384 lines
19 KiB
JavaScript
384 lines
19 KiB
JavaScript
"use strict";
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const fs = require("fs");
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const path = require("path");
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const fengari = require("fengari");
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const { lua, lauxlib, to_luastring } = fengari;
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const { config, resolveProjectPath } = require("../private_server_config");
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const clientVersion = String(config.client.version);
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const fastPatchRoot = path.join(resolveProjectPath(config.paths.runtimeFastpatch), clientVersion);
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const luaSrcRoot = resolveProjectPath("lua"); // decompiled client Lua source
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const fileName = "LuaFiles#LX6#SGUI#StoreDefine#UidLayerPanelStore.lua";
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const labelEnabled = config.ui?.uidLabel?.enabled !== false;
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const label = labelEnabled ? String(config.ui?.uidLabel?.text || "นี่คือเวอร์ชั่น DEV ที่ไม่ได้รับคุณภาพจากเกม Ananta GAY") : "";
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const removeStock = config.ui?.removeStockConfidentialLabel !== false;
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fs.rmSync(fastPatchRoot, { recursive: true, force: true });
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fs.mkdirSync(fastPatchRoot, { recursive: true });
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const qLabel = JSON.stringify(label);
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const luaSource = `-- Ananta private-server fastpatch for client ${clientVersion}\n` +
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`-- Persistent UID/watermark override only. Gameplay Lua is untouched.\n\n` +
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`local CSPauseManager = LX6.Engine.PauseManager\n` +
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`C_UidLayerPanelStore = DefClass("C_UidLayerPanelStore", C_UidLayerPanelStore, C_StoreGroup)\n` +
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`GroupName2Class.UidLayerPanelStore = C_UidLayerPanelStore\n` +
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`local M = C_UidLayerPanelStore\n` +
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`local PRIVATE_SERVER_LABEL = ${qLabel}\n` +
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`local REMOVE_STOCK_LABEL = ${removeStock ? "true" : "false"}\n\n` +
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`local function ApplyPrivateServerText(self)\n` +
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` if not self or not self.bindData then return end\n` +
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` local login = gPlayerManager and gPlayerManager.infoLogin and gPlayerManager.infoLogin.bindData or nil\n` +
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` local pid = login and login.pid or nil\n` +
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` self.bindData.uidLabel = pid ~= nil and ("UID:" .. ulong.tostring(pid)) or ""\n` +
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` if REMOVE_STOCK_LABEL then self.bindData.confidentialLabel = PRIVATE_SERVER_LABEL end\n` +
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` self.bindData.versionCtrl = 0\n` +
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` self.bindData.showUID = 0\n` +
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`end\n\n` +
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`M.ctor = function(self)\n` +
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` self.msgEvents = { [gEventConstants.L50_BEFORE_SWITCH_SCENE] = self.CreateAction(self, "OnBeforeSwitchScene") }\n` +
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`end\n\n` +
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`M.OnAwake = function(self)\n` +
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` self.RegisterMessageEvents(self, self.msgEvents)\n` +
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` gLuaUIMgr.uidLayerPanelStore = self\n` +
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` ApplyPrivateServerText(self)\n` +
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`end\n\n` +
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`M.OnShow = function(self, panelId, data)\n` +
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` ApplyPrivateServerText(self)\n` +
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`end\n\n` +
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`M.OnClose = function(self) end\n\n` +
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`M.OnDestroy = function(self)\n` +
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` self.ClearMessageEvents(self)\n` +
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` gLuaUIMgr.uidLayerPanelStore = nil\n` +
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`end\n\n` +
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`M.OnActiveDeviceChange = function(self, device) end\n\n` +
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`M.ShowPauseInfo = function(self, serveSpeed)\n` +
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` if not gGameManager.Env.isEditor or not gCS.PauseManager.showPauseTip then\n` +
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` self.bindData.pauseLabel = ""\n` +
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` return\n` +
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` end\n` +
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` local clientSpeed = CSPauseManager.Instance.PauseSpeed\n` +
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` local text = ""\n` +
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` if clientSpeed then\n` +
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` if clientSpeed ~= 0 then\n` +
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` text = text .. "客户端暂停 "\n` +
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` elseif clientSpeed >= 1 then\n` +
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` text = text .. "客户端时缓:" .. gString.Format("%.2f", clientSpeed) .. " "\n` +
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` end\n` +
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` end\n` +
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` if serveSpeed then text = text .. "服务端暂停" else text = "" end\n` +
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` self.bindData.pauseLabel = text\n` +
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`end\n\n` +
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`M.RefreshUID = function(self) ApplyPrivateServerText(self) end\n` +
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`M.RefreshVersion = function(self) ApplyPrivateServerText(self) end\n` +
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`M.RefreshUIDDisplay = function(self, show)\n` +
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` if self and self.bindData then self.bindData.showUID = 0 end\n` +
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`end\n\n` +
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`M.OnBeforeSwitchScene = function(self, eventId, switchSceneEventParams)\n` +
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` ApplyPrivateServerText(self)\n` +
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`end\n\n` +
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`M.OnLanguageChange = function(self, lang) ApplyPrivateServerText(self) end\n`;
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const L = lauxlib.luaL_newstate();
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const luaBytes = to_luastring(luaSource);
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const status = lauxlib.luaL_loadbuffer(L, luaBytes, luaBytes.length, to_luastring(fileName));
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if (status !== lua.LUA_OK) throw new Error("generated UidLayerPanelStore.lua failed Lua syntax validation");
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fs.writeFileSync(path.join(fastPatchRoot, fileName), luaSource, "utf8");
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// GameSwitch defaults: the private server has no GameSwitch RPC, so the client's
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// gGameSwitch table would stay empty and every switch-gated phone app/panel would
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// report "This feature is temporarily unavailable". Pre-seed all retail switches
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// to open (real-money charge stays closed). Server-side SyncGameSwitchToClient
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// still wins whenever it arrives, because M.Sync overwrites these defaults.
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const forceSwitches = config.ui?.forceEnableGameSwitches !== false;
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const switchFileName = "LuaFiles#LX6#Manager#ClientGameSwitch.lua";
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// NOTE: EnableCharge is intentionally absent (real-money flow).
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const gameSwitchDefaults = [
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"EnableBuzzCenter", "EnableMall", "EnableMallBundle", "EnableMallRecommend",
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"EnableMallDirectSale", "EnableCheckIn", "EnableTime", "EnableDossier",
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"EnableRadiantChest", "EnableCloset", "EnableGachaSystem", "EnableSeasonalBattlePass",
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"EnableBBChat", "EnableScope", "EnableParty", "EnableSpiritTalent",
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"EnablePhoto", "EnableMail", "EnablePhone", "EnableFriends",
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"EnableAchievement", "EnableTutorial", "EnableCityPedia", "EnableNotices",
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"EnableCustom", "EnableInteractionAction", "EnableDutyTerminal", "EnableCatExpress",
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"EnableEonBug", "EnableJanitor", "EnableRadioStation", "EnableBubble",
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"EnableFashionStore", "Enable4SStore", "EnableProfile", "EnableClub",
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"EnableRanking", "EnableAkashicSystem", "EnableActivity",
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];
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let switchNote = "GameSwitch defaults: skipped (ui.forceEnableGameSwitches=false).\n";
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if (forceSwitches) {
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const switchSource = `-- Ananta private-server fastpatch for client ${clientVersion}\n` +
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`-- GameSwitch defaults, Gacha active pool bypass, and safety hooks.\n\n` +
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`local M = {}\n\n` +
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`M.Sync = function(key, value)\n` +
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` M[key] = value\n\n` +
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` pcall(function()\n` +
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` if gMessageManager and gEventConstants and gEventConstants.ON_GM_GAME_SWITCH_CHANGE then\n` +
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` gMessageManager:SendMessage(gEventConstants.ON_GM_GAME_SWITCH_CHANGE)\n` +
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` end\n` +
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` end)\n` +
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`end\n\n` +
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gameSwitchDefaults.map((name) => `M.${name} = true\n`).join("") +
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`\n` +
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`gGameSwitch = M\n\n` +
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`-- Bypass CBT date expiration for Gacha pools and unlock all map/systems\n` +
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`local function ApplyAllGlobalHooks()\n` +
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` pcall(function()\n` +
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` if C_GachaManager then\n` +
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` C_GachaManager.IsPoolActive = function() return true end\n` +
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` C_GachaManager.CheckHasActiveClosetPool = function() return true end\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if gBlockMgr then\n` +
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` gBlockMgr.IsBlockUnlocked = function(self, blockId) return true end\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if MapView then\n` +
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` MapView.InFog = function(self, instanceId) return false end\n` +
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` MapView.SetFogEnable = function(self, enable) self.enableFog = false end\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if gMapSystem_FogMap then\n` +
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` gMapSystem_FogMap.IsUnlocked = function(self, sceneId, x, z) return true end\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if gMapUtils then\n` +
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` gMapUtils.IsEntranceUnlocked = function(self, id) return true end\n` +
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` gMapUtils.IsEntranceVisible = function(self, id) return true end\n` +
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` gMapUtils.IsInUnlockBlockNear = function(self, blockId) return true end\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if C_SystemUnlockMgr then\n` +
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` C_SystemUnlockMgr.IsUnlock = function(self, id) return true end\n` +
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` C_SystemUnlockMgr.IsUnlockGroup = function(self, ids) return true end\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if C_CharMotionListPanelStore then\n` +
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` C_CharMotionListPanelStore.CheckActionHasUnlocked = function(self, id) return true end\n` +
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` C_CharMotionListPanelStore.CheckHasMeetFavor = function(self, id) return true end\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if gMainPhoneUtils then\n` +
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` gMainPhoneUtils.CheckSkinPartAvailable = function(targetSkinPartId) return true end\n` +
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` gMainPhoneUtils.CheckAppCanShow = function(appId) return true end\n` +
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` gMainPhoneUtils.CheckAppCanUse = function(appId) return true end\n` +
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` gMainPhoneUtils.CheckAppSystemUnlocked = function(appId) return true end\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if gTakePhotoUtils then\n` +
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` gTakePhotoUtils.isDebugForce = true\n` +
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` gTakePhotoUtils.PhotoPermission = true\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if gTimeAppUtils then\n` +
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` gTimeAppUtils.CheckIsTaskForbiddenChangeTime = function() return false end\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if gMapSystem then\n` +
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` gMapSystem.CanShowVehicleNavRoute = function(self) return true end\n` +
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` gMapSystem.CheckCanShowVehicleNavLine = function(self) return true end\n` +
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` if gMapSystem.fogMap then\n` +
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` gMapSystem.fogMap.IsUnlocked = function(self, sceneId, x, z) return true end\n` +
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` end\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if CS and CS.L50 and CS.L50.Script and CS.L50.Script.LX6 and CS.L50.Script.LX6.Security then\n` +
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` local sec = CS.L50.Script.LX6.Security\n` +
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` if sec.DavinciReport then\n` +
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` sec.DavinciReport.Send = function() end\n` +
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` sec.DavinciReport.Report = function() end\n` +
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` end\n` +
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` if sec.DavinciMgr then\n` +
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` sec.DavinciMgr.CheckTimeScale = function() end\n` +
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` sec.DavinciMgr.ReportTimeScale = function() end\n` +
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` sec.DavinciMgr.CheckSpeed = function() end\n` +
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` end\n` +
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` end\n` +
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` if CS and CS.LX6 and CS.LX6.Security then\n` +
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` local sec = CS.LX6.Security\n` +
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` if sec.DavinciReport then\n` +
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` sec.DavinciReport.Send = function() end\n` +
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` sec.DavinciReport.Report = function() end\n` +
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` end\n` +
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` if sec.DavinciMgr then\n` +
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` sec.DavinciMgr.CheckTimeScale = function() end\n` +
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` sec.DavinciMgr.ReportTimeScale = function() end\n` +
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` sec.DavinciMgr.CheckSpeed = function() end\n` +
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` end\n` +
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` end\n` +
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` if DavinciReport then\n` +
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` DavinciReport.Send = function() end\n` +
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` DavinciReport.Report = function() end\n` +
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` end\n` +
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` if DavinciMgr then\n` +
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` DavinciMgr.CheckTimeScale = function() end\n` +
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` DavinciMgr.ReportTimeScale = function() end\n` +
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` DavinciMgr.CheckSpeed = function() end\n` +
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` end\n` +
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` if gDavinciMgr then\n` +
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` gDavinciMgr.CheckTimeScale = function() end\n` +
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` gDavinciMgr.ReportTimeScale = function() end\n` +
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` gDavinciMgr.CheckSpeed = function() end\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if gCS and gCS.LX6 and gCS.LX6.Engine and gCS.LX6.Engine.ResourceManager then\n` +
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` if gCS.LX6.Engine.ResourceManager.SwitchShaderWarmup then gCS.LX6.Engine.ResourceManager.SwitchShaderWarmup(false) end\n` +
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` if gCS.LX6.Engine.ResourceManager.IsNeedWarmupPSO then gCS.LX6.Engine.ResourceManager.IsNeedWarmupPSO = function() return false end end\n` +
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` end\n` +
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` end)\n` +
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` pcall(function()\n` +
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` if CS and CS.LX6 and CS.LX6.Engine and CS.LX6.Engine.ResourceManager then\n` +
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` if CS.LX6.Engine.ResourceManager.SwitchShaderWarmup then CS.LX6.Engine.ResourceManager.SwitchShaderWarmup(false) end\n` +
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` if CS.LX6.Engine.ResourceManager.IsNeedWarmupPSO then CS.LX6.Engine.ResourceManager.IsNeedWarmupPSO = function() return false end end\n` +
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` end\n` +
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` end)\n` +
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`end\n\n` +
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`local function ProcessDebugCommand(cmd)\n` +
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` if not cmd or type(cmd) ~= "string" then return end\n` +
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` if cmd == "UNSTUCK_BLACKSCREEN" then\n` +
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` pcall(function()\n` +
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` if gBlackScreenManager then gBlackScreenManager:ClearTransition(nil, true) end\n` +
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` if gVideoManager then gVideoManager:CloseBlackScreen() end\n` +
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` if gPanelManager and gPanelId and gPanelId.S_VIDEO_PLAYER_PANEL then\n` +
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` gPanelManager:CloseWindow(gPanelId.S_VIDEO_PLAYER_PANEL)\n` +
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` end\n` +
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` if LX6 and LX6.GUI and LX6.GUI.GuiMgr and gPanelId and gPanelId.COMMON_BLACK_TRANSITION then\n` +
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` LX6.GUI.GuiMgr.Instance:SetShowScenePanel(false, gPanelId.COMMON_BLACK_TRANSITION)\n` +
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` gPanelManager:RemoveVisibleMode(LX6.Manager.VisibleControlType.CommonBlack)\n` +
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` LX6.Manager.GameInputManager.SetEnableInput(gPanelId.COMMON_BLACK_TRANSITION)\n` +
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` end\n` +
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` end)\n` +
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` elseif string.sub(cmd, 1, 14) == "PLAY_TIMELINE:" then\n` +
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` local arg = string.sub(cmd, 15)\n` +
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` pcall(function()\n` +
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` if gTimelineManager and gTimelineManager.Timeline_LoadAndPlay then\n` +
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` gTimelineManager:Timeline_LoadAndPlay(arg, nil)\n` +
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` elseif gTimelineManager and gTimelineManager.PlayTimeline then\n` +
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` gTimelineManager:PlayTimeline(arg)\n` +
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` elseif gDramaManager and gDramaManager.PlayTimeline then\n` +
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` gDramaManager:PlayTimeline(arg)\n` +
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` elseif gCS and gCS.LuaUtils and gCS.LuaUtils.PlayTimeline then\n` +
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` gCS.LuaUtils.PlayTimeline(arg)\n` +
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` end\n` +
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` end)\n` +
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` elseif string.sub(cmd, 1, 14) == "PLAY_CUTSCENE:" then\n` +
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` local arg = string.sub(cmd, 15)\n` +
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` local numId = tonumber(arg)\n` +
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` pcall(function()\n` +
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` if numId and gPanelManager and gPanelId and gPanelId.S_VIDEO_PLAYER_PANEL then\n` +
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` gPanelManager:OpenWindow(gPanelId.S_VIDEO_PLAYER_PANEL, { videoId = numId })\n` +
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` elseif gTimelineManager and gTimelineManager.Timeline_LoadAndPlay then\n` +
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` gTimelineManager:Timeline_LoadAndPlay(arg, nil)\n` +
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` elseif gVideoManager and gVideoManager.PlayVideo then\n` +
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` gVideoManager:PlayVideo(numId or arg)\n` +
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` end\n` +
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` end)\n` +
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` elseif string.sub(cmd, 1, 12) == "SPAWN_ENEMY:" then\n` +
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` local p1, p2, p3 = string.match(string.sub(cmd, 13), "([^:]+):?([^:]*):?([^:]*)")\n` +
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` local enemyId = tonumber(p1) or 40900579\n` +
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` local camp = tonumber(p2) or 2\n` +
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` local count = tonumber(p3) or 1\n` +
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` pcall(function()\n` +
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` if gCS and gCS.LuaUtils and gCS.LuaUtils.AddEnemy then\n` +
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` gCS.LuaUtils.AddEnemy(enemyId, 1, camp, count)\n` +
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` elseif gCS and gCS.GmUtils and gCS.GmUtils.AddEnemyWithCamp then\n` +
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` gCS.GmUtils.AddEnemyWithCamp(enemyId, camp)\n` +
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` elseif gCS and gCS.GmUtils and gCS.GmUtils.AddEnemy then\n` +
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` gCS.GmUtils.AddEnemy(enemyId)\n` +
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` elseif CS and CS.LX6 and CS.LX6.GmUtils and CS.LX6.GmUtils.AddEnemyWithCamp then\n` +
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` CS.LX6.GmUtils.AddEnemyWithCamp(enemyId, camp)\n` +
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` end\n` +
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` end)\n` +
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` end\n` +
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`end\n\n` +
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`local function HookNoticeTable(tbl)\n` +
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` if not tbl or type(tbl) ~= "table" or tbl._cmdHooked then return end\n` +
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` tbl._cmdHooked = true\n` +
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` local oldSync = tbl.SyncNotice\n` +
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` tbl.SyncNotice = function(...)\n` +
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` local allArgs = {...}\n` +
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` for i = 1, #allArgs do\n` +
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` if type(allArgs[i]) == "string" and string.sub(allArgs[i], 1, 4) == "CMD:" then\n` +
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` ProcessDebugCommand(string.sub(allArgs[i], 5))\n` +
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` return\n` +
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` end\n` +
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` end\n` +
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` if oldSync then return oldSync(...) end\n` +
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` end\n` +
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`end\n\n` +
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`local function HookDisplayMessageMgr()\n` +
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` if gDisplayMessageMgr and not gDisplayMessageMgr._cmdHooked then\n` +
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` gDisplayMessageMgr._cmdHooked = true\n` +
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` local oldShow = gDisplayMessageMgr.ShowMessageContent\n` +
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` gDisplayMessageMgr.ShowMessageContent = function(self, content, ...)\n` +
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` if type(content) == "string" and string.sub(content, 1, 4) == "CMD:" then\n` +
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` ProcessDebugCommand(string.sub(content, 5))\n` +
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` return\n` +
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` end\n` +
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` return oldShow(self, content, ...)\n` +
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` end\n` +
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` end\n` +
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`end\n\n` +
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`local function HookAllNotices()\n` +
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` pcall(function()\n` +
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` if package and package.loaded then\n` +
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` HookNoticeTable(package.loaded["LX6/Service/MasterToClientImpl"])\n` +
|
|
` HookNoticeTable(package.loaded["LX6/Service/GameToClientImpl"])\n` +
|
|
` end\n` +
|
|
` if MasterToClientImpl then HookNoticeTable(MasterToClientImpl) end\n` +
|
|
` if GameToClientImpl then HookNoticeTable(GameToClientImpl) end\n` +
|
|
` HookDisplayMessageMgr()\n` +
|
|
` end)\n` +
|
|
`end\n\n` +
|
|
`local oldRequire = require\n` +
|
|
`require = function(mod)\n` +
|
|
` local res = oldRequire(mod)\n` +
|
|
` pcall(ApplyAllGlobalHooks)\n` +
|
|
` if mod == "LX6/Service/MasterToClientImpl" or mod == "LX6/Service/GameToClientImpl" then\n` +
|
|
` if type(res) == "table" then HookNoticeTable(res) end\n` +
|
|
` end\n` +
|
|
` pcall(HookAllNotices)\n` +
|
|
` return res\n` +
|
|
`end\n\n` +
|
|
`pcall(ApplyAllGlobalHooks)\n` +
|
|
`pcall(HookAllNotices)\n`;
|
|
const switchBytes = to_luastring(switchSource);
|
|
const switchStatus = lauxlib.luaL_loadbuffer(L, switchBytes, switchBytes.length, to_luastring(switchFileName));
|
|
if (switchStatus !== lua.LUA_OK) throw new Error("generated ClientGameSwitch.lua failed Lua syntax validation");
|
|
fs.writeFileSync(path.join(fastPatchRoot, switchFileName), switchSource, "utf8");
|
|
switchNote = `GameSwitch defaults: ${gameSwitchDefaults.length} switches pre-seeded open (EnableCharge stays closed).\n`;
|
|
}
|
|
|
|
fs.writeFileSync(
|
|
path.join(fastPatchRoot, "changelog.txt"),
|
|
`Ananta PRIVATE SERVER FASTPATCH (client ${clientVersion})\n` +
|
|
`UID label: ${label}\n` +
|
|
"Stock development/confidential and version-mismatch captions are suppressed.\n" +
|
|
switchNote +
|
|
"No gameplay Lua overrides are included.\n",
|
|
"utf8",
|
|
);
|
|
|
|
const { execSync } = require("child_process");
|
|
const publicZip = path.join(__dirname, "..", "public", `fastpatch_${clientVersion}.zip`);
|
|
try {
|
|
const pyCmd = `python -c "import zipfile, os; z = zipfile.ZipFile(r'${publicZip.replace(/\\/g, "\\\\")}', 'w', zipfile.ZIP_DEFLATED); [z.write(os.path.join(r'${fastPatchRoot.replace(/\\/g, "\\\\")}', f), f) for f in os.listdir(r'${fastPatchRoot.replace(/\\/g, "\\\\")}') if os.path.isfile(os.path.join(r'${fastPatchRoot.replace(/\\/g, "\\\\")}', f))]; z.close()"`;
|
|
execSync(pyCmd);
|
|
console.log(`Successfully generated and packed: ${publicZip}`);
|
|
} catch (err) {
|
|
console.warn(`Warning: Could not automatically create zip via python: ${err.message}`);
|
|
}
|
|
|