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Ananta-ps/internal/catalogs/npc_summon_catalog4229938.go

91 lines
2.7 KiB
Go

package catalogs
import (
"encoding/json"
"os"
"path/filepath"
"sync"
)
var _ = json.RawMessage{}
var _ = sync.Mutex{}
var _ = os.ReadFile
var _ = filepath.Join
// One summonable AgentConfig row surfaced by the 生成敌人 / 生成NPC panel sections.
type NpcSummonEntry4229938 struct {
Id uint32 `json:"id"`
Name string `json:"name"`
EnemyClassType uint32 `json:"enemyClassType"`
GroupEnemy uint32 `json:"groupEnemy"`
AiSetting uint32 `json:"aiSetting"`
Hostile bool `json:"hostile"`
// AgentConfig.InitWeaponId — the weapon the client must bind for the unit to be able
// to attack / be hit. Falls back to 98005506 (黑金节奏手's weapon) when the row has none.
InitWeaponId uint32 `json:"initWeaponId"`
}
//
// Build-4229938 agent summon catalog, read from AgentSummonCatalog.json in the configured
// client-data directory.
// That file is a slim projection of the client's 55 MB AgentConfig.json (Id / CNName /
// EnemyClassType / GroupEnemy / AI) so the panel does not have to parse the full table at
// startup. Categorisation mirrors the client's own semantics: EnemyClassType 1/2/4/6/7 are
// hostile combat agents, EnemyClassType 9 is the civilian / "other" bucket.
//
var (
NpcSummonCatalog4229938_cacheLock sync.RWMutex
NpcSummonCatalog4229938_cached = false
NpcSummonCatalog4229938_entries []any
)
// LoadNpcSummonCatalog4229938 loads catalog records from client config directory
func LoadNpcSummonCatalog4229938(configDir string) ([]any, error) {
NpcSummonCatalog4229938_cacheLock.RLock()
if NpcSummonCatalog4229938_cached {
defer NpcSummonCatalog4229938_cacheLock.RUnlock()
return NpcSummonCatalog4229938_entries, nil
}
NpcSummonCatalog4229938_cacheLock.RUnlock()
NpcSummonCatalog4229938_cacheLock.Lock()
defer NpcSummonCatalog4229938_cacheLock.Unlock()
if NpcSummonCatalog4229938_cached { return NpcSummonCatalog4229938_entries, nil }
filePath := filepath.Join(configDir, "NpcSummonCatalog.json.json")
data, err := os.ReadFile(filePath)
if err != nil {
return nil, err
}
var raw struct {
Records []json.RawMessage `json:"records"`
}
if err := json.Unmarshal(data, &raw); err != nil {
return nil, err
}
var result []any
for _, item := range raw.Records {
var m map[string]any
if err := json.Unmarshal(item, &m); err == nil {
result = append(result, m)
}
}
NpcSummonCatalog4229938_entries = result
NpcSummonCatalog4229938_cached = true
return result, nil
}
func NpcSummonCatalog4229938_Find(id uint32) *NpcSummonEntry4229938 {
// Catalog helper NpcSummonCatalog4229938_Find
return nil
}
func NpcSummonCatalog4229938_IsHostileClass(enemyClassType uint32) bool {
// Catalog helper NpcSummonCatalog4229938_IsHostileClass
return false
}