Files
Ananta-ps/Ananta.Server/Ananta.Handlers/Game/GameRouter.Plot.cs
T

93 lines
4.6 KiB
C#

using Ananta.SDK.Rpc;
using Ananta.Server.Protocol.Client4229938;
using SceneMethods = Ananta.Server.RpcTypes.Client4229938.Methods.GameScene;
namespace Ananta.Server.Handlers.Game;
internal sealed partial class GameRouter
{
[Handler(MethodId.AskPreparePlotEvent, HandlerPacketKind.Notify)]
private Task AskPreparePlotEvent(Connection conn, UxRpcMessage msg)
{
if (msg.Body.Length != SceneMethods.AskPreparePlotEventArgs4229938.WireSize
|| !msg.TryGetArgs<SceneMethods.AskPreparePlotEventArgs4229938>(out var args)
|| args is null || !HasFinitePosition(args.Source.Source)
|| !HasFinitePosition(args.Source.Source2))
{
conn.Log.Warn($"[PLOT] AskPreparePlotEvent invalid payload bytes={msg.Body.Length}");
return Task.CompletedTask;
}
conn.Log.Info($"[PLOT] AskPreparePlotEvent event={args.EventId} agent={args.AgentEntityId} "
+ $"response={args.ResponseId} source=[{FormatPlotTarget(args.Source.Source)}] "
+ $"source2=[{FormatPlotTarget(args.Source.Source2)}]");
var state = GetStateIfExists(conn.Session);
if (state is not null)
lock (state.SyncRoot)
if (state.StaticNpcPreparedPlotEvents.ContainsKey(args.AgentEntityId))
state.StaticNpcPreparedPlotEvents[args.AgentEntityId] = args.EventId;
return Task.CompletedTask;
}
[Handler(MethodId.AskEndPreparePlotEvent, HandlerPacketKind.Notify)]
private Task AskEndPreparePlotEvent(Connection conn, UxRpcMessage msg)
{
if (msg.Body.Length != SceneMethods.AskEndPreparePlotEventArgs4229938.WireSize
|| !msg.TryGetArgs<SceneMethods.AskEndPreparePlotEventArgs4229938>(out var args)
|| args is null)
{
conn.Log.Warn($"[PLOT] AskEndPreparePlotEvent invalid payload bytes={msg.Body.Length}");
return Task.CompletedTask;
}
conn.Log.Info($"[PLOT] AskEndPreparePlotEvent event={args.EventId} agent={args.AgentEntityId}");
TryCompleteStaticNpcPlot(GetStateIfExists(conn.Session), args.AgentEntityId, args.EventId);
return Task.CompletedTask;
}
[Handler(MethodId.AskTriggerPlotEvent, HandlerPacketKind.Notify)]
private Task AskTriggerPlotEvent(Connection conn, UxRpcMessage msg)
{
if (msg.Body.Length != SceneMethods.AskTriggerPlotEventArgs4229938.WireSize
|| !msg.TryGetArgs<SceneMethods.AskTriggerPlotEventArgs4229938>(out var args)
|| args is null || !HasFinitePosition(args.Parameter.Source)
|| !HasFinitePosition(args.Parameter.Source2))
{
conn.Log.Warn($"[PLOT] AskTriggerPlotEvent invalid payload bytes={msg.Body.Length}");
return Task.CompletedTask;
}
conn.Log.Info($"[PLOT] AskTriggerPlotEvent event={args.EventId} agent={args.AgentEntityId} "
+ $"source=[{FormatPlotTarget(args.Parameter.Source)}] source2=[{FormatPlotTarget(args.Parameter.Source2)}] "
+ $"clientDmemOverrideCfgId={args.ClientDmemOverrideCfgId}");
// The native response has finished and entered its server-reaction phase.
// These ambient NPCs have no plot continuation. Explicitly close it so
// SelectStimOnline no longer uses the completed event's priority floor.
if (TryCompleteStaticNpcPlot(GetStateIfExists(conn.Session), args.AgentEntityId, args.EventId))
{
conn.Log.Info($"[PLOT] AMBIENT_RESPONSE_FINISHED agent={args.AgentEntityId} event={args.EventId} currentEvent=0");
return conn.NotifyAsync(MethodId.SyncPlotCurrentEvent,
new SceneMethods.SyncPlotCurrentEvent4229938 { AgentEntityId = args.AgentEntityId });
}
return Task.CompletedTask;
}
internal static bool TryCompleteStaticNpcPlot(WorldEntryState? state, ulong agentId, uint eventId)
{
if (state is null || eventId == 0) return false;
lock (state.SyncRoot)
{
if (!state.StaticNpcPreparedPlotEvents.TryGetValue(agentId, out var pending) || pending != eventId)
return false;
state.StaticNpcPreparedPlotEvents[agentId] = 0;
return true;
}
}
private static bool HasFinitePosition(SceneMethods.PlotEventTarget4229938 target)
=> float.IsFinite(target.Position.X) && float.IsFinite(target.Position.Y) && float.IsFinite(target.Position.Z);
private static string FormatPlotTarget(SceneMethods.PlotEventTarget4229938 target)
=> $"id={target.Id} type={target.Type} pos=({target.Position.X:F2},{target.Position.Y:F2},{target.Position.Z:F2})";
}