# GameAssembly.dll (Il2Cpp) Binary Patching Reference This document outlines the standard binary patch patterns for NetEase Il2Cpp Unity clients to allow offline private server analysis. --- ## 1. Unity TLS / Certificate Validation Bypass ### Target: `UnityEngine.Networking.CertificateHandler.ValidateCertificate` ### Patch: Replace function prologue with immediate return `true` / `0`: ```assembly xor eax, eax ret ``` Opcode: `31 C0 C3` (or `B0 01 C3` for `mov al, 1; ret`). This allows `UnityWebRequest` to communicate with custom local HTTPS proxies without certificate verification failures. --- ## 2. PSO Warmup / Shader Compiling Stub ### Target: `UnityEngine.PSOWarmupAsyncOperation..ctor` ### Patch: ```assembly ret ``` Opcode: `C3 CC CC CC` Stubs out the engine-level warmup operation if boot configuration or remote JSON flags fail to suppress it. --- ## 3. NetEase Anti-Cheat (NEAC) Stubbing ### Target: `NeacUtils.Initialize` or `AntiCheat` initialization routines. ### Patch: ```assembly xor eax, eax ret ``` Opcode: `31 C0 C3` Prevents NEAC background thread monitoring and process termination during local debugging.