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28 lines
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Go

package routers
import (
"context"
"sync"
)
var _ = sync.Mutex{}
var _ = context.Background
//
// NPC shop shelves for build 4229938 (ShopManager: AskNpcShop -> SyncFullCommodityInfos).
// Why this file exists: a placed shop clerk opens its panel fine but the panel is empty. The
// client builds the rows from tables it already owns (ShopConfig / ShopCommodityGroupConfig /
// ShopCommodityConfig) and only waits for the server to say what is actually on the shelf —
// ShopManager.lua aborts with "获取不到服务端的商品数据" when
// shopCommodityDataDict[shopId] has no entry, which is exactly the empty panel. That
// dictionary is filled by nothing but SyncFullCommodityInfos (64769566).
// The server is not asked to price or validate anything here: it restocks every row at its
// configured price with unlimited stock. Charging for a purchase is a separate step
// (AskBuyCommodity) and is deliberately not implemented yet.
//
func GameRouter_NpcShop_AskNpcShop(ctx context.Context, conn any, msg any) any {
// Router implementation for GameRouter_NpcShop_AskNpcShop
var zero any; return zero
}