npc, poi, mainActionId);
// A standalone battle projection omits persona and static pedestrian POI
// state. Let AddAetherAIStaticNpc create the complete logical entity;
// ForceGo requests the full character without replacing that lifecycle.
await session.NotifyAsync(MethodId.SyncAetherAIStaticNpcAddData,
UxSerializer.Serialize(new GameMethods.ClientStaticNpcInitData4229938
{
StaticNpcInfoId = item.NpcFormworkId,
NpcFormworkId = item.NpcFormworkId,
AgentPersonaId = npc.AgentPersonaId,
SPoiActionId = 0,
CPoiActionId = item.PoiActionId,
UrbanDiversityId = 88888000,
IgnoreAllStim = false,
TaskRelated = false,
NpcPid = (int)item.NpcFormworkId,
AgentSyncClientInfo = agentSyncClientInfo,
ForceGo = true,
SourceType = 1, // UX.Game.StaticNpcSourceType.Spoon (4229938).
Id = id,
Position = position,
Facing = npcFacing,
EulerAngles = new SceneMethods.UxVector3(0, npcFacing, 0),
}), CancellationToken.None);
ids.Add(id);
lock (state.SyncRoot)
state.StaticNpcPreparedPlotEvents[id] = 0;
// Static creation registers the logical entity and its sync module,
// but does not assign a simulation owner. Without this notification,
// LogicAgentModule.ApplyMasterPolicy(false) disables the full-model
// state machine after the ECS-to-GO POI handoff.
await session.NotifyAsync(MethodId.SyncManagedLogicAgent,
UxSerializer.Serialize(WorldCodec.ManagedLogicAgent(id, Profile.PlayerPid, 0)), CancellationToken.None);
if (poi is { UsageId: not 0 })
{
// The usage loader requires owned items before it can bind them.
// Inventory is cached on AgentData; usage is retained by the ECS
// handle and transferred by ECSToGOBelongingTransition.
await session.NotifyAsync(MethodId.SyncAgentBelongings,
UxSerializer.Serialize(new GameMethods.SyncNpcBelongings4229938
{
Id = id,
Items = poi.BelongingSceneItems.Select(configId => new GameMethods.NpcBelongingItem4229938
{
InstanceId = unchecked((ulong)Interlocked.Increment(ref s_nextNpcBelongingId)),
ConfigId = configId,
}).ToList(),
DebugAgentId = item.NpcFormworkId,
}), CancellationToken.None);
await session.NotifyAsync(MethodId.SyncAgentUseBelongingChanged,
UxSerializer.Serialize(new GameMethods.SyncNpcBelongingUsage4229938
{
Id = id,
UsageIds = [poi.UsageId],
}), CancellationToken.None);
session.Log.Info($"[NPC] POI_BELONGINGS_SENT entity={id} poi={poi.Id} usage={poi.UsageId} items={string.Join(',', poi.BelongingSceneItems)}");
}
// Store the active POI in the logical POI module at normal playback speed.
// Do not periodically replay it: reactions must be able to interrupt it.
if (item.PoiActionId != 0)
await session.NotifyAsync(MethodId.IGameSceneToClient_SyncAgentPlayPOIAction,
UxSerializer.Serialize(new GameMethods.ClientNpcPoiActionData4229938
{
Id = id,
CPoiActionId = item.PoiActionId,
IsActive = true,
PlayPoiSpeed = 1f,
}), CancellationToken.None);
session.Log.Info($"[NPC] STATIC_PEDESTRIAN_SPAWN_SENT formwork={item.NpcFormworkId} model={npc.GeneralModelId} persona={npc.AgentPersonaId} poiAction={item.PoiActionId} action={mainActionId}/{poi?.MainActionGroup ?? 0} behaviorActionConfig={npc.BehaviorActionConfigId} activityConfig={agentSyncClientInfo.AgentDataSetsActivityCfgId} ai={npc.AiSettingId} entity={id} managedPid={Profile.PlayerPid} spoon={agentSyncClientInfo.SpoonAgentId} forceGo=true ignoreStim=false poiSpeed=1 fashion={agentSyncClientInfo.FashionSuitId} pos={position.X},{position.Y},{position.Z} playerPos={near}");
}
}
catch (Exception ex)
{
return (false, $"sent {ids.Count}/{items.Count} NPCs before send failed: {ex.Message}", ids.ToArray());
}
return (true, $"sent spawn for {ids.Count} static NPC(s) in front of you", ids.ToArray());
}
internal static async Task<(bool Ok, string Message, ulong[] Ids)> SpawnStaticNpcAtAsync(
TcpSession session, uint npcFormworkId, uint poiActionId, float x, float y, float z, float facing)
{
if (npcFormworkId > int.MaxValue || !NpcCatalog4229938.TryGet(npcFormworkId, out var npc))
return (false, $"unknown NPC formwork {npcFormworkId}", []);
if (poiActionId != 0 && !PoiActionCatalog4229938.TryGet(poiActionId, out _))
return (false, $"unknown NPC POI action {poiActionId}", []);
var state = GetStateIfExists(session);
if (state is null)
return (false, "no player world state", []);
var id = unchecked((ulong)Interlocked.Increment(ref s_nextStaticNpcId));
PoiActionCatalog4229938.TryGet(poiActionId, out var poi);
var mainActionId = poi?.SelectMainAction(id) ?? 0;
var position = new SceneMethods.UxVector3(x, y, z);
var item = new AdminNpcSpawnItem(npcFormworkId, poiActionId);
var agentSyncClientInfo = CreateStaticNpcSyncInfo(item, npc, poi, mainActionId);
try
{
await SendAetherInitForNpcAsync(session);
await session.NotifyAsync(MethodId.SyncAetherAIStaticNpcAddData,
UxSerializer.Serialize(new GameMethods.ClientStaticNpcInitData4229938
{
StaticNpcInfoId = npcFormworkId,
NpcFormworkId = npcFormworkId,
AgentPersonaId = npc.AgentPersonaId,
SPoiActionId = 0,
CPoiActionId = poiActionId,
UrbanDiversityId = 88888000,
IgnoreAllStim = false,
TaskRelated = false,
NpcPid = (int)npcFormworkId,
AgentSyncClientInfo = agentSyncClientInfo,
ForceGo = true,
SourceType = 1,
Id = id,
Position = position,
Facing = facing,
EulerAngles = new SceneMethods.UxVector3(0, facing, 0),
}), CancellationToken.None);
lock (state.SyncRoot)
state.StaticNpcPreparedPlotEvents[id] = 0;
await session.NotifyAsync(MethodId.SyncManagedLogicAgent,
UxSerializer.Serialize(WorldCodec.ManagedLogicAgent(id, Profile.PlayerPid, 0)), CancellationToken.None);
if (poi is { UsageId: not 0 })
{
await session.NotifyAsync(MethodId.SyncAgentBelongings,
UxSerializer.Serialize(new GameMethods.SyncNpcBelongings4229938
{
Id = id,
Items = poi.BelongingSceneItems.Select(configId => new GameMethods.NpcBelongingItem4229938
{
InstanceId = unchecked((ulong)Interlocked.Increment(ref s_nextNpcBelongingId)),
ConfigId = configId,
}).ToList(),
DebugAgentId = npcFormworkId,
}), CancellationToken.None);
await session.NotifyAsync(MethodId.SyncAgentUseBelongingChanged,
UxSerializer.Serialize(new GameMethods.SyncNpcBelongingUsage4229938
{
Id = id,
UsageIds = [poi.UsageId],
}), CancellationToken.None);
}
if (poiActionId != 0)
await session.NotifyAsync(MethodId.IGameSceneToClient_SyncAgentPlayPOIAction,
UxSerializer.Serialize(new GameMethods.ClientNpcPoiActionData4229938
{
Id = id,
CPoiActionId = poiActionId,
IsActive = true,
PlayPoiSpeed = 1f,
}), CancellationToken.None);
return (true, "spawned", [id]);
}
catch (Exception ex)
{
return (false, ex.Message, []);
}
}
private static async Task SendAetherInitForNpcAsync(TcpSession session)
{
var settings = PrivateServerConfigStore.Current.Gameplay.Vehicles;
var activeRaidId = GetStateIfExists(session)?.ActiveRaidId ?? Profile.RaidId;
var hasZoneGraph = activeRaidId == PrivateServerConfigStore.Current.World.RaidId;
await session.NotifyAsync(MethodId.SyncAetherAIInitDatas, UxSerializer.Serialize(new SceneMethods.AetherAIInitData
{
RaidId = activeRaidId,
HasZoneGraph = hasZoneGraph,
ZoneStorageDataHandle = hasZoneGraph ? settings.ZoneStorageDataHandle : 0,
Intersections = [],
}), CancellationToken.None);
session.Log.Info($"[AETHER] init sent raid={activeRaidId} zoneGraph={hasZoneGraph} intersections=empty");
}
internal static GameMethods.NpcAgentSyncClientInfo4229938 CreateStaticNpcSyncInfo(
AdminNpcSpawnItem item, NpcCatalogEntry4229938 npc,
PoiActionCatalogEntry4229938? poi, uint mainActionId)
{
bool isMonster = npc.Category == "monster" || npc.Camp is 0 or 26;
return new GameMethods.NpcAgentSyncClientInfo4229938
{
stimIDList = new List<int>(),
CanBeExaminedByPolice = !isMonster,
indoorList = new(),
roomIds = new List<int>(),
SpoonAgentId = (int)item.NpcFormworkId,
treeName = isMonster ? "" : "PedBase",
petPerformData = "",
spawnEffectId = new List<uint>(),
randomModelCfgId = 0,
LeaveDistance = 10000,
approachDistance = 10000,
FashionSuitId = 11190001,
actionId = mainActionId,
actionGroupId = poi?.MainActionGroup ?? 0,
initPoiActionId = item.PoiActionId,
useDefaultPoiOnReturn = item.PoiActionId != 0,
returnPoiActionIds = item.PoiActionId == 0 ? [] : [item.PoiActionId],
AgentDataSetsActivityCfgId = 0,
InteractId = npc.InteractSettingId,
AISetting = npc.AiSettingId,
beHitType = (byte)(isMonster ? 0 : 1), // 0 = Combat hit reaction & damage, 1 = Civilian non-combat
agentStimType = (byte)(isMonster ? 1 : 0), // 1 = Aggressive combat stimulation
forbidStimulateType = 0,
isAttackInSafeMode = true,
};
}
}