package routers import ( "context" "sync" ) var _ = sync.Mutex{} var _ = context.Background // Experimental visual-only correction for the recorded PoliceCar02a case. // Never offset the entity root, seat attachment, or player model. func GameRouter_PoliceAnimationHeight_PoliceAlightVisualHeight4229938(ctx context.Context, session *GameSession, agent uint64, restore bool, vehicle uint64) any { // Router implementation for GameRouter_PoliceAnimationHeight_PoliceAlightVisualHeight4229938 var zero any; return zero } func GameRouter_PoliceAnimationHeight_BeginPoliceAlightVisualHeight4229938(ctx context.Context, session *GameSession, child uint32, agent uint64, vehicle uint64) any { // Router implementation for GameRouter_PoliceAnimationHeight_BeginPoliceAlightVisualHeight4229938 var zero any; return zero }