package routers import ( "context" "sync" ) var _ = sync.Mutex{} var _ = context.Background // Temporary mesh yaw only. The original paired action owns translation; // completed seating, alighting and passenger bindings remain untouched. func GameRouter_PoliceBoardingFacing_PoliceBoardingFacing4229938(ctx context.Context, session *GameSession, runtime any, restore bool) any { // Router implementation for GameRouter_PoliceBoardingFacing_PoliceBoardingFacing4229938 var zero any; return zero }