using System.Net.Sockets; using System.Security.Cryptography; using Ananta.SDK.Logging; using Ananta.SDK.Rpc; namespace Ananta.SDK.Network; public sealed class TcpSession { private readonly SemaphoreSlim _sendLock = new(1, 1); private UxChaCha8? _readCryptor; private UxChaCha8? _writeCryptor; public string Id { get; } = Guid.NewGuid().ToString("N")[..6]; public TcpClient Client { get; } public NetworkStream Stream { get; } public ServerLogger Log { get; } public Dictionary Items { get; } = new(); public bool CryptReady => _readCryptor is not null && _writeCryptor is not null; public TcpSession(TcpClient client, string scope) { Client = client; Stream = client.GetStream(); Log = new ServerLogger($"{scope}:{Id}"); } public Task ReadFrameAsync(CancellationToken token) => FrameCodec.ReadFrameAsync(Stream, _readCryptor, token); public async Task SendHandshakeAsync(ReadOnlyMemory clientHandshake, CancellationToken token) { if (clientHandshake.Length < 20) throw new InvalidDataException($"4229938 C2S handshake is only {clientHandshake.Length} bytes"); // C2S handshake layout: 4229938 SendHandShakeFrontEnd writes // magic(4) + the plain 16-byte UXAES.Generate() key at [4..20) // (its UXRSA.Encrypt call is patched out client-side), padded to 260. byte[] aesKey = clientHandshake.Slice(4, 16).ToArray(); Log.Info($"HS raw[0..32]={Convert.ToHexString(clientHandshake.Slice(0, 32).ToArray())}"); // Decrypted S2C handshake blob expected by TrySetupChaChaOnHandshake: // [0..32) = client's write key => server READ key // [32..64) = client's read key => server WRITE key // [64..76) = shared 96-bit nonce // Empirically verified against 4229938: the client encrypts its frames // with blob[0..32) (FrameCodec raw-head capture + keystream match). byte[] clientWriteKey = RandomNumberGenerator.GetBytes(32); byte[] clientReadKey = RandomNumberGenerator.GetBytes(32); byte[] streamNonce = RandomNumberGenerator.GetBytes(12); byte[] chaChaHead = new byte[76]; clientWriteKey.CopyTo(chaChaHead, 0); clientReadKey.CopyTo(chaChaHead, 32); streamNonce.CopyTo(chaChaHead, 64); byte[] aesNonce = RandomNumberGenerator.GetBytes(12); byte[] cipher = new byte[76]; byte[] tag = new byte[16]; using (var aes = new AesGcm(aesKey, 16)) aes.Encrypt(aesNonce, chaChaHead, cipher, tag); byte[] payload = new byte[368]; BitConverter.GetBytes(1).CopyTo(payload, 0); BitConverter.GetBytes(10).CopyTo(payload, 4); aesNonce.CopyTo(payload, 8); cipher.CopyTo(payload, 20); tag.CopyTo(payload, 96); // payload[112..368] is the RSA-2048 signature field. The client's // UXRSA.Verify result branch is patched out to accept the local // unsigned handshake. await _sendLock.WaitAsync(token); try { // The handshake reply itself is plaintext. Encryption becomes active // only for the next frame in each direction. await FrameCodec.WriteFrameAsync(Stream, 0x01, payload, cryptor: null, token: token); _readCryptor = new UxChaCha8(clientWriteKey, streamNonce); _writeCryptor = new UxChaCha8(clientReadKey, streamNonce); } finally { _sendLock.Release(); } Log.Info($"HS keys clientWrite={Convert.ToHexString(clientWriteKey)} clientRead={Convert.ToHexString(clientReadKey)} nonce={Convert.ToHexString(streamNonce)} aes={Convert.ToHexString(aesKey)}"); Log.Info("HS ok -> UXChaCha8 enabled"); } public Task SendFrameAsync(byte mode, byte[] body, CancellationToken token) => WriteEncryptedFrameAsync(mode, body, token); public Task NotifyAsync(uint methodId, byte[] body, CancellationToken token) { RuntimeLogs.OutgoingNotify(Log.Scope, methodId, body); return WriteEncryptedFrameAsync(0x09, RpcPacketWriter.WriteNotify(methodId, body), token); } public Task ReturnAsync(uint methodId, int invokeId, int err, byte[] body, CancellationToken token) { Log.Info($"<- ret {RpcMethodNames.Display(methodId)} #{invokeId} e={err} {body.Length}b"); RuntimeLogs.OutgoingReturn(Log.Scope, methodId, invokeId, err, body); return WriteEncryptedFrameAsync(0x09, RpcPacketWriter.WriteReturn(methodId, invokeId, err, body), token); } private async Task WriteEncryptedFrameAsync(byte mode, ReadOnlyMemory body, CancellationToken token) { await _sendLock.WaitAsync(token); try { await FrameCodec.WriteFrameAsync(Stream, mode, body, _writeCryptor, token); } finally { _sendLock.Release(); } } public void Close() { try { Client.Close(); } catch { } _sendLock.Dispose(); } }