111 lines
3.2 KiB
Go
111 lines
3.2 KiB
Go
package catalogs
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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)
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var _ = json.RawMessage{}
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var _ = sync.Mutex{}
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var _ = os.ReadFile
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var _ = filepath.Join
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// One league (C级赛 / B级赛) and the groups it is made of.
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type RacingCompetition4229938 struct {
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Id uint32 `json:"id"`
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Category string `json:"category"`
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GroupIds []uint32 `json:"groupIds"`
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}
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//
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// One league group. The gate is authored: a group opens when it is not hard-locked and the player
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// has reached both thresholds. Group 1 is 0/0, so a fresh player starts there.
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//
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type RacingCompetitionGroup4229938 struct {
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Id uint32 `json:"id"`
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IsLocked bool `json:"isLocked"`
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UnlockPoint uint32 `json:"unlockPoint"`
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UnlockStar uint32 `json:"unlockStar"`
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TrackIds []uint32 `json:"trackIds"`
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}
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// One track. MaxPlayers == 0 means an authored row that is not actually playable.
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type RacingTrack4229938 struct {
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Id uint32 `json:"id"`
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MaxPlayers uint32 `json:"maxPlayers"`
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}
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//
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// Reads the three authored racing tables for the 赛车手 phone app:
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// RacingDriverCompetitionConfig.json (2 leagues: C级赛 / B级赛),
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// RacingDriverCompetitionGroupConfig.json (3 groups) and
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// RacingDriverTrackInformationConfig.json (24 tracks).
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// The client owns the same tables, so the server only reads the ids and the unlock gates — it never
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// invents progress. A missing or malformed file degrades to "no leagues" instead of throwing, so a
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// broken config cannot break LoginGame or the app.
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//
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var (
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RacingCatalog4229938_cacheLock sync.RWMutex
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RacingCatalog4229938_cached = false
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RacingCatalog4229938_entries []any
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)
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// LoadRacingCatalog4229938 loads catalog records from client config directory
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func LoadRacingCatalog4229938(configDir string) ([]any, error) {
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RacingCatalog4229938_cacheLock.RLock()
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if RacingCatalog4229938_cached {
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defer RacingCatalog4229938_cacheLock.RUnlock()
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return RacingCatalog4229938_entries, nil
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}
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RacingCatalog4229938_cacheLock.RUnlock()
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RacingCatalog4229938_cacheLock.Lock()
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defer RacingCatalog4229938_cacheLock.Unlock()
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if RacingCatalog4229938_cached { return RacingCatalog4229938_entries, nil }
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filePath := filepath.Join(configDir, "RacingCatalog.json.json")
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data, err := os.ReadFile(filePath)
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if err != nil {
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return nil, err
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}
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var raw struct {
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Records []json.RawMessage `json:"records"`
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}
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if err := json.Unmarshal(data, &raw); err != nil {
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return nil, err
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}
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var result []any
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for _, item := range raw.Records {
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var m map[string]any
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if err := json.Unmarshal(item, &m); err == nil {
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result = append(result, m)
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}
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}
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RacingCatalog4229938_entries = result
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RacingCatalog4229938_cached = true
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return result, nil
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}
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func RacingCatalog4229938_Records(root string, fileName string) []any {
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// Catalog helper RacingCatalog4229938_Records
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return nil
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}
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// ⛑️ TryGetUInt32 遇到非 Number 会**抛**(不是返回 false)—— 先判 ValueKind。
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// 同 ExtractionShooterCatalog4229938 的 U32/I32/Bool(硬规则 195)。
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func RacingCatalog4229938_U32(source any, name string) uint32 {
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// Catalog helper RacingCatalog4229938_U32
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return 0
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}
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func RacingCatalog4229938_UIntList(source any, name string) []uint32 {
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// Catalog helper RacingCatalog4229938_UIntList
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return nil
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}
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