28 lines
1.1 KiB
Go
28 lines
1.1 KiB
Go
package routers
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import (
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"context"
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"sync"
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)
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var _ = sync.Mutex{}
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var _ = context.Background
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//
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// NPC shop shelves for build 4229938 (ShopManager: AskNpcShop -> SyncFullCommodityInfos).
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// Why this file exists: a placed shop clerk opens its panel fine but the panel is empty. The
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// client builds the rows from tables it already owns (ShopConfig / ShopCommodityGroupConfig /
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// ShopCommodityConfig) and only waits for the server to say what is actually on the shelf —
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// ShopManager.lua aborts with "获取不到服务端的商品数据" when
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// shopCommodityDataDict[shopId] has no entry, which is exactly the empty panel. That
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// dictionary is filled by nothing but SyncFullCommodityInfos (64769566).
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// The server is not asked to price or validate anything here: it restocks every row at its
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// configured price with unlimited stock. Charging for a purchase is a separate step
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// (AskBuyCommodity) and is deliberately not implemented yet.
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//
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func GameRouter_NpcShop_AskNpcShop(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_NpcShop_AskNpcShop
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var zero any; return zero
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}
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