package catalogs import ( "encoding/json" "os" "path/filepath" "sync" ) var _ = json.RawMessage{} var _ = sync.Mutex{} var _ = os.ReadFile var _ = filepath.Join // // One slot on the TAB summon wheel: the id the client sends, and the AgentConfig id to spawn. // // // ⛑ The wheel (AskSummonGangMember) sends a CompanionAgentConfig row id // (10520000, 10520017, …), not an AgentConfig id. Sending that raw id straight to the // spawn helpers can never work: it is neither a FightSpirit (1502xxxx) nor an AgentConfig row, // so both channels reject it. AgentId is the translation // (CompanionAgentConfig.AgentQuoteId). // Before this table existed the only way to make a slot work was a hand-written // content.summonWheel.slotOverrides entry, which is why every non-character slot // (all five 嘉姆 companions) silently failed. // type CompanionAgentSlot4229938 struct { SlotId uint32 `json:"slotId"` AgentId uint32 `json:"agentId"` Name string `json:"name"` Specialized string `json:"specialized"` CanSummonBy []uint32 `json:"canSummonBy"` Unlock string `json:"unlock"` } // // Reads Configs/CompanionAgentSlots.json. Parsed once behind a Lazy{T}; a // missing or malformed file is not fatal — the catalog goes empty, slot ids pass through // unmapped, and the wheel keeps its old behaviour. // var ( CompanionAgentSlotCatalog4229938_cacheLock sync.RWMutex CompanionAgentSlotCatalog4229938_cached = false CompanionAgentSlotCatalog4229938_entries []any ) // LoadCompanionAgentSlotCatalog4229938 loads catalog records from client config directory func LoadCompanionAgentSlotCatalog4229938(configDir string) ([]any, error) { CompanionAgentSlotCatalog4229938_cacheLock.RLock() if CompanionAgentSlotCatalog4229938_cached { defer CompanionAgentSlotCatalog4229938_cacheLock.RUnlock() return CompanionAgentSlotCatalog4229938_entries, nil } CompanionAgentSlotCatalog4229938_cacheLock.RUnlock() CompanionAgentSlotCatalog4229938_cacheLock.Lock() defer CompanionAgentSlotCatalog4229938_cacheLock.Unlock() if CompanionAgentSlotCatalog4229938_cached { return CompanionAgentSlotCatalog4229938_entries, nil } filePath := filepath.Join(configDir, "CompanionAgentSlotCatalog.json.json") data, err := os.ReadFile(filePath) if err != nil { return nil, err } var raw struct { Records []json.RawMessage `json:"records"` } if err := json.Unmarshal(data, &raw); err != nil { return nil, err } var result []any for _, item := range raw.Records { var m map[string]any if err := json.Unmarshal(item, &m); err == nil { result = append(result, m) } } CompanionAgentSlotCatalog4229938_entries = result CompanionAgentSlotCatalog4229938_cached = true return result, nil } // // Resolves a wheel slot id onto the AgentConfig id to spawn. Returns false when this slot is // not in the table, in which case the caller should fall back to whatever it was doing. // func CompanionAgentSlotCatalog4229938_TryResolve(slotId uint32, slot *CompanionAgentSlot4229938) bool { // Catalog helper CompanionAgentSlotCatalog4229938_TryResolve return false } // Every slot the given character spirit owns, ordered by slot id. func CompanionAgentSlotCatalog4229938_ForSpirit(spiritId uint32) []CompanionAgentSlot4229938 { // Catalog helper CompanionAgentSlotCatalog4229938_ForSpirit return nil }