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Ananta-ps/internal/catalogs/civilian_group_catalog4229938.go

93 lines
2.8 KiB
Go

package catalogs
import (
"encoding/json"
"os"
"path/filepath"
"sync"
)
var _ = json.RawMessage{}
var _ = sync.Mutex{}
var _ = os.ReadFile
var _ = filepath.Join
// One citizen inside a preset crowd group: the NPC template, the POI action it plays
// and the human-readable labels projected from the source spreadsheets (panel display only).
type CivilianGroupItem4229938 struct {
NpcFormworkId uint32 `json:"npcFormworkId"`
PoiActionId uint32 `json:"poiActionId"`
NpcName string `json:"npcName"`
NpcDesc string `json:"npcDesc"`
Action string `json:"action"`
}
// A preset crowd group of 20 citizens, one per POI action.
type CivilianGroup4229938 struct {
Id int32 `json:"id"`
Label string `json:"label"`
Category string `json:"category"`
SystemOnly bool `json:"systemOnly"`
Items []CivilianGroupItem4229938 `json:"items"`
}
//
// Reads Configs/CivilianGroups.json, produced by _gen_civilian_groups.py from
// NPC与敌人ID.xlsx (sheet 「NPC ID清单」) and NPC反应全清单.txt.
// Selection rules baked into the generated file (agreed 2026-09-18):
// NPC — 类型=人形角色, 物种=人形, 默认阵营=2, 标签不含 占位/测试;按体型(少男/少女/成男/成女/
// 中年…)与反应名匹配,全库尽量不重复。
// 反应 — 清单里去重后的每一个 POI 动作,每组 20 个,★ 系统行为排在最后。
// Regenerate with: _gen_civilian_groups.py, then _check_civilian_groups.py.
//
var (
CivilianGroupCatalog4229938_cacheLock sync.RWMutex
CivilianGroupCatalog4229938_cached = false
CivilianGroupCatalog4229938_entries []any
)
// LoadCivilianGroupCatalog4229938 loads catalog records from client config directory
func LoadCivilianGroupCatalog4229938(configDir string) ([]any, error) {
CivilianGroupCatalog4229938_cacheLock.RLock()
if CivilianGroupCatalog4229938_cached {
defer CivilianGroupCatalog4229938_cacheLock.RUnlock()
return CivilianGroupCatalog4229938_entries, nil
}
CivilianGroupCatalog4229938_cacheLock.RUnlock()
CivilianGroupCatalog4229938_cacheLock.Lock()
defer CivilianGroupCatalog4229938_cacheLock.Unlock()
if CivilianGroupCatalog4229938_cached { return CivilianGroupCatalog4229938_entries, nil }
filePath := filepath.Join(configDir, "CivilianGroupCatalog.json.json")
data, err := os.ReadFile(filePath)
if err != nil {
return nil, err
}
var raw struct {
Records []json.RawMessage `json:"records"`
}
if err := json.Unmarshal(data, &raw); err != nil {
return nil, err
}
var result []any
for _, item := range raw.Records {
var m map[string]any
if err := json.Unmarshal(item, &m); err == nil {
result = append(result, m)
}
}
CivilianGroupCatalog4229938_entries = result
CivilianGroupCatalog4229938_cached = true
return result, nil
}
func CivilianGroupCatalog4229938_Find(id int32) *CivilianGroup4229938 {
// Catalog helper CivilianGroupCatalog4229938_Find
return nil
}