package gameserver import ( "log" "ananta-ps/pkg/protocol" ) func (s *Server) SetWorldWeather(weatherId uint32) { log.Printf("[WEATHER] Setting world weather to %d", weatherId) w := protocol.NewUxWriter() w.U32(weatherId) payload := w.Bytes() methodID := protocol.MethodGetMethodIDDefault("SyncTimeWeather", 68582910) for _, sess := range s.GetActiveSessions() { _ = sess.NotifyData(methodID, payload) } } func (s *Server) SetWorldTimeOfDay(hour float32) { log.Printf("[WEATHER] Setting world time of day to %.1f:00", hour) w := protocol.NewUxWriter() w.F32(hour) payload := w.Bytes() methodID := protocol.MethodGetMethodIDDefault("SyncTimeOfDay", 68582911) for _, sess := range s.GetActiveSessions() { _ = sess.NotifyData(methodID, payload) } } func (s *Server) handleGmUnlockAllFogMap(sess *Session, pkt *protocol.RpcPacket) error { log.Printf("[FOG] GmUnlockAllFogMap requested") if err := sess.ReturnEmptyOk(pkt.InvokeID, pkt.MethodID); err != nil { return err } wFog := protocol.NewUxWriter() wFog.U32(uint32(sess.activeScene)).Bool(true) return sess.NotifyData(protocol.MethodSyncSceneFogMapAllUnlock, wFog.Bytes()) } func (s *Server) handleGmSetAmbianceEnabled(sess *Session, pkt *protocol.RpcPacket) error { r := protocol.NewUxReader(pkt.Body) enabled, _ := r.Bool() log.Printf("[AMBIENCE] SetAmbianceEnabled = %v", enabled) return sess.ReturnEmptyOk(pkt.InvokeID, pkt.MethodID) }