{ "_class": "FightSkillConfig", "_namespace": "LT.ConfigGen", "_expectedCount": 88, "records": [ { "Id": 39000001, "Name": "DK9 Style", "FightSkillType": 39020301, "Quality": 3, "IconId": 28009235, "SkillNameImage": 0, "SkillEngImageId": 0, "SkillNameEndingImage": 0, "Video": 24105040, "SpiritId": [ 15020989 ], "IsLocked": true, "IsShowInArmony": true, "PassportType": 2, "CommonSkill": 51943102, "PressinCommonSkill": 51943126, "HeavyCommonSkill": 51943107, "ControlPowerSkill": 0, "DodgeSkill": 51935207, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 0, "GousuoSkill": 0, "JumpSkill": 0, "JumpAttackSkill": 0, "ActiveSkill": 51943124, "UpActiveSkill": 0, "LongPressActiveSkill": 0, "LongPressQSkill": 0, "UniqueSkill": 51943131, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51943102, "PressinSkilltype": [], "SkillJumpGraphId": 39000001, "FightSkillGenericId": 0, "ActionType": 517, "ActionTypeSubType": 0, "FightResHUD": 0, "GuideId": "JiaMu", "PassportDes": "摆出老大的架势!", 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#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "{guide,pckey,131,1}", "【抵消】成功后", "【强力击飞】后,闪光时 #Icon_S_BattleSkill_Icon_Special_Qiao{guide,pckey,130,1}" ], "ComboInputController": [ "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "{controllerCellId,1,0}{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "长按 #Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "【蓄力强劈】命中虚弱/异常敌人后 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,1,0}", "重击连段中 {controllerCellId,5,0}", "【抵消】成功后 #Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,1,0}+{controllerCellId,2,0}", "【抵消】成功后", "【强力击飞】后,闪光时 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,1,0}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", 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{refer,FightSkillCombatInputMapping,ControllerInput,1,1} 时 {refer,FightSkillCombatInputMapping,ControllerInput,13,1}/{refer,FightSkillCombatInputMapping,ControllerInput,12,1}/{refer,FightSkillCombatInputMapping,ControllerInput,15,1}" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,MobileInput,1,1}", "钳制敌人后,按住 {refer,FightSkillCombatInputMapping,MobileInput,1,1} 时 {refer,FightSkillCombatInputMapping,MobileInput,13,1}/{refer,FightSkillCombatInputMapping,MobileInput,15,1}", "钳制敌人后,松开 {refer,FightSkillCombatInputMapping,MobileInput,1,1} 时 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"汉堡冲锋(招式期间有#L(10)#IHud霸体#z#L效果,且命中时使敌人#L(24)#IHud沾酱#z#L)", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000888}", "unlockConditionDesc": "将敌人擒拿处决(设计/动作待定)", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000888}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "将敌人擒拿处决(设计/动作待定)", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboConfig": [ { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false } ] }, { "Id": 39000004, "Name": "手铐利爪(愤怒状态)", "FightSkillType": 39020305, "Quality": 4, "IconId": 28009236, "SkillNameImage": 0, "SkillEngImageId": 0, "SkillNameEndingImage": 0, "Video": 24105040, "SpiritId": [ 15021021 ], "IsLocked": false, "IsShowInArmony": false, "PassportType": 0, "CommonSkill": 51936713, "PressinCommonSkill": 0, "HeavyCommonSkill": 51936782, "ControlPowerSkill": 0, "DodgeSkill": 51935207, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 0, "GousuoSkill": 0, "JumpSkill": 0, "JumpAttackSkill": 0, "ActiveSkill": 51936731, "UpActiveSkill": 0, "LongPressActiveSkill": 0, "LongPressQSkill": 0, "UniqueSkill": 51936720, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51936713, "PressinSkilltype": [], "SkillJumpGraphId": 0, "FightSkillGenericId": 0, "ActionType": 507, "ActionTypeSubType": 0, "FightResHUD": 0, "GuideId": "", "PassportDes": "", "PassportIcon": 0, "PassportIconlocked": 0, "PassportIconInner": 0, "SourceDesc": "", "StartVersion": "V99.0.0", "EndVersion": "", "TagList": [ 0 ], "IsUseHurtSwing": true, "SimpleDesc": "", "DetailDesc": "", "TagId": [ 20 ], "ComboInputPC": [], "ComboInputController": [], "ComboInputMobile": [], "UnlockConditionDesc": [], "ComboDesc": [], "__IDX__Name": 4294967293, "__RAW__Name": "手铐利爪(愤怒状态)", "__IDX__PassportDes": 0, "__RAW__PassportDes": "", "__IDX__SourceDesc": 0, "__RAW__SourceDesc": "", "__IDX__SimpleDesc": 0, "__RAW__SimpleDesc": "", "__IDX__DetailDesc": 0, "__RAW__DetailDesc": "", "__IDX__ComboInputPC": [], "__RAW__ComboInputPC": [], "__IDX__ComboInputController": [], "__RAW__ComboInputController": [], "__IDX__ComboInputMobile": [], "__RAW__ComboInputMobile": [], "__IDX__UnlockConditionDesc": [], "__RAW__UnlockConditionDesc": [], "__IDX__ComboDesc": [], "__RAW__ComboDesc": [], "ComboTablePC": [], "ComboTableController": [], "ComboTableMobile": [], "ComboConfig": [] }, { "Id": 39000005, "Name": "Street Brawler Style", "FightSkillType": 39020005, "Quality": 2, "IconId": 28009232, "SkillNameImage": 0, "SkillEngImageId": 0, "SkillNameEndingImage": 0, "Video": 24105040, "SpiritId": [], "IsLocked": false, "IsShowInArmony": false, "PassportType": 0, "CommonSkill": 51943202, "PressinCommonSkill": 51943226, "HeavyCommonSkill": 51943208, "ControlPowerSkill": 0, "DodgeSkill": 51935207, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 51943207, "GousuoSkill": 0, "JumpSkill": 51943220, "JumpAttackSkill": 0, "ActiveSkill": 51943205, "UpActiveSkill": 0, "LongPressActiveSkill": 0, "LongPressQSkill": 0, "UniqueSkill": 0, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 0, "PressinSkilltype": [], "SkillJumpGraphId": 39000005, "FightSkillGenericId": 0, "ActionType": 1, "ActionTypeSubType": 0, "FightResHUD": 0, "GuideId": "", "PassportDes": "来自街头的野路子。", "PassportIcon": 0, "PassportIconlocked": 0, "PassportIconInner": 0, "SourceDesc": "", "StartVersion": "V1.1.0", "EndVersion": "", "TagList": [ 0, 1, 2 ], "IsUseHurtSwing": false, "SimpleDesc": "最基础的徒手格斗流派,源自街头。路子野,勉强够用。", "DetailDesc": "最基础的徒手格斗流派,源自街头。路子野,勉强够用。\n\n长按 {guide,pckey,129,1} 可以肩撞敌人。若该敌人因肩撞失衡,则可将其钳制,并向前移动。。", "TagId": [ 20 ], "ComboInputPC": [ "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}", "{guide,pckey,130,1}", "长按 {guide,pckey,129,1}", "钳制敌人后,按住 {guide,pckey,129,1} 时 {guide,pckey,12,1}/{guide,pckey,14,1}", "钳制敌人后,松开 {guide,pckey,129,1} 时 {guide,pckey,12,1}/{guide,pckey,11,1}/{guide,pckey,14,1}" ], "ComboInputController": [ "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "{controllerCellId,1,0}", "长按 {controllerCellId,4,0}", "钳制敌人后,按住 {controllerCellId,4,0} 时 {controllerCellId,30,5}/{controllerCellId,30,8}", "钳制敌人后,松开 {controllerCellId,4,0} 时 {controllerCellId,30,5}/{controllerCellId,31,5}/{controllerCellId,30,8}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "长按 #Icon_S_BattleSkill_Icon_NormalAttack_Small", "钳制敌人后,按住 #Icon_S_BattleSkill_Icon_NormalAttack_Small 时 #Icon_S_Icon_MoveLeft_Small/#Icon_S_Icon_MoveRight_Small", "钳制敌人后,松开 #Icon_S_BattleSkill_Icon_NormalAttack_Small 时 #Icon_S_Icon_MoveLeft_Small/#Icon_S_Icon_MoveUp_Small/#Icon_S_Icon_MoveRight_Small" ], "UnlockConditionDesc": [ "", "", "", "", "" ], "ComboDesc": [ "轻击连段,至多三段", "重击", "肩撞攻击。若敌人因肩撞失衡,则会将其钳制,并向前移动", "控制钳制敌人时的移动方向", "将敌人朝指定方向推出" ], "__IDX__Name": 82446, "__RAW__Name": "", "__IDX__PassportDes": 4294967295, "__RAW__PassportDes": "来自街头的野路子。", "__IDX__SourceDesc": 0, "__RAW__SourceDesc": "", "__IDX__SimpleDesc": 4294967295, "__RAW__SimpleDesc": "最基础的徒手格斗流派,源自街头。路子野,勉强够用。", "__IDX__DetailDesc": 4294967295, "__RAW__DetailDesc": "最基础的徒手格斗流派,源自街头。路子野,勉强够用。\n\n长按 {refer,FightSkillCombatInputMapping,PCInput,1,1} 可以肩撞敌人。若该敌人因肩撞失衡,则可将其钳制,并向前移动。。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,PCInput,1,1}", "钳制敌人后,按住 {refer,FightSkillCombatInputMapping,PCInput,1,1} 时 {refer,FightSkillCombatInputMapping,PCInput,13,1}/{refer,FightSkillCombatInputMapping,PCInput,15,1}", "钳制敌人后,松开 {refer,FightSkillCombatInputMapping,PCInput,1,1} 时 {refer,FightSkillCombatInputMapping,PCInput,13,1}/{refer,FightSkillCombatInputMapping,PCInput,12,1}/{refer,FightSkillCombatInputMapping,PCInput,15,1}" ], "__IDX__ComboInputController": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputController": [ "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "钳制敌人后,按住 {refer,FightSkillCombatInputMapping,ControllerInput,1,1} 时 {refer,FightSkillCombatInputMapping,ControllerInput,13,1}/{refer,FightSkillCombatInputMapping,ControllerInput,15,1}", "钳制敌人后,松开 {refer,FightSkillCombatInputMapping,ControllerInput,1,1} 时 {refer,FightSkillCombatInputMapping,ControllerInput,13,1}/{refer,FightSkillCombatInputMapping,ControllerInput,12,1}/{refer,FightSkillCombatInputMapping,ControllerInput,15,1}" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,MobileInput,1,1}", "钳制敌人后,按住 {refer,FightSkillCombatInputMapping,MobileInput,1,1} 时 {refer,FightSkillCombatInputMapping,MobileInput,13,1}/{refer,FightSkillCombatInputMapping,MobileInput,15,1}", "钳制敌人后,松开 {refer,FightSkillCombatInputMapping,MobileInput,1,1} 时 {refer,FightSkillCombatInputMapping,MobileInput,13,1}/{refer,FightSkillCombatInputMapping,MobileInput,12,1}/{refer,FightSkillCombatInputMapping,MobileInput,15,1}" ], "__IDX__UnlockConditionDesc": [ 0, 0, 0, 0, 0 ], "__RAW__UnlockConditionDesc": [ "", "", "", "", "" ], "__IDX__ComboDesc": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboDesc": [ "轻击连段,至多三段", "重击", "肩撞攻击。若敌人因肩撞失衡,则会将其钳制,并向前移动", "控制钳制敌人时的移动方向", "将敌人朝指定方向推出" ], "ComboTablePC": [ { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}", "unlockConditionDesc": "轻击连段,至多三段", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击连段,至多三段", "videoId": 24108005, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,130}", "unlockConditionDesc": "重击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击", "videoId": 24108006, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableController": [ { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "unlockConditionDesc": "轻击连段,至多三段", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击连段,至多三段", "videoId": 24108005, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}", "unlockConditionDesc": "重击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击", "videoId": 24108006, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableMobile": [ { "comboInput": "", "comboDesc": "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "unlockConditionDesc": "轻击连段,至多三段", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击连段,至多三段", "videoId": 24108005, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "unlockConditionDesc": "重击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击", "videoId": 24108006, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboConfig": [ { "videoId": 24108005, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108006, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false } ] }, { "Id": 39000006, "Name": "Void Claw: Basic Stance", "FightSkillType": 39020305, "Quality": 3, "IconId": 28009227, "SkillNameImage": 0, "SkillEngImageId": 0, "SkillNameEndingImage": 0, "Video": 24105040, "SpiritId": [ 15020967, 15020968 ], "IsLocked": true, "IsShowInArmony": false, "PassportType": 0, "CommonSkill": 51942120, "PressinCommonSkill": 0, "HeavyCommonSkill": 51943208, "ControlPowerSkill": 0, "DodgeSkill": 51935207, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 51942118, "GousuoSkill": 51942108, "JumpSkill": 0, "JumpAttackSkill": 0, "ActiveSkill": 51942112, "UpActiveSkill": 0, "LongPressActiveSkill": 0, "LongPressQSkill": 0, "UniqueSkill": 51942115, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51942120, "PressinSkilltype": [], "SkillJumpGraphId": 39000006, "FightSkillGenericId": 0, "ActionType": 501, "ActionTypeSubType": 0, "FightResHUD": 0, "GuideId": "", "PassportDes": "", "PassportIcon": 0, "PassportIconlocked": 0, "PassportIconInner": 0, "SourceDesc": "", "StartVersion": "V99.0.0", "EndVersion": "", "TagList": [ 0 ], "IsUseHurtSwing": false, "SimpleDesc": "", "DetailDesc": "", "TagId": [ 20 ], "ComboInputPC": [], "ComboInputController": [], "ComboInputMobile": [], "UnlockConditionDesc": [], "ComboDesc": [], "__IDX__Name": 82451, "__RAW__Name": "", "__IDX__PassportDes": 0, "__RAW__PassportDes": "", "__IDX__SourceDesc": 0, "__RAW__SourceDesc": "", "__IDX__SimpleDesc": 0, "__RAW__SimpleDesc": "", "__IDX__DetailDesc": 0, "__RAW__DetailDesc": "", "__IDX__ComboInputPC": [], "__RAW__ComboInputPC": [], "__IDX__ComboInputController": [], "__RAW__ComboInputController": [], "__IDX__ComboInputMobile": [], "__RAW__ComboInputMobile": [], "__IDX__UnlockConditionDesc": [], "__RAW__UnlockConditionDesc": [], "__IDX__ComboDesc": [], "__RAW__ComboDesc": [], "ComboTablePC": [], "ComboTableController": [], "ComboTableMobile": [], "ComboConfig": [] }, { "Id": 39000009, "Name": "Guard’s Kick", "FightSkillType": 39020305, "Quality": 4, "IconId": 28009485, "SkillNameImage": 0, "SkillEngImageId": 0, "SkillNameEndingImage": 0, "Video": 24105040, "SpiritId": [ 15021043 ], "IsLocked": false, "IsShowInArmony": true, "PassportType": 0, "CommonSkill": 51942501, "PressinCommonSkill": 0, "HeavyCommonSkill": 51942520, "ControlPowerSkill": 0, "DodgeSkill": 51942556, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 0, "GousuoSkill": 0, "JumpSkill": 0, "JumpAttackSkill": 0, "ActiveSkill": 51942507, "UpActiveSkill": 0, "LongPressActiveSkill": 0, "LongPressQSkill": 0, "UniqueSkill": 51942555, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51942501, "PressinSkilltype": [], "SkillJumpGraphId": 39000009, "FightSkillGenericId": 0, "ActionType": 510, "ActionTypeSubType": 0, "FightResHUD": 0, "GuideId": "", "PassportDes": "", "PassportIcon": 0, "PassportIconlocked": 0, "PassportIconInner": 0, "SourceDesc": "", "StartVersion": "V99.0.0", "EndVersion": "", "TagList": [ 0, 1, 2 ], "IsUseHurtSwing": true, "SimpleDesc": "灵活躲避敌人进攻并接续自身攻势打出强力连招。", "DetailDesc": "有长达 6 段轻击连击,随着轻击连击的提升,能够派生出逐步变强的重击连招。\n连招中使用闪避,不打断进行中的连招,保留轻击连击,闪避后可接续连招继续发起进攻。\n在敌人即将命中前使用闪避,触发#L(6)#IB看破#z#L。\n#L(6)#IB看破#z#L后,将轻击连击提升至 4。\n轻击连击达到 4、5、6 时,使用重击派生出不同的重击连段。\n轻击连击未达到 4 时,重击释放二连踢击,使用后将轻击连击提升至 4。\n终结技使出跃起飞踢,命中敌人后将敌人踢向空中,进行连续空中飞踢造成大量单体伤害。", "TagId": [ 7 ], "ComboInputPC": [ "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,130,1}{guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,130,1}{guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,130,1}{guide,pckey,130,1}", "无轻击连击时 {guide,pckey,130,1}", "轻击连击不足 4 时 {guide,pckey,130,1}", "连招中 {guide,pckey,107,1}", "敌人攻击时 {guide,pckey,107,1}", "{guide,pckey,131,1}" ], "ComboInputController": [ "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}{controllerCellId,1,0}", "无轻击连击时 {controllerCellId,1,0}", "轻击连击不足 4 时 {controllerCellId,1,0}", "连招中 {controllerCellId,2,0}", "敌人攻击时 {controllerCellId,2,0}", "{controllerCellId,1,0}+{controllerCellId,2,0}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "无轻击连击时 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "轻击连击不足 4 时 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "连招中 #Icon_S_BattleSkill_Icon_Dodge_Small", "敌人攻击时 #Icon_S_BattleSkill_Icon_Dodge_Small", "#Icon_S_BattleSkill_Icon_Ultimate_Small" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "" ], "ComboDesc": [ "轻击 6 连击", "轻击连击为 4 时,重击派生,迈步前冲连续踢击,终结重踢,造成高额架势伤害", "轻击连击为 5 时,重击派生,双手扣拳,跳起将敌人砸向地面,造成高额架势伤害", "轻击连击为 6 时,重击派生,跃向空中,冲刺落地造成高额伤害", "扫腿,视作轻击连击 1", "二连踢击,使用后轻击连击提升至 4", "闪避,躲避敌人攻击,并保留当前连招进度,敌人即将命中前释放触发#L(6)#IB看破#z#L", "#L(6)#IB看破#z#L成功,将轻击连击提升至 4", "终结技,将目标连续踢向空中,在最高点将其踢向地面" ], "__IDX__Name": 143718, "__RAW__Name": "", "__IDX__PassportDes": 0, "__RAW__PassportDes": "", "__IDX__SourceDesc": 0, "__RAW__SourceDesc": "", "__IDX__SimpleDesc": 4294967293, "__RAW__SimpleDesc": "灵活躲避敌人进攻并接续自身攻势打出强力连招。", "__IDX__DetailDesc": 4294967293, "__RAW__DetailDesc": "有长达 6 段轻击连击,随着轻击连击的提升,能够派生出逐步变强的重击连招。\n连招中使用闪避,不打断进行中的连招,保留轻击连击,闪避后可接续连招继续发起进攻。\n在敌人即将命中前使用闪避,触发#L(6)#IB看破#z#L。\n#L(6)#IB看破#z#L后,将轻击连击提升至 4。\n轻击连击达到 4、5、6 时,使用重击派生出不同的重击连段。\n轻击连击未达到 4 时,重击释放二连踢击,使用后将轻击连击提升至 4。\n终结技使出跃起飞踢,命中敌人后将敌人踢向空中,进行连续空中飞踢造成大量单体伤害。", "__IDX__ComboInputPC": [ 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293 ], "__RAW__ComboInputPC": [ "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "无轻击连击时 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "轻击连击不足 4 时 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "连招中 {refer,FightSkillCombatInputMapping,PCInput,10,1}", "敌人攻击时 {refer,FightSkillCombatInputMapping,PCInput,10,1}", "{refer,FightSkillCombatInputMapping,PCInput,3,1}" ], "__IDX__ComboInputController": [ 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293 ], "__RAW__ComboInputController": [ "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "无轻击连击时 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "轻击连击不足 4 时 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "连招中 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"FightSkillGenericId": 0, "ActionType": 506, "ActionTypeSubType": 0, "FightResHUD": 0, "GuideId": "LuoHan", "PassportDes": "隔山打……什么都行?", "PassportIcon": 28007591, "PassportIconlocked": 28007591, "PassportIconInner": 28007590, "SourceDesc": "通过【什么,武功?】任务解锁", "StartVersion": "V1.1.0", "EndVersion": "", "TagList": [ 0, 1, 2 ], "IsUseHurtSwing": true, "SimpleDesc": "从禅院头陀处习得的武学,刚猛浑厚,势大力沉。多数招式能使敌人失衡。", "DetailDesc": "从禅院头陀处习得的武学,刚猛浑厚,势大力沉。多数招式能使敌人失衡。\n\n被罗汉拳击退的敌人,会远远飞出,撞击其他敌人。被撞到的敌人会受到伤害,且被击退或陷入#L(15)#IHud倒地#z#L状态。", "TagId": [ 12, 11, 21 ], "ComboInputPC": [ "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,129,1}", "{guide,pckey,129,1} 后点按 {guide,pckey,105,1}", "{guide,pckey,130,1}", "位于敌人身后时点按 #Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "距敌人较远时点按 {guide,pckey,130,1}", "跳跃追击后 #Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "{guide,pckey,131,1} 抓取敌人 → {guide,pckey,129,1} 扔出" ], "ComboInputController": [ "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,4,0}", "{controllerCellId,4,0} 后点按 {controllerCellId,3,0}", "{controllerCellId,1,0}", "位于敌人身后时点按 #Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "距敌人较远时点按 {controllerCellId,1,0}", "跳跃追击后 #Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,1,0}+{controllerCellId,2,0} 抓取敌人 → {controllerCellId,4,0} 扔出" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small 后点按 #Icon_S_BattleSkill_Icon_Jump_Small", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "位于敌人身后时点按 #Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "距敌人较远时点按 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "跳跃追击后 #Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_Ultimate_Small 抓取敌人 → #Icon_S_BattleSkill_Icon_NormalAttack_Small 扔出" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "" ], "ComboDesc": [ "轻击连段,至多五段。最后一击会击退敌人", "轻击命中后,翻越至敌人身后", "重击,击退敌人", "击退敌人,被其撞到的敌人会#L(15)#IHud倒地#z#L", "同时击退前方与后方的敌人", "多段连击", "强力一击", "跳跃追击", "跳跃追击后,直接派生多段连击与强力一击", "抓取敌人,将其向指定方向掷出,被撞到的敌人会#L(15)#IHud倒地#z#L" ], "__IDX__Name": 82457, "__RAW__Name": "", "__IDX__PassportDes": 4294967295, "__RAW__PassportDes": "隔山打……什么都行?", "__IDX__SourceDesc": 4294967295, "__RAW__SourceDesc": "通过【什么,武功?】任务解锁", "__IDX__SimpleDesc": 4294967295, "__RAW__SimpleDesc": "从禅院头陀处习得的武学,刚猛浑厚,势大力沉。多数招式能使敌人失衡。", "__IDX__DetailDesc": 4294967295, "__RAW__DetailDesc": "从禅院头陀处习得的武学,刚猛浑厚,势大力沉。多数招式能使敌人失衡。\n\n被罗汉拳击退的敌人,会远远飞出,撞击其他敌人。被撞到的敌人会受到伤害,且被击退或陷入#L(15)#IHud倒地#z#L状态。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1} 后点按 {refer,FightSkillCombatInputMapping,PCInput,8,1}", "{refer,FightSkillCombatInputMapping,PCInput,2,1}", "位于敌人身后时点按 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "距敌人较远时点按 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "跳跃追击后 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,3,1} 抓取敌人 → {refer,FightSkillCombatInputMapping,PCInput,1,1} 扔出" ], "__IDX__ComboInputController": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputController": [ "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1} 后点按 {refer,FightSkillCombatInputMapping,ControllerInput,8,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "位于敌人身后时点按 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "距敌人较远时点按 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "跳跃追击后 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,3,1} 抓取敌人 → {refer,FightSkillCombatInputMapping,ControllerInput,1,1} 扔出" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1} 后点按 {refer,FightSkillCombatInputMapping,MobileInput,8,1}", "{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "位于敌人身后时点按 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "距敌人较远时点按 {refer,FightSkillCombatInputMapping,MobileInput,2,1}", "跳跃追击后 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,3,1} 抓取敌人 → {refer,FightSkillCombatInputMapping,MobileInput,1,1} 扔出" ], 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"{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,130,1}", "{guide,pckey,130,1}{guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "位于空中时 {guide,pckey,129,1}", "位于敌人身后时点按 {guide,pckey,10,1}", "长按 {guide,pckey,129,1}", "钳制敌人后,按住 {guide,pckey,129,1} 时 {guide,pckey,12,1}/{guide,pckey,14,1}", "钳制敌人后,松开 {guide,pckey,129,1} 时 {guide,pckey,12,1}/{guide,pckey,11,1}/{guide,pckey,14,1}", "{guide,pckey,131,1}" ], "ComboInputController": [ "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,4,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}", "{controllerCellId,1,0}{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "位于空中时 {controllerCellId,4,0}", "位于敌人身后时点按 {controllerCellId,5,0}", "长按 {controllerCellId,4,0}", "钳制敌人后,按住 {controllerCellId,4,0} 时 {controllerCellId,30,5}/{controllerCellId,30,8}", "钳制敌人后,松开 {controllerCellId,4,0} 时 {controllerCellId,30,5}/{controllerCellId,31,5}/{controllerCellId,30,8}", "{controllerCellId,1,0}+{controllerCellId,2,0}" ], "ComboInputMobile": [ 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"specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108035, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false } ] }, { "Id": 39000701, "Name": "Heavy Blunt Style", "FightSkillType": 39020301, "Quality": 3, "IconId": 28009230, "SkillNameImage": 0, "SkillEngImageId": 0, "SkillNameEndingImage": 0, "Video": 24105040, "SpiritId": [], "IsLocked": false, "IsShowInArmony": true, "PassportType": 0, "CommonSkill": 51939651, "PressinCommonSkill": 51939682, "HeavyCommonSkill": 51939654, "ControlPowerSkill": 0, "DodgeSkill": 51939681, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 0, "GousuoSkill": 0, "JumpSkill": 0, "JumpAttackSkill": 0, "ActiveSkill": 51939100, "UpActiveSkill": 0, "LongPressActiveSkill": 51939664, "LongPressQSkill": 0, "UniqueSkill": 51939673, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51939651, "PressinSkilltype": [], "SkillJumpGraphId": 39000701, "FightSkillGenericId": 0, "ActionType": 810, "ActionTypeSubType": 0, "FightResHUD": 0, "GuideId": "", "PassportDes": "来自街头的野路子。", "PassportIcon": 0, "PassportIconlocked": 0, "PassportIconInner": 0, "SourceDesc": "", "StartVersion": "V1.1.0", "EndVersion": "", "TagList": [ 0, 1, 2 ], "IsUseHurtSwing": false, "SimpleDesc": "最基础的单手钝器格斗流派,源自街头。路子野,勉强够用。", "DetailDesc": "最基础的单手钝器格斗流派,源自街头。路子野,勉强够用。\n\n使用重击后会摆好架势,此时快速连按 {guide,pckey,130,1} 可释放连打。在轻击连段中可派生突进连打,击退路径上的所有敌人。", "TagId": [ 17, 2 ], "ComboInputPC": [ "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,129,1}", "{guide,pckey,130,1} → 快速连按 #Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,130,1}", "任意轻击连段中 {guide,pckey,130,1} →快速连按 #Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,130,1}", "{guide,pckey,131,1}" ], "ComboInputController": [ "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,4,0}", "{controllerCellId,1,0} → 快速连按 #Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}", "任意轻击连段中 {controllerCellId,1,0} →快速连按 #Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}", "{controllerCellId,1,0}+{controllerCellId,2,0}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small → 快速连按 #Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "任意轻击连段中 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small →快速连按 #Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_Ultimate_Small" ], "UnlockConditionDesc": [ "", "", "", "" ], "ComboDesc": [ "轻击连段,至多四段。", "释放重击后会摆好架式,此时连按重击会释放连打", "派生突进连打,击退路径上的所有敌人", "终结技。利用武器钳制敌人环绕一周,造成范围伤害,然后#L(29)#IHud击飞#z#L该敌人" ], "__IDX__Name": 82463, "__RAW__Name": "", "__IDX__PassportDes": 4294967295, "__RAW__PassportDes": "来自街头的野路子。", "__IDX__SourceDesc": 0, "__RAW__SourceDesc": "", "__IDX__SimpleDesc": 4294967295, "__RAW__SimpleDesc": "最基础的单手钝器格斗流派,源自街头。路子野,勉强够用。", "__IDX__DetailDesc": 4294967295, "__RAW__DetailDesc": "最基础的单手钝器格斗流派,源自街头。路子野,勉强够用。\n\n使用重击后会摆好架势,此时快速连按 {refer,FightSkillCombatInputMapping,PCInput,2,1} 可释放连打。在轻击连段中可派生突进连打,击退路径上的所有敌人。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,2,1} → 快速连按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "任意轻击连段中 {refer,FightSkillCombatInputMapping,PCInput,2,1} →快速连按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,3,1}" ], "__IDX__ComboInputController": [ 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputController": [ "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,2,1} → 快速连按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "任意轻击连段中 {refer,FightSkillCombatInputMapping,ControllerInput,2,1} →快速连按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,3,1}" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,2,1} → 快速连按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "任意轻击连段中 {refer,FightSkillCombatInputMapping,MobileInput,2,1} →快速连按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,3,1}" ], "__IDX__UnlockConditionDesc": [ 0, 0, 0, 0 ], "__RAW__UnlockConditionDesc": [ "", "", "", "" ], "__IDX__ComboDesc": [ 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboDesc": [ "轻击连段,至多四段。", "释放重击后会摆好架式,此时连按重击会释放连打", "派生突进连打,击退路径上的所有敌人", "终结技。利用武器钳制敌人环绕一周,造成范围伤害,然后#L(29)#IHud击飞#z#L该敌人" ], "ComboTablePC": [ { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "unlockConditionDesc": "轻击 4 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 4 连击", "videoId": 24108036, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,130}", "unlockConditionDesc": "释放重击并摆好架式", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "释放重击并摆好架式", "videoId": 24108037, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "轻击连段中 {pckey,130}", "unlockConditionDesc": "向前方突进挥击敌人并摆好架式", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "轻击连段中 {pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "向前方突进挥击敌人并摆好架式", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "重击后 {pckey,130}(连按)", "unlockConditionDesc": "不断左右挥击敲打敌人", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "重击后 {pckey,130}(连按)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "不断左右挥击敲打敌人", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,131}", "unlockConditionDesc": "挥舞武器重击敌方 2 次", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,131}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "挥舞武器重击敌方 2 次", "videoId": 24108038, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableController": [ { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "unlockConditionDesc": "轻击 4 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 4 连击", "videoId": 24108036, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}", "unlockConditionDesc": "释放重击并摆好架式", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "释放重击并摆好架式", "videoId": 24108037, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "轻击连段中 {controllerCellId,1,0}", "unlockConditionDesc": "向前方突进挥击敌人并摆好架式", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "轻击连段中 {controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "向前方突进挥击敌人并摆好架式", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "重击后 {controllerCellId,1,0}(连按)", "unlockConditionDesc": "不断左右挥击敲打敌人", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "重击后 {controllerCellId,1,0}(连按)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "不断左右挥击敲打敌人", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}+{controllerCellId,2,0}", "unlockConditionDesc": "挥舞武器重击敌方 2 次", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}+{controllerCellId,2,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "挥舞武器重击敌方 2 次", "videoId": 24108038, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableMobile": [ { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}", "unlockConditionDesc": "轻击 4 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 4 连击", "videoId": 24108036, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000889}", "unlockConditionDesc": "释放重击并摆好架式", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "释放重击并摆好架式", "videoId": 24108037, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "轻击连段中 {guide,iconId,28000889}", "unlockConditionDesc": "向前方突进挥击敌人并摆好架式", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "轻击连段中 {guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "向前方突进挥击敌人并摆好架式", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "重击后 {guide,iconId,28000889}(连按)", "unlockConditionDesc": "不断左右挥击敲打敌人", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "重击后 {guide,iconId,28000889}(连按)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "不断左右挥击敲打敌人", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000888}", "unlockConditionDesc": "挥舞武器重击敌方 2 次", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000888}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "挥舞武器重击敌方 2 次", "videoId": 24108038, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboConfig": [ { "videoId": 24108036, "unlockCondition": "", "specialComboTag": "1", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "0", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "0", "isRecommendCombo": false }, { "videoId": 24108038, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false } ] }, { "Id": 39000702, "Name": "Polearm Sweep Style", "FightSkillType": 39020302, "Quality": 3, "IconId": 28009226, "SkillNameImage": 0, "SkillEngImageId": 0, "SkillNameEndingImage": 0, "Video": 24105040, "SpiritId": [], "IsLocked": false, "IsShowInArmony": true, "PassportType": 0, "CommonSkill": 51942802, "PressinCommonSkill": 51942832, "HeavyCommonSkill": 51942806, "ControlPowerSkill": 0, "DodgeSkill": 51942830, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 0, "GousuoSkill": 0, "JumpSkill": 0, "JumpAttackSkill": 0, "ActiveSkill": 0, "UpActiveSkill": 51942823, "LongPressActiveSkill": 51942818, "LongPressQSkill": 0, "UniqueSkill": 51942824, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51942802, "PressinSkilltype": [], "SkillJumpGraphId": 39000702, "FightSkillGenericId": 0, "ActionType": 871, "ActionTypeSubType": 0, "FightResHUD": 0, "GuideId": "", "PassportDes": "来自街头的野路子。", "PassportIcon": 0, "PassportIconlocked": 0, "PassportIconInner": 0, "SourceDesc": "", "StartVersion": "V1.1.0", "EndVersion": "", "TagList": [ 0, 1, 2 ], "IsUseHurtSwing": false, "SimpleDesc": "最基础的长械格斗流派,源自街头。擅长同时应对多个敌人。", "DetailDesc": "最基础的长械格斗流派,源自街头。\n\n多数攻击为大范围的横扫,擅长同时对付多个敌人。", "TagId": [ 3, 10 ], "ComboInputPC": [ "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}", "{guide,pckey,129,1}{guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "{guide,pckey,130,1}{guide,pckey,130,1}", "格挡反击后 {guide,pckey,130,1}{guide,pckey,130,1}", "{guide,pckey,131,1}" ], "ComboInputController": [ "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "{controllerCellId,4,0}{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,1,0}{controllerCellId,1,0}", "格挡反击后 {controllerCellId,1,0}{controllerCellId,1,0}", "{controllerCellId,1,0}+{controllerCellId,2,0}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "格挡反击后 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_Ultimate_Small" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "" ], "ComboDesc": [ "轻击连段,至多四段", "多段攻击", "横扫,造成范围伤害", "多段攻击后横扫,造成范围伤害,#L(29)#IHud击飞#z#L敌人", "重击连段,至多两段,第二段可造成范围伤害", "格挡反击后,快速衔接砸地攻击,造成范围伤害", "终结技。大范围连续横扫,造成范围伤害" ], "__IDX__Name": 82469, "__RAW__Name": "", "__IDX__PassportDes": 4294967295, "__RAW__PassportDes": "来自街头的野路子。", "__IDX__SourceDesc": 0, "__RAW__SourceDesc": "", "__IDX__SimpleDesc": 4294967295, "__RAW__SimpleDesc": "最基础的长械格斗流派,源自街头。擅长同时应对多个敌人。", "__IDX__DetailDesc": 4294967295, "__RAW__DetailDesc": "最基础的长械格斗流派,源自街头。\n\n多数攻击为大范围的横扫,擅长同时对付多个敌人。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "格挡反击后 {refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,3,1}" ], "__IDX__ComboInputController": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputController": [ "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "格挡反击后 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,3,1}" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "格挡反击后 {refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,3,1}" ], "__IDX__UnlockConditionDesc": [ 0, 0, 0, 0, 0, 0, 0 ], "__RAW__UnlockConditionDesc": [ "", "", "", "", "", "", "" ], "__IDX__ComboDesc": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboDesc": [ "轻击连段,至多四段", "多段攻击", "横扫,造成范围伤害", "多段攻击后横扫,造成范围伤害,#L(29)#IHud击飞#z#L敌人", "重击连段,至多两段,第二段可造成范围伤害", "格挡反击后,快速衔接砸地攻击,造成范围伤害", "终结技。大范围连续横扫,造成范围伤害" ], "ComboTablePC": [ { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "unlockConditionDesc": "轻击 4 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 4 连击", "videoId": 24108039, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,130}", "unlockConditionDesc": "敲击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "敲击", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,130}", "unlockConditionDesc": "横扫", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "横扫", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,130}{pckey,130}", "unlockConditionDesc": "击飞横扫", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,130}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "击飞横扫", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,130}{pckey,130}", "unlockConditionDesc": "重击 2 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,130}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击 2 连击", "videoId": 24108040, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "格挡反击后 {pckey,130}{pckey,130}", "unlockConditionDesc": "格挡反击后衔接重击砸地", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "格挡反击后 {pckey,130}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "格挡反击后衔接重击砸地", "videoId": 24108041, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,131}", "unlockConditionDesc": "大范围连续横扫", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,131}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "大范围连续横扫", "videoId": 24108042, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableController": [ { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "unlockConditionDesc": "轻击 4 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 4 连击", "videoId": 24108039, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,1,0}", "unlockConditionDesc": "敲击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "敲击", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}", "unlockConditionDesc": "横扫", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "横扫", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}{controllerCellId,1,0}", "unlockConditionDesc": "击飞横扫", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "击飞横扫", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}{controllerCellId,1,0}", "unlockConditionDesc": "重击 2 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击 2 连击", "videoId": 24108040, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "格挡反击后 {controllerCellId,1,0}{controllerCellId,1,0}", "unlockConditionDesc": "格挡反击后衔接重击砸地", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "格挡反击后 {controllerCellId,1,0}{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "格挡反击后衔接重击砸地", "videoId": 24108041, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}+{controllerCellId,2,0}", "unlockConditionDesc": "大范围连续横扫", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}+{controllerCellId,2,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "大范围连续横扫", "videoId": 24108042, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableMobile": [ { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}", "unlockConditionDesc": "轻击 4 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 4 连击", "videoId": 24108039, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28000889}", "unlockConditionDesc": "敲击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "敲击", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28000889}", "unlockConditionDesc": "横扫", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "横扫", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28000889}{guide,iconId,28000889}", "unlockConditionDesc": "击飞横扫", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28000889}{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "击飞横扫", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000889}{guide,iconId,28000889}", "unlockConditionDesc": "重击 2 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000889}{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击 2 连击", "videoId": 24108040, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "格挡反击后 {guide,iconId,28000889}{guide,iconId,28000889}", "unlockConditionDesc": "格挡反击后衔接重击砸地", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "格挡反击后 {guide,iconId,28000889}{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "格挡反击后衔接重击砸地", "videoId": 24108041, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000888}", "unlockConditionDesc": "大范围连续横扫", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000888}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "大范围连续横扫", "videoId": 24108042, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboConfig": [ { "videoId": 24108039, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "1", "isRecommendCombo": false }, { "videoId": 24108040, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108041, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108042, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false } ] }, { "Id": 39000703, "Name": "Heavy Charge Style", "FightSkillType": 39020303, "Quality": 3, "IconId": 28009237, "SkillNameImage": 0, "SkillEngImageId": 0, "SkillNameEndingImage": 0, "Video": 24105040, "SpiritId": [], "IsLocked": false, "IsShowInArmony": true, "PassportType": 0, "CommonSkill": 51939400, "PressinCommonSkill": 0, "HeavyCommonSkill": 51939412, "ControlPowerSkill": 0, "DodgeSkill": 51943604, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 0, "GousuoSkill": 0, "JumpSkill": 0, "JumpAttackSkill": 0, "ActiveSkill": 0, "UpActiveSkill": 51939428, "LongPressActiveSkill": 51939425, "LongPressQSkill": 0, "UniqueSkill": 51939429, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51939400, "PressinSkilltype": [ 0 ], "SkillJumpGraphId": 39000703, "FightSkillGenericId": 703, "ActionType": 872, "ActionTypeSubType": 0, "FightResHUD": 0, "GuideId": "", "PassportDes": "来自街头的野路子。", "PassportIcon": 0, "PassportIconlocked": 0, "PassportIconInner": 0, "SourceDesc": "", "StartVersion": "V1.1.0", "EndVersion": "", "TagList": [ 0, 1, 2 ], "IsUseHurtSwing": false, "SimpleDesc": "最基础的双手重武器格斗流派,势大力沉,对持盾的敌人尤其有效。", "DetailDesc": "最基础的双手重武器格斗流派,源自街头,势大力沉,单次击打能对敌人积攒大量架势条,且能有效应对持盾敌人。\n\n长按 {guide,pckey,129,1} 以进行蓄力,蓄力共三个阶段,根据蓄力段数松开 {guide,pckey,129,1} 以释放出强度递增的【#L(30)#IB砸地攻击#z#L】。", "TagId": [ 17 ], "ComboInputPC": [ "{guide,pckey,129,1}{guide,pckey,129,1}", "长按 {guide,pckey,129,1} → 松开 {guide,pckey,129,1}", "{guide,pckey,130,1} → 长按 {guide,pckey,129,1}", "【砸地攻击】后 {guide,pckey,130,1}", "{guide,pckey,131,1}", "按住 {guide,pckey,133,1} 时 {guide,pckey,129,1}→ 长按 {guide,pckey,129,1}", "按住 {guide,pckey,133,1} 时 {guide,pckey,130,1}", "按住 {guide,pckey,133,1} 时,看准时机 {guide,pckey,130,1}" ], "ComboInputController": [ "{controllerCellId,4,0}{controllerCellId,4,0}", "长按 {controllerCellId,4,0} → 松开 {controllerCellId,4,0}", "{controllerCellId,1,0} → 长按 {controllerCellId,4,0}", "【砸地攻击】后 {controllerCellId,1,0}", "{controllerCellId,1,0}+{controllerCellId,2,0}", "按住 {controllerCellId,5,0} 时 {controllerCellId,4,0}→ 长按 {controllerCellId,4,0}", "按住 {controllerCellId,5,0} 时 {controllerCellId,1,0}", "按住 {controllerCellId,5,0} 时,看准时机 {controllerCellId,1,0}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "长按 #Icon_S_BattleSkill_Icon_NormalAttack_Small → 松开 #Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small → 长按 #Icon_S_BattleSkill_Icon_NormalAttack_Small", "【砸地攻击】后 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_Ultimate_Small", "按住 #Icon_S_BattleSkill_Icon_Block_Small 时 #Icon_S_BattleSkill_Icon_NormalAttack_Small→ 长按 #Icon_S_BattleSkill_Icon_NormalAttack_Small", "按住 #Icon_S_BattleSkill_Icon_Block_Small 时 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "按住 #Icon_S_BattleSkill_Icon_Block_Small 时,看准时机 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "", "" ], "ComboDesc": [ "轻击连段,至多两段", "蓄力攻击。蓄力共三个阶段,松开按键后会根据蓄力阶段,使出强度不同的【#L(30)#IB砸地攻击#z#L】", "踏地震退敌人,并立刻获得一段蓄力。之后可继续进行蓄力", "【#L(30)#IB砸地攻击#z#L】后借势横扫,造成范围伤害", "终结技。连续旋转抡击,最后一击为【#L(30)#IB砸地攻击#z#L】", "格挡时进行肩撞,并立刻获得一段蓄力。若触发完美格挡,则肩撞不会消耗精力值", "格挡时进行上撩挥击。若触发精准格挡,则上撩挥击不消耗精力值。", "敌人蓝光/白光攻击时看准时机进行上撩挥击,则会触发强力反击,且获得一层【#L(55)#IB强蓄#z#L】" ], "__IDX__Name": 82475, "__RAW__Name": "", "__IDX__PassportDes": 4294967295, "__RAW__PassportDes": "来自街头的野路子。", "__IDX__SourceDesc": 0, "__RAW__SourceDesc": "", "__IDX__SimpleDesc": 4294967295, "__RAW__SimpleDesc": "最基础的双手重武器格斗流派,势大力沉,对持盾的敌人尤其有效。", "__IDX__DetailDesc": 4294967295, "__RAW__DetailDesc": "最基础的双手重武器格斗流派,源自街头,势大力沉,单次击打能对敌人积攒大量架势条,且能有效应对持盾敌人。\n\n长按 {refer,FightSkillCombatInputMapping,PCInput,1,1} 以进行蓄力,蓄力共三个阶段,根据蓄力段数松开 {refer,FightSkillCombatInputMapping,PCInput,1,1} 以释放出强度递增的【#L(30)#IB砸地攻击#z#L】。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "长按 {refer,FightSkillCombatInputMapping,PCInput,1,1} → 松开 {refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,2,1} → 长按 {refer,FightSkillCombatInputMapping,PCInput,1,1}", "【砸地攻击】后 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,3,1}", "按住 {refer,FightSkillCombatInputMapping,PCInput,9,1} 时 {refer,FightSkillCombatInputMapping,PCInput,1,1}→ 长按 {refer,FightSkillCombatInputMapping,PCInput,1,1}", "按住 {refer,FightSkillCombatInputMapping,PCInput,9,1} 时 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "按住 {refer,FightSkillCombatInputMapping,PCInput,9,1} 时,看准时机 {refer,FightSkillCombatInputMapping,PCInput,2,1}" ], "__IDX__ComboInputController": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputController": [ "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "长按 {refer,FightSkillCombatInputMapping,ControllerInput,1,1} → 松开 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,2,1} → 长按 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "【砸地攻击】后 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,3,1}", "按住 {refer,FightSkillCombatInputMapping,ControllerInput,9,1} 时 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}→ 长按 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "按住 {refer,FightSkillCombatInputMapping,ControllerInput,9,1} 时 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "按住 {refer,FightSkillCombatInputMapping,ControllerInput,9,1} 时,看准时机 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "长按 {refer,FightSkillCombatInputMapping,MobileInput,1,1} → 松开 {refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,2,1} → 长按 {refer,FightSkillCombatInputMapping,MobileInput,1,1}", "【砸地攻击】后 {refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,3,1}", "按住 {refer,FightSkillCombatInputMapping,MobileInput,9,1} 时 {refer,FightSkillCombatInputMapping,MobileInput,1,1}→ 长按 {refer,FightSkillCombatInputMapping,MobileInput,1,1}", "按住 {refer,FightSkillCombatInputMapping,MobileInput,9,1} 时 {refer,FightSkillCombatInputMapping,MobileInput,2,1}", "按住 {refer,FightSkillCombatInputMapping,MobileInput,9,1} 时,看准时机 {refer,FightSkillCombatInputMapping,MobileInput,2,1}" ], "__IDX__UnlockConditionDesc": [ 0, 0, 0, 0, 0, 0, 0, 0 ], "__RAW__UnlockConditionDesc": [ "", "", "", "", "", "", "", "" ], "__IDX__ComboDesc": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboDesc": [ "轻击连段,至多两段", "蓄力攻击。蓄力共三个阶段,松开按键后会根据蓄力阶段,使出强度不同的【#L(30)#IB砸地攻击#z#L】", "踏地震退敌人,并立刻获得一段蓄力。之后可继续进行蓄力", "【#L(30)#IB砸地攻击#z#L】后借势横扫,造成范围伤害", "终结技。连续旋转抡击,最后一击为【#L(30)#IB砸地攻击#z#L】", "格挡时进行肩撞,并立刻获得一段蓄力。若触发完美格挡,则肩撞不会消耗精力值", "格挡时进行上撩挥击。若触发精准格挡,则上撩挥击不消耗精力值。", "敌人蓝光/白光攻击时看准时机进行上撩挥击,则会触发强力反击,且获得一层【#L(55)#IB强蓄#z#L】" ], "ComboTablePC": [ { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}", "unlockConditionDesc": "轻击 2 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 2 连击", "videoId": 24108043, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}(长按蓄力) → {pckey,129}(松开)", "unlockConditionDesc": "蓄力攻击,最高可蓄力三层", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}(长按蓄力) → {pckey,129}(松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "蓄力攻击,最高可蓄力三层", "videoId": 24108044, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,130}(获得一层蓄力)→ {pckey,129}(长按)", "unlockConditionDesc": "立刻获得一层蓄力,并可直接派生蓄力攻击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,130}(获得一层蓄力)→ {pckey,129}(长按)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "立刻获得一层蓄力,并可直接派生蓄力攻击", "videoId": 24108045, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,131}", "unlockConditionDesc": "大风车,连续转圈抡击,跳砸终结", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,131}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "大风车,连续转圈抡击,跳砸终结", "videoId": 24108046, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableController": [ { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}", "unlockConditionDesc": "轻击 2 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 2 连击", "videoId": 24108043, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}(长按蓄力) → {controllerCellId,4,0}(松开)", "unlockConditionDesc": "蓄力攻击,最高可蓄力三层", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}(长按蓄力) → {controllerCellId,4,0}(松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "蓄力攻击,最高可蓄力三层", "videoId": 24108044, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}(获得一层蓄力)→ {controllerCellId,4,0}(长按)", "unlockConditionDesc": "立刻获得一层蓄力,并可直接派生蓄力攻击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}(获得一层蓄力)→ {controllerCellId,4,0}(长按)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "立刻获得一层蓄力,并可直接派生蓄力攻击", "videoId": 24108045, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}+{controllerCellId,2,0}", "unlockConditionDesc": "大风车,连续转圈抡击,跳砸终结", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}+{controllerCellId,2,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "大风车,连续转圈抡击,跳砸终结", "videoId": 24108046, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableMobile": [ { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}", "unlockConditionDesc": "轻击 2 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 2 连击", "videoId": 24108043, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195}(长按蓄力) → {guide,iconId,28004195}(松开)", "unlockConditionDesc": "蓄力攻击,最高可蓄力三层", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}(长按蓄力) → {guide,iconId,28004195}(松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "蓄力攻击,最高可蓄力三层", "videoId": 24108044, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000889}(获得一层蓄力)→ {guide,iconId,28004195}(长按)", "unlockConditionDesc": "立刻获得一层蓄力,并可直接派生蓄力攻击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000889}(获得一层蓄力)→ {guide,iconId,28004195}(长按)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "立刻获得一层蓄力,并可直接派生蓄力攻击", "videoId": 24108045, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000888}", "unlockConditionDesc": "大风车,连续转圈抡击,跳砸终结", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000888}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "大风车,连续转圈抡击,跳砸终结", "videoId": 24108046, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboConfig": [ { "videoId": 24108043, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108044, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108045, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108046, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false } ] }, { "Id": 39000704, "Name": "幽灵节拍", "FightSkillType": 39020304, "Quality": 5, "IconId": 28009229, "SkillNameImage": 0, "SkillEngImageId": 0, "SkillNameEndingImage": 0, "Video": 24105040, "SpiritId": [], "IsLocked": true, "IsShowInArmony": true, "PassportType": 2, "CommonSkill": 51942702, "PressinCommonSkill": 51942740, "HeavyCommonSkill": 51942707, "ControlPowerSkill": 0, "DodgeSkill": 51942720, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 51942756, "GousuoSkill": 0, "JumpSkill": 51942730, "JumpAttackSkill": 0, "ActiveSkill": 0, "UpActiveSkill": 51942731, "LongPressActiveSkill": 51942719, "LongPressQSkill": 0, "UniqueSkill": 51942732, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51942757, "PressinSkilltype": [], "SkillJumpGraphId": 39000704, "FightSkillGenericId": 0, "ActionType": 840, "ActionTypeSubType": 0, "FightResHUD": 0, "GuideId": "", "PassportDes": "跟上节奏!", "PassportIcon": 28004939, "PassportIconlocked": 28004938, "PassportIconInner": 28004937, "SourceDesc": "通过洛芙认可度奖励解锁", "StartVersion": "V1.1.0", "EndVersion": "", "TagList": [ 0, 1, 2 ], "IsUseHurtSwing": true, "SimpleDesc": "从洛芙处习得的短武格斗流派。擅长从敌人背后发起攻击。", "DetailDesc": "从洛芙处习得的短武格斗流派。迅如强风,疾如鬼魅。擅长从敌人背后发起攻击。\n\n极限闪避后发动反击,可以绕至敌人身后。在敌人身后发起的重击和终结技会被强化,产生特殊效果。", "TagId": [ 19, 8, 21 ], "ComboInputPC": [ "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,129,1}", "{guide,pckey,130,1}{guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,130,1}", "{guide,pckey,131,1}", "闪避后 {guide,pckey,129,1}", "极限闪避后 #Icon_S_BattleSkill_Icon_Special_Qiao{guide,pckey,129,1}", "位于敌人身后时点按 #Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,130,1}", "位于敌人身后时点按 {guide,pckey,131,1}" ], "ComboInputController": [ "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,4,0}", "{controllerCellId,1,0}{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}", "{controllerCellId,1,0}+{controllerCellId,2,0}", "闪避后 {controllerCellId,4,0}", "极限闪避后 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,4,0}", "位于敌人身后时点按 #Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}", "位于敌人身后时点按 {controllerCellId,1,0}+{controllerCellId,2,0}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_Ultimate_Small", "闪避后 #Icon_S_BattleSkill_Icon_NormalAttack_Small", "极限闪避后 #Icon_S_BattleSkill_Icon_Special_Qiao#Icon_S_BattleSkill_Icon_NormalAttack_Small", "位于敌人身后时点按 #Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "位于敌人身后时点按 #Icon_S_BattleSkill_Icon_Ultimate_Small" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "" ], "ComboDesc": [ "轻击连段,至多五段", "重击连段,至多三段,对敌人施加#L(14)#IHud创口#z#L", "终结技", "特殊闪避反击,对敌人施加#L(14)#IHud创口#z#L", "极限闪避后的反击若命中,则会绕至敌人身后。对敌人施加#L(14)#IHud创口#z#L", "强化重击,对敌人施加多层#L(14)#IHud创口#z#L", "强化终结技" ], "__IDX__Name": 82481, "__RAW__Name": "", "__IDX__PassportDes": 4294967295, "__RAW__PassportDes": "跟上节奏!", "__IDX__SourceDesc": 4294967295, "__RAW__SourceDesc": "通过洛芙认可度奖励解锁", "__IDX__SimpleDesc": 4294967295, "__RAW__SimpleDesc": "从洛芙处习得的短武格斗流派。擅长从敌人背后发起攻击。", "__IDX__DetailDesc": 4294967295, "__RAW__DetailDesc": "从洛芙处习得的短武格斗流派。迅如强风,疾如鬼魅。擅长从敌人背后发起攻击。\n\n极限闪避后发动反击,可以绕至敌人身后。在敌人身后发起的重击和终结技会被强化,产生特殊效果。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,3,1}", "闪避后 {refer,FightSkillCombatInputMapping,PCInput,1,1}", "极限闪避后 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "位于敌人身后时点按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "位于敌人身后时点按 {refer,FightSkillCombatInputMapping,PCInput,3,1}" ], "__IDX__ComboInputController": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputController": [ "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,3,1}", "闪避后 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "极限闪避后 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "位于敌人身后时点按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "位于敌人身后时点按 {refer,FightSkillCombatInputMapping,ControllerInput,3,1}" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,3,1}", "闪避后 {refer,FightSkillCombatInputMapping,MobileInput,1,1}", "极限闪避后 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "位于敌人身后时点按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "位于敌人身后时点按 {refer,FightSkillCombatInputMapping,MobileInput,3,1}" ], "__IDX__UnlockConditionDesc": [ 0, 0, 0, 0, 0, 0, 0 ], "__RAW__UnlockConditionDesc": [ "", "", "", "", "", "", "" ], "__IDX__ComboDesc": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboDesc": [ "轻击连段,至多五段", "重击连段,至多三段,对敌人施加#L(14)#IHud创口#z#L", "终结技", "特殊闪避反击,对敌人施加#L(14)#IHud创口#z#L", "极限闪避后的反击若命中,则会绕至敌人身后。对敌人施加#L(14)#IHud创口#z#L", "强化重击,对敌人施加多层#L(14)#IHud创口#z#L", "强化终结技" ], "ComboTablePC": [ { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "unlockConditionDesc": "轻击 5 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,129}", 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"__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "闪避后 {pckey,129}", "unlockConditionDesc": "特殊闪避刺击,速度非常快,令敌人流血", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "闪避后 {pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "特殊闪避刺击,速度非常快,令敌人流血", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "极限闪避后 {pckey,129}", "unlockConditionDesc": "近身刺击,如敌人进入硬直,则自动绕到敌人背后", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "极限闪避后 {pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "近身刺击,如敌人进入硬直,则自动绕到敌人背后", "videoId": 24108048, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "在敌人身后时 {pckey,130}", "unlockConditionDesc": 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"__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "在敌人身后时 {guide,iconId,28000888}", "unlockConditionDesc": "背身三连重砍", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "在敌人身后时 {guide,iconId,28000888}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "背身三连重砍", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboConfig": [ { "videoId": 24108047, "unlockCondition": "", "specialComboTag": "0", "isRecommendCombo": false }, { "videoId": 24108049, "unlockCondition": "", "specialComboTag": "0", "isRecommendCombo": false }, { "videoId": 24108051, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108048, "unlockCondition": "", "specialComboTag": "2", "isRecommendCombo": false }, { "videoId": 24108050, "unlockCondition": "", "specialComboTag": "0", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false } ] }, { "Id": 39000705, "Name": "Bajiquan", "FightSkillType": 39020305, "Quality": 5, "IconId": 28009474, "SkillNameImage": 0, "SkillEngImageId": 0, "SkillNameEndingImage": 0, "Video": 24105040, "SpiritId": [], "IsLocked": true, "IsShowInArmony": true, "PassportType": 2, "CommonSkill": 51943701, "PressinCommonSkill": 0, "HeavyCommonSkill": 51943731, "ControlPowerSkill": 0, "DodgeSkill": 51943716, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 51943767, "GousuoSkill": 0, "JumpSkill": 51943768, "JumpAttackSkill": 0, "ActiveSkill": 51943717, "UpActiveSkill": 0, "LongPressActiveSkill": 0, "LongPressQSkill": 0, "UniqueSkill": 51943713, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51943701, "PressinSkilltype": [], "SkillJumpGraphId": 39000705, "FightSkillGenericId": 0, "ActionType": 841, "ActionTypeSubType": 0, "FightResHUD": 9, "GuideId": "", "PassportDes": "其徐如林、其疾如风……", "PassportIcon": 28004939, "PassportIconlocked": 28004938, "PassportIconInner": 28004937, "SourceDesc": "通过李扶风认可度奖励解锁", "StartVersion": "V1.1.0", "EndVersion": "", "TagList": [ 0, 1, 2 ], "IsUseHurtSwing": true, "SimpleDesc": "传自李扶风的武学。蓄如强弓、发若惊雷。擅长对单体敌人造成大量伤害。", "DetailDesc": "传自李扶风的武学。蓄如强弓、发若惊雷。擅长对单体敌人造成大量伤害。\n\n任意轻击连段中,长按 {guide,pckey,130,1} 并且在闪光时看准时机松开,可对目标使出【#L(4)#IB崩拳#z#L】。成功命中敌人时,可积累一层【#L(5)#IB气脉#z#L】。该资源至多积攒三层。每层【#L(5)#IB气脉#z#L】可使自身获得一层伤害提升效果,满层时还会减少重击的精力消耗。因敌人的攻击陷入硬直时,会失去所有【#L(5)#IB气脉#z#L】。", "TagId": [ 1, 11, 22 ], "ComboInputPC": [ "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}", "{guide,pckey,130,1}{guide,pckey,130,1}", "{guide,pckey,129,1} 长按 {guide,pckey,130,1} → 闪光时松开 {guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1} 长按 {guide,pckey,130,1} → 闪光时松开 {guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1} 长按 {guide,pckey,130,1} → 闪光时松开 #Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1} 长按 #Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1} → 闪光时松开 #Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "长按 {guide,pckey,130,1} → 闪光时松开 #Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "对倒地的敌人,长按 #Icon_S_BattleSkill_Icon_Special_Qiao{guide,pckey,130,1}→闪光时松开 #Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "对靠墙的敌人,长按 {guide,pckey,130,1}", "{guide,pckey,131,1}" ], "ComboInputController": [ "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "{controllerCellId,1,0}{controllerCellId,1,0}", "{controllerCellId,4,0} 长按 {controllerCellId,1,0} → 闪光时松开 {controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0} 长按 {controllerCellId,1,0} → 闪光时松开 {controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0} 长按 {controllerCellId,1,0} → 闪光时松开 #Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0} 长按 #Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0} → 闪光时松开 #Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "长按 {controllerCellId,1,0} → 闪光时松开 #Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "对倒地的敌人,长按 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,1,0}→闪光时松开 #Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "对靠墙的敌人,长按 {controllerCellId,1,0}", "{controllerCellId,1,0}+{controllerCellId,2,0}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small 长按 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small → 闪光时松开 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small 长按 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small → 闪光时松开 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small 长按 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small → 闪光时松开 #Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small 长按 #Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small → 闪光时松开 #Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "长按 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small → 闪光时松开 #Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "对倒地的敌人,长按 #Icon_S_BattleSkill_Icon_Special_Qiao#Icon_S_BattleSkill_Icon_MeleeHeavy_Small→闪光时松开 #Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "对靠墙的敌人,长按 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_Ultimate_Small" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "" ], "ComboDesc": [ "轻击连段,至多四段", "重击连段,至多两段", "攻击后冲拳,使敌人#L(15)#IHud倒地#z#L", "多段攻击后冲拳,击退敌人", "多段攻击后肘击,击退敌人", "多段攻击后冲拳,造成范围伤害,并击退被命中的敌人", "崩拳连段,招式期间有#L(10)#IHud霸体#z#L效果", "踢击连段,期间获得#L(10)#IHud霸体#z#L效果", "击墙靠摔,使敌人#L(15)#IHud倒地#z#L。招式期间不会被敌人命中", "终结技。对单个敌人造成大量伤害,并使其#L(15)#IHud倒地#z#L" ], "__IDX__Name": 143720, "__RAW__Name": "", "__IDX__PassportDes": 4294967295, "__RAW__PassportDes": "其徐如林、其疾如风……", "__IDX__SourceDesc": 4294967295, "__RAW__SourceDesc": "通过李扶风认可度奖励解锁", "__IDX__SimpleDesc": 4294967295, "__RAW__SimpleDesc": "传自李扶风的武学。蓄如强弓、发若惊雷。擅长对单体敌人造成大量伤害。", "__IDX__DetailDesc": 4294967295, "__RAW__DetailDesc": "传自李扶风的武学。蓄如强弓、发若惊雷。擅长对单体敌人造成大量伤害。\n\n任意轻击连段中,长按 {refer,FightSkillCombatInputMapping,PCInput,2,1} 并且在闪光时看准时机松开,可对目标使出【#L(4)#IB崩拳#z#L】。成功命中敌人时,可积累一层【#L(5)#IB气脉#z#L】。该资源至多积攒三层。每层【#L(5)#IB气脉#z#L】可使自身获得一层伤害提升效果,满层时还会减少重击的精力消耗。因敌人的攻击陷入硬直时,会失去所有【#L(5)#IB气脉#z#L】。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1} 长按 {refer,FightSkillCombatInputMapping,PCInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1} 长按 {refer,FightSkillCombatInputMapping,PCInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1} 长按 {refer,FightSkillCombatInputMapping,PCInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1} 长按 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,PCInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "对倒地的敌人,长按 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}→闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "对靠墙的敌人,长按 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,3,1}" ], "__IDX__ComboInputController": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputController": [ "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1} 长按 {refer,FightSkillCombatInputMapping,ControllerInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1} 长按 {refer,FightSkillCombatInputMapping,ControllerInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1} 长按 {refer,FightSkillCombatInputMapping,ControllerInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1} 长按 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,ControllerInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "对倒地的敌人,长按 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}→闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "对靠墙的敌人,长按 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,3,1}" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1} 长按 {refer,FightSkillCombatInputMapping,MobileInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1} 长按 {refer,FightSkillCombatInputMapping,MobileInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1} 长按 {refer,FightSkillCombatInputMapping,MobileInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1} 长按 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,MobileInput,2,1} → 闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "对倒地的敌人,长按 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}→闪光时松开 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "对靠墙的敌人,长按 {refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,3,1}" ], "__IDX__UnlockConditionDesc": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "__RAW__UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "" ], "__IDX__ComboDesc": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboDesc": [ "轻击连段,至多四段", "重击连段,至多两段", "攻击后冲拳,使敌人#L(15)#IHud倒地#z#L", "多段攻击后冲拳,击退敌人", "多段攻击后肘击,击退敌人", "多段攻击后冲拳,造成范围伤害,并击退被命中的敌人", "崩拳连段,招式期间有#L(10)#IHud霸体#z#L效果", "踢击连段,期间获得#L(10)#IHud霸体#z#L效果", "击墙靠摔,使敌人#L(15)#IHud倒地#z#L。招式期间不会被敌人命中", "终结技。对单个敌人造成大量伤害,并使其#L(15)#IHud倒地#z#L" ], "ComboTablePC": [ { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "unlockConditionDesc": "轻击 4 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 4 连击", "videoId": 24108052, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,130}{pckey,130}", "unlockConditionDesc": "重击 2 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,130}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击 2 连击", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,130}(长按)→ {pckey,130} (闪光时松开)", "unlockConditionDesc": "崩拳连段,使敌人#L(15)#IHud倒地#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,130}(长按)→ {pckey,130} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "崩拳连段,使敌人#L(15)#IHud倒地#z#L", "videoId": 24108053, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,130}(长按)→ {pckey,130} (闪光时松开)", "unlockConditionDesc": "铁山靠", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,130}(长按)→ {pckey,130} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "铁山靠", "videoId": 24108054, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,130}(长按)→ {pckey,130} (闪光时松开)", "unlockConditionDesc": "顶心肘", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,130}(长按)→ {pckey,130} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "顶心肘", "videoId": 24108055, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,130}(长按)→ {pckey,130} (闪光时松开)", "unlockConditionDesc": "冲拳,攻击身前范围内敌人", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,130}(长按)→ {pckey,130} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "冲拳,攻击身前范围内敌人", "videoId": 24108056, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,130}(长按)→ {pckey,130} (闪光时松开)", "unlockConditionDesc": "崩拳连段,招式期间有#L(10)#IHud霸体#z#L效果", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,130}(长按)→ {pckey,130} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "崩拳连段,招式期间有#L(10)#IHud霸体#z#L效果", "videoId": 24108057, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "怪物倒地时 {pckey,130}(长按)→ {pckey,130} (闪光时松开)", "unlockConditionDesc": "劈腿崩拳连段,招式期间有#L(10)#IHud霸体#z#L效果", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "怪物倒地时 {pckey,130}(长按)→ {pckey,130} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "劈腿崩拳连段,招式期间有#L(10)#IHud霸体#z#L效果", "videoId": 24108058, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,130}(长按)将怪物击退到墙面", "unlockConditionDesc": "击墙靠摔,招式期间不会被敌人命中", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,130}(长按)将怪物击退到墙面", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "击墙靠摔,招式期间不会被敌人命中", "videoId": 24108059, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "满气脉时 {pckey,131}", "unlockConditionDesc": "终结技【大力推掌】", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "满气脉时 {pckey,131}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "终结技【大力推掌】", "videoId": 24108060, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableController": [ { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "unlockConditionDesc": "轻击 4 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 4 连击", "videoId": 24108052, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}{controllerCellId,1,0}", "unlockConditionDesc": "重击 2 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击 2 连击", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,1,0}(长按)→ {controllerCellId,1,0} (闪光时松开)", "unlockConditionDesc": "崩拳连段,使敌人#L(15)#IHud倒地#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,1,0}(长按)→ {controllerCellId,1,0} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "崩拳连段,使敌人#L(15)#IHud倒地#z#L", "videoId": 24108053, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}(长按)→ {controllerCellId,1,0} (闪光时松开)", "unlockConditionDesc": "铁山靠", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}(长按)→ {controllerCellId,1,0} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "铁山靠", "videoId": 24108054, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}(长按)→ {controllerCellId,1,0} (闪光时松开)", "unlockConditionDesc": "顶心肘", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}(长按)→ {controllerCellId,1,0} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "顶心肘", "videoId": 24108055, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { 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"specialComboTag": "1", "isRecommendCombo": false }, { "videoId": 24108058, "unlockCondition": "", "specialComboTag": "1,2", "isRecommendCombo": false }, { "videoId": 24108059, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108060, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false } ] }, { "Id": 39000706, "Name": "Karate", "FightSkillType": 39020305, "Quality": 4, "IconId": 28009477, "SkillNameImage": 0, "SkillEngImageId": 0, "SkillNameEndingImage": 0, "Video": 24105040, "SpiritId": [], "IsLocked": true, "IsShowInArmony": true, "PassportType": 2, "CommonSkill": 51943801, "PressinCommonSkill": 51943853, "HeavyCommonSkill": 51943815, "ControlPowerSkill": 0, "DodgeSkill": 51943841, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 0, "GousuoSkill": 0, "JumpSkill": 51943827, "JumpAttackSkill": 0, "ActiveSkill": 51943828, "UpActiveSkill": 0, "LongPressActiveSkill": 0, "LongPressQSkill": 0, "UniqueSkill": 51943836, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51943801, "PressinSkilltype": [], "SkillJumpGraphId": 39000706, "FightSkillGenericId": 0, "ActionType": 508, "ActionTypeSubType": 0, "FightResHUD": 6, "GuideId": "", "PassportDes": "百般武艺,此乃空手之道……", "PassportIcon": 28007589, "PassportIconlocked": 28007589, "PassportIconInner": 28007588, "SourceDesc": "通过空空仙人认可度奖励解锁", "StartVersion": "V1.1.0", "EndVersion": "", "TagList": [ 0, 1, 2 ], "IsUseHurtSwing": true, "SimpleDesc": "从空空仙人处习得的武学。攻守兼备,爆发力强。", "DetailDesc": "从空空仙人处习得的武学。攻守兼备,爆发力强。\n\n在连段结尾抓准时机释放【#L(2)#IB残心#z#L】,以积攒【#L(1)#IB决意#z#L】。重击会消耗决意以获得强化,提升出招时的抗打断能力,且提高造成的伤害和架势条积攒量。\n\n【#L(2)#IB残心#z#L】释放的瞬间可以格挡敌人的攻击。释放【#L(2)#IB残心#z#L】后,按下 {guide,pckey,11,1} 或 {guide,pckey,13,1} + {guide,pckey,130,1} 可快速派生招式以延续连段。", "TagId": [ 1, 23 ], "ComboInputPC": [ "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,130,1}", 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"{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "连段结尾闪光时点按 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,5,0}", "连段结尾闪光时,抓准时机点按 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,5,0}", "残心后 {controllerCellId,31,5}+#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "残心后 {controllerCellId,31,8}+{controllerCellId,1,0}", "{controllerCellId,1,0}+{controllerCellId,2,0}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "连段结尾闪光时点按 #Icon_S_BattleSkill_Icon_Special_Qiao#Icon_S_BattleSkill_Icon_Block_Small", "连段结尾闪光时,抓准时机点按 #Icon_S_BattleSkill_Icon_Special_Qiao#Icon_S_BattleSkill_Icon_Block_Small", "残心后 #Icon_S_Icon_MoveUp_Small+#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "残心后 #Icon_S_Icon_MoveDown_Small+#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_Ultimate_Small" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "" ], "ComboDesc": [ "轻击连段,至多四段", "多段攻击后砸击地面,造成范围伤害", "多段攻击后全力正蹬,#L(29)#IHud击飞#z#L敌人", "多段攻击后飞身踢,#L(29)#IHud击飞#z#L敌人", "重击连段,至多五段。最后一击会#L(29)#IHud击飞#z#L敌人", "释放【#L(2)#IB残心#z#L】,积攒【#L(1)#IB决意#z#L】", "释放完美【#L(2)#IB残心#z#L】,大量积攒【#L(1)#IB决意#z#L】", "全力正蹬,#L(29)#IHud击飞#z#L敌人", "砸击地面,造成范围伤害", "终结技。#L(29)#IHud击飞#z#L敌人,同时积攒大量【#L(1)#IB决意#z#L】" ], "__IDX__Name": 143721, "__RAW__Name": "", "__IDX__PassportDes": 4294967295, "__RAW__PassportDes": "百般武艺,此乃空手之道……", "__IDX__SourceDesc": 4294967295, "__RAW__SourceDesc": "通过空空仙人认可度奖励解锁", "__IDX__SimpleDesc": 4294967295, "__RAW__SimpleDesc": "从空空仙人处习得的武学。攻守兼备,爆发力强。", "__IDX__DetailDesc": 4294967295, "__RAW__DetailDesc": "从空空仙人处习得的武学。攻守兼备,爆发力强。\n\n在连段结尾抓准时机释放【#L(2)#IB残心#z#L】,以积攒【#L(1)#IB决意#z#L】。重击会消耗决意以获得强化,提升出招时的抗打断能力,且提高造成的伤害和架势条积攒量。\n\n【#L(2)#IB残心#z#L】释放的瞬间可以格挡敌人的攻击。释放【#L(2)#IB残心#z#L】后,按下 {refer,FightSkillCombatInputMapping,PCInput,12,1} 或 {refer,FightSkillCombatInputMapping,PCInput,14,1} + {refer,FightSkillCombatInputMapping,PCInput,2,1} 可快速派生招式以延续连段。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "连段结尾闪光时点按 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,PCInput,9,1}", "连段结尾闪光时,抓准时机点按 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,PCInput,9,1}", "残心后 {refer,FightSkillCombatInputMapping,PCInput,12,1}+{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "残心后 {refer,FightSkillCombatInputMapping,PCInput,14,1}+{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,3,1}" ], "__IDX__ComboInputController": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputController": [ "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "连段结尾闪光时点按 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,ControllerInput,9,1}", "连段结尾闪光时,抓准时机点按 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,ControllerInput,9,1}", "残心后 {refer,FightSkillCombatInputMapping,ControllerInput,12,1}+{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "残心后 {refer,FightSkillCombatInputMapping,ControllerInput,14,1}+{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,3,1}" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "连段结尾闪光时点按 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,MobileInput,9,1}", "连段结尾闪光时,抓准时机点按 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,MobileInput,9,1}", "残心后 {refer,FightSkillCombatInputMapping,MobileInput,12,1}+{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "残心后 {refer,FightSkillCombatInputMapping,MobileInput,14,1}+{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,3,1}" ], "__IDX__UnlockConditionDesc": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "__RAW__UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "" ], "__IDX__ComboDesc": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboDesc": [ "轻击连段,至多四段", "多段攻击后砸击地面,造成范围伤害", "多段攻击后全力正蹬,#L(29)#IHud击飞#z#L敌人", "多段攻击后飞身踢,#L(29)#IHud击飞#z#L敌人", "重击连段,至多五段。最后一击会#L(29)#IHud击飞#z#L敌人", "释放【#L(2)#IB残心#z#L】,积攒【#L(1)#IB决意#z#L】", "释放完美【#L(2)#IB残心#z#L】,大量积攒【#L(1)#IB决意#z#L】", "全力正蹬,#L(29)#IHud击飞#z#L敌人", "砸击地面,造成范围伤害", "终结技。#L(29)#IHud击飞#z#L敌人,同时积攒大量【#L(1)#IB决意#z#L】" ], "ComboTablePC": [ { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "unlockConditionDesc": "轻击 5 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 5 连击", "videoId": 24108062, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,130}", "unlockConditionDesc": "高高抬腿砸击地面,造成范围伤害,能够积累大量内伤", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "高高抬腿砸击地面,造成范围伤害,能够积累大量内伤", "videoId": 24108063, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,130}", "unlockConditionDesc": "全力正蹬,将敌人击退并令其#L(15)#IHud倒地#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "全力正蹬,将敌人击退并令其#L(15)#IHud倒地#z#L", "videoId": 24108064, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,130}", "unlockConditionDesc": "飞身踢,能造成大量伤害", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "飞身踢,能造成大量伤害", "videoId": 24108065, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,130}{pckey,130}{pckey,130}{pckey,130}{pckey,130}", "unlockConditionDesc": "重击 5 连击,消耗#L(1)#IB决意#z#L可强化重击的韧性和伤害", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,130}{pckey,130}{pckey,130}{pckey,130}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击 5 连击,消耗#L(1)#IB决意#z#L可强化重击的韧性和伤害", "videoId": 24108066, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "连招结尾 闪光时 {pckey,133}", "unlockConditionDesc": "释放#L(2)#IB残心#z#L,积攒#L(1)#IB决意#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "连招结尾 闪光时 {pckey,133}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "释放#L(2)#IB残心#z#L,积攒#L(1)#IB决意#z#L", "videoId": 24108067, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "连招结尾 闪光时 {pckey,133}(完美时机)", "unlockConditionDesc": "释放完美#L(2)#IB残心#z#L,大量积攒#L(1)#IB决意#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "连招结尾 闪光时 {pckey,133}(完美时机)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "释放完美#L(2)#IB残心#z#L,大量积攒#L(1)#IB决意#z#L", "videoId": 24108068, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "残心后 {pckey,11}+{pckey,130}", "unlockConditionDesc": "全力正蹬,将敌人击退并令其#L(15)#IHud倒地#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "残心后 {pckey,11}+{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "全力正蹬,将敌人击退并令其#L(15)#IHud倒地#z#L", "videoId": 24108069, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "残心后 {pckey,13}+{pckey,130}", "unlockConditionDesc": "高高抬腿砸击地面,造成范围伤害", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "残心后 {pckey,13}+{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "高高抬腿砸击地面,造成范围伤害", "videoId": 24108070, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,131}", "unlockConditionDesc": "蓄力一击,释放瞬间积攒大量#L(1)#IB决意#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,131}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "蓄力一击,释放瞬间积攒大量#L(1)#IB决意#z#L", "videoId": 24108071, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableController": [ { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "unlockConditionDesc": "轻击 5 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 5 连击", "videoId": 24108062, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}", "unlockConditionDesc": "高高抬腿砸击地面,造成范围伤害,能够积累大量内伤", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "高高抬腿砸击地面,造成范围伤害,能够积累大量内伤", "videoId": 24108063, "__IDX__unlockConditionDesc": 0, 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"{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "飞身踢,能造成大量伤害", "videoId": 24108065, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}", "unlockConditionDesc": "重击 5 连击,消耗#L(1)#IB决意#z#L可强化重击的韧性和伤害", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击 5 连击,消耗#L(1)#IB决意#z#L可强化重击的韧性和伤害", "videoId": 24108066, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", 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"{controllerCellId,1,0}+{controllerCellId,2,0}", "unlockConditionDesc": "蓄力一击,释放瞬间积攒大量#L(1)#IB决意#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}+{controllerCellId,2,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "蓄力一击,释放瞬间积攒大量#L(1)#IB决意#z#L", "videoId": 24108071, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableMobile": [ { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}", "unlockConditionDesc": "轻击 5 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 5 连击", "videoId": 24108062, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28000889}", "unlockConditionDesc": "高高抬腿砸击地面,造成范围伤害,能够积累大量内伤", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "高高抬腿砸击地面,造成范围伤害,能够积累大量内伤", "videoId": 24108063, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28000889}", "unlockConditionDesc": "全力正蹬,将敌人击退并令其#L(15)#IHud倒地#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "全力正蹬,将敌人击退并令其#L(15)#IHud倒地#z#L", "videoId": 24108064, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28000889}", "unlockConditionDesc": "飞身踢,能造成大量伤害", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "飞身踢,能造成大量伤害", "videoId": 24108065, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000889}{guide,iconId,28000889}{guide,iconId,28000889}{guide,iconId,28000889}{guide,iconId,28000889}", "unlockConditionDesc": "重击 5 连击,消耗#L(1)#IB决意#z#L可强化重击的韧性和伤害", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000889}{guide,iconId,28000889}{guide,iconId,28000889}{guide,iconId,28000889}{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击 5 连击,消耗#L(1)#IB决意#z#L可强化重击的韧性和伤害", "videoId": 24108066, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "连招结尾 闪光时 {guide,iconId,28001154}", "unlockConditionDesc": "释放#L(2)#IB残心#z#L,积攒#L(1)#IB决意#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "连招结尾 闪光时 {guide,iconId,28001154}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "释放#L(2)#IB残心#z#L,积攒#L(1)#IB决意#z#L", "videoId": 24108067, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "连招结尾 闪光时 {guide,iconId,28001154}(完美时机)", "unlockConditionDesc": "释放完美#L(2)#IB残心#z#L,大量积攒#L(1)#IB决意#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "连招结尾 闪光时 {guide,iconId,28001154}(完美时机)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "释放完美#L(2)#IB残心#z#L,大量积攒#L(1)#IB决意#z#L", "videoId": 24108068, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "残心后 {guide,iconId,28007364}+{guide,iconId,28000889}", "unlockConditionDesc": "全力正蹬,将敌人击退并令其#L(15)#IHud倒地#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "残心后 {guide,iconId,28007364}+{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "全力正蹬,将敌人击退并令其#L(15)#IHud倒地#z#L", "videoId": 24108069, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "残心后 {guide,iconId,28007364}+{guide,iconId,28000889}", "unlockConditionDesc": "高高抬腿砸击地面,造成范围伤害", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "残心后 {guide,iconId,28007364}+{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "高高抬腿砸击地面,造成范围伤害", "videoId": 24108070, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000888}", "unlockConditionDesc": "蓄力一击,释放瞬间积攒大量#L(1)#IB决意#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000888}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "蓄力一击,释放瞬间积攒大量#L(1)#IB决意#z#L", "videoId": 24108071, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboConfig": [ { "videoId": 24108062, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108063, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108064, "unlockCondition": "", "specialComboTag": "1", "isRecommendCombo": false }, { "videoId": 24108065, "unlockCondition": "", "specialComboTag": "1", "isRecommendCombo": false }, { "videoId": 24108066, "unlockCondition": "", "specialComboTag": "1", "isRecommendCombo": true }, { "videoId": 24108067, "unlockCondition": "", "specialComboTag": "2", "isRecommendCombo": false }, { "videoId": 24108068, "unlockCondition": "", "specialComboTag": "2", "isRecommendCombo": true }, { "videoId": 24108069, "unlockCondition": "", "specialComboTag": "1", "isRecommendCombo": true }, { "videoId": 24108070, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": true }, { "videoId": 24108071, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false } ] }, { "Id": 39000707, "Name": "Baguazhang", "FightSkillType": 39020305, "Quality": 5, "IconId": 28009473, "SkillNameImage": 28004420, "SkillEngImageId": 28004421, "SkillNameEndingImage": 28004418, "Video": 24105040, "SpiritId": [], "IsLocked": true, "IsShowInArmony": true, "PassportType": 1, "CommonSkill": 51944501, "PressinCommonSkill": 0, "HeavyCommonSkill": 51944533, "ControlPowerSkill": 0, "DodgeSkill": 51944530, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 51944552, "GousuoSkill": 0, "JumpSkill": 51944554, "JumpAttackSkill": 0, "ActiveSkill": 0, "UpActiveSkill": 51944507, "LongPressActiveSkill": 51944523, "LongPressQSkill": 0, "UniqueSkill": 51944527, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51944553, "PressinSkilltype": [], "SkillJumpGraphId": 39000707, "FightSkillGenericId": 0, "ActionType": 515, "ActionTypeSubType": 0, "FightResHUD": 0, "GuideId": "", "PassportDes": "经本协会持证传承人 周晓 严格考核,习武者 天资聪颖,品行端正,武学根基扎实,符合传承条件。\n\n依据《重霄武术协会传手管理条例》(第四十二版)第九条之规定,传承人 周晓 已将武学“八卦掌”完整传手于 。自此, 正式习得该武学,有权自主使用。", "PassportIcon": 28004939, "PassportIconlocked": 28004938, "PassportIconInner": 28004937, "SourceDesc": "周晓", "StartVersion": "V1.1.0", "EndVersion": "", "TagList": [ 0, 1, 2 ], "IsUseHurtSwing": true, "SimpleDesc": "传自周晓的武学。步伐灵活、掌力强劲,擅长对单个敌人造成大量伤害。", "DetailDesc": "传自周晓的武学。步伐灵活、掌力强劲,擅长对单个敌人造成大量伤害。\n\n使用该武学时,攻击、精准格挡、反击均可积攒对敌人的【#L(41)#IB洞察#z#L】,以观察到敌人身上的【#L(28)#IB破绽#z#L】。\n\n【#L(28)#IB破绽#z#L】会显现在敌人左右两侧。位于敌人该侧时,使出的所有 {guide,pckey,130,1} 会击破【#L(28)#IB破绽#z#L】,造成额外伤害。每次最多同时击破两处【#L(28)#IB破绽#z#L】。击破足够【#L(28)#IB破绽#z#L】后,可以使敌人显现【#L(54)#IB致命破绽#z#L】,将其击破可造成大量伤害。", "TagId": [ 19, 21 ], "ComboInputPC": [ "位于敌人破绽侧时 {guide,pckey,130,1}", "连段中 {guide,pckey,107,1} + $DIRECTION", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}", "{guide,pckey,129,1}{guide,pckey,129,1} → $DIRECTION+{guide,pckey,129,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "{guide,pckey,130,1}{guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "长按 {guide,pckey,130,1} → #Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "{guide,pckey,130,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,129,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Qiao{guide,pckey,130,1}", "{guide,pckey,131,1}" ], "ComboInputController": [ "位于敌人破绽侧时 {controllerCellId,1,0}", "连段中 {controllerCellId,2,0} + $DIRECTION", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "{controllerCellId,4,0}{controllerCellId,4,0} → $DIRECTION+{controllerCellId,4,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,1,0}{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "长按 {controllerCellId,1,0} → #Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,1,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,4,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,1,0}", "{controllerCellId,1,0}+{controllerCellId,2,0}" ], "ComboInputMobile": [ "位于敌人破绽侧时 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "连段中 #Icon_S_BattleSkill_Icon_Dodge_Small + $DIRECTION", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small → $DIRECTION+#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "长按 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small → #Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Qiao#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_Ultimate_Small" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "" ], "ComboDesc": [ "特殊重击,最多同时击破该侧两处【#L(28)#IB破绽#z#L】", "连段中闪避时输入方向,可闪避并绕至敌人一侧", "轻击连段,至多五段", "轻击连段第二段后,输入方向,可绕至敌人一侧并攻击", "快速积攒【#L(41)#IB洞察#z#L】", "重击连段,至多三段", "蓄力重击命中后,可派生至多三次重击,打击多个方位", "挥掌后多段攻击,快速积攒大量【#L(41)#IB洞察#z#L】", "推掌后多段攻击,积攒【#L(41)#IB洞察#z#L】", "终结技。摆出架势,期间可抵御所有攻击,抵御成功后对敌人进行反击" ], "__IDX__Name": 143722, "__RAW__Name": "", "__IDX__PassportDes": 4294967295, "__RAW__PassportDes": "经本协会持证传承人 周晓 严格考核,习武者 天资聪颖,品行端正,武学根基扎实,符合传承条件。\n\n依据《重霄武术协会传手管理条例》(第四十二版)第九条之规定,传承人 周晓 已将武学“八卦掌”完整传手于 。自此, 正式习得该武学,有权自主使用。", "__IDX__SourceDesc": 4294967295, "__RAW__SourceDesc": "周晓", "__IDX__SimpleDesc": 4294967295, "__RAW__SimpleDesc": "传自周晓的武学。步伐灵活、掌力强劲,擅长对单个敌人造成大量伤害。", "__IDX__DetailDesc": 4294967295, "__RAW__DetailDesc": "传自周晓的武学。步伐灵活、掌力强劲,擅长对单个敌人造成大量伤害。\n\n使用该武学时,攻击、精准格挡、反击均可积攒对敌人的【#L(41)#IB洞察#z#L】,以观察到敌人身上的【#L(28)#IB破绽#z#L】。\n\n【#L(28)#IB破绽#z#L】会显现在敌人左右两侧。位于敌人该侧时,使出的所有 {refer,FightSkillCombatInputMapping,PCInput,2,1} 会击破【#L(28)#IB破绽#z#L】,造成额外伤害。每次最多同时击破两处【#L(28)#IB破绽#z#L】。击破足够【#L(28)#IB破绽#z#L】后,可以使敌人显现【#L(54)#IB致命破绽#z#L】,将其击破可造成大量伤害。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "位于敌人破绽侧时 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "连段中 {refer,FightSkillCombatInputMapping,PCInput,10,1} + $DIRECTION", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1} → $DIRECTION+{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,PCInput,2,1} → {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,3,1}" ], "__IDX__ComboInputController": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputController": [ "位于敌人破绽侧时 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "连段中 {refer,FightSkillCombatInputMapping,ControllerInput,10,1} + $DIRECTION", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1} → $DIRECTION+{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,ControllerInput,2,1} → {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,3,1}" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "位于敌人破绽侧时 {refer,FightSkillCombatInputMapping,MobileInput,2,1}", "连段中 {refer,FightSkillCombatInputMapping,MobileInput,10,1} + $DIRECTION", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1} → $DIRECTION+{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,MobileInput,2,1} → {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,3,1}" ], "__IDX__UnlockConditionDesc": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "__RAW__UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "" ], "__IDX__ComboDesc": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboDesc": [ "特殊重击,最多同时击破该侧两处【#L(28)#IB破绽#z#L】", "连段中闪避时输入方向,可闪避并绕至敌人一侧", "轻击连段,至多五段", "轻击连段第二段后,输入方向,可绕至敌人一侧并攻击", "快速积攒【#L(41)#IB洞察#z#L】", "重击连段,至多三段", "蓄力重击命中后,可派生至多三次重击,打击多个方位", "挥掌后多段攻击,快速积攒大量【#L(41)#IB洞察#z#L】", "推掌后多段攻击,积攒【#L(41)#IB洞察#z#L】", "终结技。摆出架势,期间可抵御所有攻击,抵御成功后对敌人进行反击" ], "ComboTablePC": [ { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "unlockConditionDesc": "轻击 5 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 5 连击", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129} → {pckey,12}+{pckey,129}", "unlockConditionDesc": "游龙步,绕至敌人左侧", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129} → {pckey,12}+{pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "游龙步,绕至敌人左侧", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129} → {pckey,14}+{pckey,129}", "unlockConditionDesc": "游龙步,绕至敌人右侧", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129} → {pckey,14}+{pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "游龙步,绕至敌人右侧", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "连段中 {pckey,107}", "unlockConditionDesc": "闪避游龙步,输入方向可绕至敌人对应方位", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "连段中 {pckey,107}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "闪避游龙步,输入方向可绕至敌人对应方位", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,130}{pckey,130}{pckey,130}", "unlockConditionDesc": "重击 3 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,130}{pckey,130}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击 3 连击", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "位于敌人破绽侧时 {pckey,130}", "unlockConditionDesc": "对敌人#L(28)#IB破绽#z#L进行针对性打击,最多击破同侧两个#L(28)#IB破绽#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "位于敌人破绽侧时 {pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "对敌人#L(28)#IB破绽#z#L进行针对性打击,最多击破同侧两个#L(28)#IB破绽#z#L", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,130}(长按)命中敌人后 → {pckey,130}{pckey,130}{pckey,130}", "unlockConditionDesc": "蓄力重击命中敌人后,可派生三连游龙步绕身攻击,每次攻击均可击破一个弱点", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,130}(长按)命中敌人后 → {pckey,130}{pckey,130}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "蓄力重击命中敌人后,可派生三连游龙步绕身攻击,每次攻击均可击破一个弱点", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,130}{pckey,129}{pckey,129}{pckey,129}", "unlockConditionDesc": "蓄力推掌,快速积攒#L(28)#IB破绽#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,130}{pckey,129}{pckey,129}{pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "蓄力推掌,快速积攒#L(28)#IB破绽#z#L", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,130}", "unlockConditionDesc": "推掌,快速击破#L(28)#IB破绽#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "推掌,快速击破#L(28)#IB破绽#z#L", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,131}", "unlockConditionDesc": "摆出【八卦架势】,期间抵御一切攻击,抵御成功后对近身敌人展开反击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,131}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "摆出【八卦架势】,期间抵御一切攻击,抵御成功后对近身敌人展开反击", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableController": [ { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "unlockConditionDesc": "轻击 5 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 5 连击", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0} → {controllerCellId,30,5}+{controllerCellId,4,0}", "unlockConditionDesc": "游龙步,绕至敌人左侧", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0} → {controllerCellId,30,5}+{controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "游龙步,绕至敌人左侧", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0} → {controllerCellId,30,8}+{controllerCellId,4,0}", "unlockConditionDesc": "游龙步,绕至敌人右侧", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0} → {controllerCellId,30,8}+{controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "游龙步,绕至敌人右侧", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "连段中 {controllerCellId,2,0}", "unlockConditionDesc": "闪避游龙步,输入方向可绕至敌人对应方位", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "连段中 {controllerCellId,2,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "闪避游龙步,输入方向可绕至敌人对应方位", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}", "unlockConditionDesc": "重击 3 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击 3 连击", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "位于敌人破绽侧时 {controllerCellId,1,0}", "unlockConditionDesc": 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闪光时点按 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,4,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0} 闪光时点按 #Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "轻击连段中,抓准时机点按 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,1,0}", "长按 {controllerCellId,1,0} 并保持", "{controllerCellId,1,0}+{controllerCellId,2,0}", "{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,4,0}", "任意轻击连段后,闪光时点按 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,4,0}", "自动精准闪避后 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,4,0}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small 闪光时点按 #Icon_S_BattleSkill_Icon_Special_Qiao#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small 闪光时点按 #Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "轻击连段中,抓准时机点按 #Icon_S_BattleSkill_Icon_Special_Qiao#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "长按 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small 并保持", "#Icon_S_BattleSkill_Icon_Ultimate_Small", 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"【猫形】{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1} 长按 #Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,130,1}", "【猪形】 {guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}", "【猪形】 {guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "【猪形】 长按 {guide,pckey,133,1}", "【猪形】 长按 {guide,pckey,133,1} 时,抓准时机点按 #Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "【猪形】 长按 #Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "【鹅形】 {guide,pckey,129,1}{guide,pckey,129,1}", "【鹅形】 {guide,pckey,130,1}", "【鹅形】 #Icon_S_BattleSkill_Icon_Special_Qiao{guide,pckey,107,1}", "【鹅形】极限闪避后 #Icon_S_BattleSkill_Icon_Special_Qiao{guide,pckey,130,1}", "【鹅形态】 长按 #Icon_S_BattleSkill_Icon_Special_Qiao{guide,pckey,130,1}", "终结技能量满时 {guide,pckey,131,1}" ], "ComboInputController": [ "{controllerCellId,1,0}+{controllerCellId,2,0}", "【猫形】 {controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "【猫形】 {controllerCellId,1,0}{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}", "【猫形】 {controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}", "【猫形】 {controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}", "【猫形】 长按 {controllerCellId,1,0}", "【猫形】{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0} 长按 #Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}", "【猫形】{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0} 长按 #Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}", "【猪形】 {controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "【猪形】 {controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "【猪形】 长按 {controllerCellId,5,0}", "【猪形】 长按 {controllerCellId,5,0} 时,抓准时机点按 #Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "【猪形】 长按 #Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "【鹅形】 {controllerCellId,4,0}{controllerCellId,4,0}", "【鹅形】 {controllerCellId,1,0}", "【鹅形】 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,2,0}", "【鹅形】极限闪避后 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,1,0}", "【鹅形态】 长按 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,1,0}", "终结技能量满时 {controllerCellId,1,0}+{controllerCellId,2,0}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_Ultimate_Small", "【猫形】 #Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "【猫形】 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【猫形】 #Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【猫形】 #Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【猫形】 长按 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【猫形】#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small 长按 #Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【猫形】#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small 长按 #Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【猪形】 #Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "【猪形】 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【猪形】 长按 #Icon_S_BattleSkill_Icon_Block_Small", "【猪形】 长按 #Icon_S_BattleSkill_Icon_Block_Small 时,抓准时机点按 #Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【猪形】 长按 #Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【鹅形】 #Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "【鹅形】 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【鹅形】 #Icon_S_BattleSkill_Icon_Special_Qiao#Icon_S_BattleSkill_Icon_Dodge_Small", "【鹅形】极限闪避后 #Icon_S_BattleSkill_Icon_Special_Qiao#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【鹅形态】 长按 #Icon_S_BattleSkill_Icon_Special_Qiao#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "终结技能量满时 #Icon_S_BattleSkill_Icon_Ultimate_Small" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" ], "ComboDesc": [ "以“猫→猪→鹅”的顺序在形态间切换", "轻击连段,至多四段", "终极连段,第三段可额外积攒【#L(51)#IB猫意象#z#L】", "上抓攻击", "猛扑,冲向敌人", "消耗所有【#L(51)#IB猫意象#z#L】,进行强力上抓攻击。可施加#L(14)#IHud创口#z#L", "消耗所有【#L(51)#IB猫意象#z#L】,强力蹬腿#L(29)#IHud击飞#z#L敌人。可施加#L(14)#IHud创口#z#L", "消耗所有【#L(51)#IB猫意象#z#L】,冲向敌人并将其#L(29)#IHud击飞#z#L。可施加#L(14)#IHud创口#z#L", "轻击连段,至多三段", "重击连段,至多两段", "特殊防御,此时受击可积攒【#L(52)#IB猪意象#z#L】", "防御时。在敌人攻击时点按重击键可反击敌人,并积攒【#L(52)#IB猪意象#z#L】", "消耗所有【#L(52)#IB猪意象#z#L】,进行冲撞猛击,#L(29)#IHud击飞#z#L敌人", "轻击连段,至多两段", "远程重击", "特殊闪避,触发极限闪避时,可积攒大量【#L(53)#IB鹅意象#z#L】", "极限闪避后可派生重击", "蓄力重击。消耗所有【#L(53)#IB鹅意象#z#L】", "释放终结技,进入#L(11)#IHud强化状态#z#L【完型】,状态存续期间不消耗#L(16)#IB意象#z#L" ], "__IDX__Name": 143725, "__RAW__Name": "", "__IDX__PassportDes": 4294967295, "__RAW__PassportDes": "经本协会持证传承人 鹿听雨 严格考核,习武者 天资聪颖,品行端正,武学根基扎实,符合传承条件。\n\n依据《重霄武术协会传手管理条例》(第四十二版)第九条之规定,传承人 鹿听雨 已将武学“象形拳”完整传手于 。自此, 正式习得该武学,有权自主使用。", "__IDX__SourceDesc": 4294967295, "__RAW__SourceDesc": "鹿听雨", "__IDX__SimpleDesc": 4294967295, "__RAW__SimpleDesc": "传自鹿听雨的武学。可以在三种动物形态间切换,灵活应对多种战斗场景。", "__IDX__DetailDesc": 4294967295, "__RAW__DetailDesc": "传自鹿听雨的武学。可以在三种动物形态间切换,灵活应对多种战斗场景。\n\n点按 {refer,FightSkillCombatInputMapping,PCInput,3,1} 可在三种动物形态间切换,每种形态有其对应的【#L(16)#IB意象#z#L】资源。攒满对应形态的【#L(16)#IB意象#z#L】后,可长按 {refer,FightSkillCombatInputMapping,PCInput,2,1} 消耗,使出该形态下的强化招式。\n\n【猫形】该形态的意象可通过重击积攒,其强化招式均会对敌人施加#L(14)#IHud创口#z#L。\n【猪形】该形态的意象可通过格挡和反击积攒。强化招式会#L(29)#IHud击飞#z#L敌人。\n【鹅形】该形态的意象可通过极限闪避积攒。该形态下无法移动,但所有攻击均为远程攻击。\n\n在相应形态下采取对应行为,#L(16)#IB意象#z#L的积攒会更为迅速。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "{refer,FightSkillCombatInputMapping,PCInput,3,1}", "【猫形】 {refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "【猫形】 {refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【猫形】 {refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【猫形】 {refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【猫形】 长按 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "【猫形】{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1} 长按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【猫形】{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1} 长按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【猪形】 {refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "【猪形】 {refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【猪形】 长按 {refer,FightSkillCombatInputMapping,PCInput,9,1}", "【猪形】 长按 {refer,FightSkillCombatInputMapping,PCInput,9,1} 时,抓准时机点按 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【猪形】 长按 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【鹅形】 {refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "【鹅形】 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "【鹅形】 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,PCInput,10,1}", "【鹅形】极限闪避后 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【鹅形态】 长按 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "终结技能量满时 {refer,FightSkillCombatInputMapping,PCInput,3,1}" ], "__IDX__ComboInputController": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputController": [ "{refer,FightSkillCombatInputMapping,ControllerInput,3,1}", "【猫形】 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "【猫形】 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【猫形】 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【猫形】 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【猫形】 长按 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【猫形】{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1} 长按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【猫形】{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1} 长按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【猪形】 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "【猪形】 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【猪形】 长按 {refer,FightSkillCombatInputMapping,ControllerInput,9,1}", "【猪形】 长按 {refer,FightSkillCombatInputMapping,ControllerInput,9,1} 时,抓准时机点按 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【猪形】 长按 {refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【鹅形】 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "【鹅形】 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【鹅形】 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,ControllerInput,10,1}", "【鹅形】极限闪避后 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【鹅形态】 长按 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "终结技能量满时 {refer,FightSkillCombatInputMapping,ControllerInput,3,1}" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "{refer,FightSkillCombatInputMapping,MobileInput,3,1}", "【猫形】 {refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "【猫形】 {refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【猫形】 {refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【猫形】 {refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【猫形】 长按 {refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【猫形】{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1} 长按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【猫形】{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1} 长按 {refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【猪形】 {refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "【猪形】 {refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【猪形】 长按 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"传自季月青的武学。手法多变,控制与伤害兼具。", "DetailDesc": "传自季月青的武学。姿态灵活,手法多变,控制与伤害兼具。\n\n在各连段中点按 {guide,pckey,130,1} 以进行【点穴】。葵花点穴手有三种点穴手法,能造成不同的点穴效果:\n\n【锁穴】可使敌人积攒【#L(21)#IB封脉#z#L】,以定身敌人。\n【震穴】可对敌人施加【#L(31)#IB淤气#z#L】标记,以造成额外伤害。\n【伤穴】可对敌人施加【#L(32)#IB乱骨#z#L】状态,以提高敌人受到的伤害。\n\n{guide,pckey,131,1} 可根据周围被施加点穴效果的单位的数量,以及单个目标被施加的点穴效果数量,进行三至五段打击。可以重复打击相同目标。被命中的单位会进入【#L(21)#IB封脉#z#L】状态,并在招式结束时再次受到大量伤害。", "TagId": [ 1, 7, 23 ], "ComboInputPC": [ "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,129,1}", "{guide,pckey,107,1}+{guide,pckey,130,1}", "{guide,pckey,130,1}{guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "连段中 {guide,pckey,105,1}", "【飞身】后 {guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "长按 {guide,pckey,130,1} 后松开", "#Icon_S_BattleSkill_Icon_Special_Xun{guide,pckey,131,1}" ], "ComboInputController": [ "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,4,0}", "{controllerCellId,2,0}+{controllerCellId,1,0}", "{controllerCellId,1,0}{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "连段中 {controllerCellId,3,0}", "【飞身】后 {controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "长按 {controllerCellId,1,0} 后松开", "#Icon_S_BattleSkill_Icon_Special_Xun{controllerCellId,1,0}+{controllerCellId,2,0}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_Dodge_Small+#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "连段中 #Icon_S_BattleSkill_Icon_Jump_Small", "【飞身】后 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "长按 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small 后松开", "#Icon_S_BattleSkill_Icon_Special_Xun#Icon_S_BattleSkill_Icon_Ultimate_Small" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "", "" ], "ComboDesc": [ "轻击连段,至多五段", "【伤穴】快速接近敌人,可对敌人施加一层【#L(32)#IB乱骨#z#L】", "【震穴】三段攻击,每段均可对敌人施加一层【#L(31)#IB淤气#z#L】", "【飞身】蹬踹敌人头部跃起,并向后拉开距离", "【锁穴】两段攻击,每段均可使敌人积攒【#L(21)#IB封脉#z#L】", "【伤穴】", "【震穴】", "【震穴】", "【锁穴】", "长按蓄力,松开后根据蓄力段数释放【伤穴】、【震穴】或【锁穴】", "突袭至敌人身旁,进行至多五段打击,使敌人进入【#L(21)#IB封脉#z#L】状态" ], "__IDX__Name": 143726, "__RAW__Name": "", "__IDX__PassportDes": 4294967295, "__RAW__PassportDes": "经本协会持证传承人 季月青 严格考核,习武者 天资聪颖,品行端正,武学根基扎实,符合传承条件。\n\n依据《重霄武术协会传手管理条例》(第四十二版)第九条之规定,传承人 季月青 已将武学“葵花点穴手”完整传手于 。自此, 正式习得该武学,有权自主使用。", "__IDX__SourceDesc": 4294967295, "__RAW__SourceDesc": "季月青", "__IDX__SimpleDesc": 4294967295, "__RAW__SimpleDesc": "传自季月青的武学。手法多变,控制与伤害兼具。", "__IDX__DetailDesc": 4294967295, "__RAW__DetailDesc": "传自季月青的武学。姿态灵活,手法多变,控制与伤害兼具。\n\n在各连段中点按 {refer,FightSkillCombatInputMapping,PCInput,2,1} 以进行【点穴】。葵花点穴手有三种点穴手法,能造成不同的点穴效果:\n\n【锁穴】可使敌人积攒【#L(21)#IB封脉#z#L】,以定身敌人。\n【震穴】可对敌人施加【#L(31)#IB淤气#z#L】标记,以造成额外伤害。\n【伤穴】可对敌人施加【#L(32)#IB乱骨#z#L】状态,以提高敌人受到的伤害。\n\n{refer,FightSkillCombatInputMapping,PCInput,3,1} 可根据周围被施加点穴效果的单位的数量,以及单个目标被施加的点穴效果数量,进行三至五段打击。可以重复打击相同目标。被命中的单位会进入【#L(21)#IB封脉#z#L】状态,并在招式结束时再次受到大量伤害。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,10,1}+{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "连段中 {refer,FightSkillCombatInputMapping,PCInput,8,1}", "【飞身】后 {refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,PCInput,2,1} 后松开", "{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,PCInput,3,1}" ], "__IDX__ComboInputController": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputController": [ "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,10,1}+{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "连段中 {refer,FightSkillCombatInputMapping,ControllerInput,8,1}", "【飞身】后 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,ControllerInput,2,1} 后松开", "{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,ControllerInput,3,1}" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,10,1}+{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "连段中 {refer,FightSkillCombatInputMapping,MobileInput,8,1}", "【飞身】后 {refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "长按 {refer,FightSkillCombatInputMapping,MobileInput,2,1} 后松开", "{refer,FightSkillCombatInputMapping,PCInput,17,1}{refer,FightSkillCombatInputMapping,MobileInput,3,1}" ], "__IDX__UnlockConditionDesc": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "__RAW__UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "", "" ], "__IDX__ComboDesc": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboDesc": [ "轻击连段,至多五段", "【伤穴】快速接近敌人,可对敌人施加一层【#L(32)#IB乱骨#z#L】", "【震穴】三段攻击,每段均可对敌人施加一层【#L(31)#IB淤气#z#L】", "【飞身】蹬踹敌人头部跃起,并向后拉开距离", "【锁穴】两段攻击,每段均可使敌人积攒【#L(21)#IB封脉#z#L】", "【伤穴】", "【震穴】", "【震穴】", "【锁穴】", "长按蓄力,松开后根据蓄力段数释放【伤穴】、【震穴】或【锁穴】", "突袭至敌人身旁,进行至多五段打击,使敌人进入【#L(21)#IB封脉#z#L】状态" ], "ComboTablePC": [ { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "unlockConditionDesc": "轻击 5 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "__IDX__comboDesc": 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"{controllerCellId,4,0}(长按)", "unlockConditionDesc": "释放#L(27)#IB剑势#z#L攻击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}(长按)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "释放#L(27)#IB剑势#z#L攻击", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "二阳一阴剑势下 {controllerCellId,4,0}(长按) → {controllerCellId,4,0}", "unlockConditionDesc": "【二阳一阴 · 阳引阴】#L(27)#IB剑势#z#L攻击命中虚弱敌人后,再次按键可触发快速处决", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "二阳一阴剑势下 {controllerCellId,4,0}(长按) → {controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "【二阳一阴 · 阳引阴】#L(27)#IB剑势#z#L攻击命中虚弱敌人后,再次按键可触发快速处决", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", 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24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000889}{guide,iconId,28000889}{guide,iconId,28000889}", "unlockConditionDesc": "重击 3 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000889}{guide,iconId,28000889}{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "重击 3 连击", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28000889}(组合)", "unlockConditionDesc": "阴阳组合连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28000889}(组合)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "阴阳组合连击", "videoId": 24108000, 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"__RAW__PassportDes": "", "__IDX__SourceDesc": 0, "__RAW__SourceDesc": "", "__IDX__SimpleDesc": 0, "__RAW__SimpleDesc": "", "__IDX__DetailDesc": 0, "__RAW__DetailDesc": "", "__IDX__ComboInputPC": [], "__RAW__ComboInputPC": [], "__IDX__ComboInputController": [], "__RAW__ComboInputController": [], "__IDX__ComboInputMobile": [], "__RAW__ComboInputMobile": [], "__IDX__UnlockConditionDesc": [], "__RAW__UnlockConditionDesc": [], "__IDX__ComboDesc": [], "__RAW__ComboDesc": [], "ComboTablePC": [], "ComboTableController": [], "ComboTableMobile": [], "ComboConfig": [] }, { "Id": 39000716, "Name": "Tai Chi", "FightSkillType": 39020305, "Quality": 5, "IconId": 28006210, "SkillNameImage": 28004912, "SkillEngImageId": 28004913, "SkillNameEndingImage": 28004910, "Video": 24105040, "SpiritId": [], "IsLocked": true, "IsShowInArmony": true, "PassportType": 1, "CommonSkill": 51942640, "PressinCommonSkill": 51942649, "HeavyCommonSkill": 51942614, "ControlPowerSkill": 0, "DodgeSkill": 51935207, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 0, "GousuoSkill": 0, "JumpSkill": 0, "JumpAttackSkill": 0, "ActiveSkill": 0, "UpActiveSkill": 51942605, "LongPressActiveSkill": 51942648, "LongPressQSkill": 0, "UniqueSkill": 51942639, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51942640, "PressinSkilltype": [], "SkillJumpGraphId": 39000716, "FightSkillGenericId": 0, "ActionType": 503, "ActionTypeSubType": 0, "FightResHUD": 3, "GuideId": "", "PassportDes": "经本协会持证传承人 陆辛夷 严格考核,习武者 天资聪颖,品行端正,武学根基扎实,符合传承条件。\n\n依据《重霄武术协会传手管理条例》(第四十二版)第九条之规定,传承人 陆辛夷 已将武学“太极拳”完整传手于 。自此, 正式习得该武学,有权自主使用。", "PassportIcon": 28004948, "PassportIconlocked": 28004947, "PassportIconInner": 28004946, "SourceDesc": "陆辛夷", "StartVersion": "V1.1.0", "EndVersion": "", "TagList": [ 0, 1, 2 ], "IsUseHurtSwing": true, "SimpleDesc": "传自陆辛夷的武学。擅长#L(23)#IHud化解#z#L敌人攻击,以守为攻。", "DetailDesc": "传自陆辛夷的武学,阴阳两极、刚柔并济,擅长#L(23)#IHud化解#z#L敌人攻击,以守为攻。\n\n太极拳以阴阳转换为核心,终结技能量未满时,点按 {guide,pckey,131,1} 可在【阴】、【阳】两态间自由切换。\n\n【阴】状态下,轻击无法对敌人造成伤害,但会#L(23)#IHud化解#z#L敌人的所有攻击,并积攒【#L(22)#IB听劲#z#L】。 可以消耗【#L(22)#IB听劲#z#L】以使用 {guide,pckey,130,1} 攻击敌人,且不会消耗精力值。\n\n【阳】状态为进攻形态,身法灵活,可以造成大量伤害,但会消耗更多精力值。", "TagId": [ 3, 1, 14, 23 ], "ComboInputPC": [ "{guide,pckey,131,1}", "【阴】 {guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}", "【阴】 化解成功后 #Icon_S_BattleSkill_Icon_Special_Qiao{guide,pckey,130,1}{guide,pckey,130,1}{guide,pckey,130,1}", "【阴】 {guide,pckey,130,1}{guide,pckey,130,1}{guide,pckey,130,1}", "【阴】资源槽满时长按 {guide,pckey,130,1}", "【阴】 任意连段中 {guide,pckey,131,1}", "【阳】 {guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,129,1}", "【阳】 {guide,pckey,129,1}{guide,pckey,130,1}", "【阳】 {guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "【阳】 {guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,130,1}", "【阳】 {guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "【阳】 {guide,pckey,130,1}{guide,pckey,130,1}#Icon_S_BattleSkill_Icon_Special_Gang{guide,pckey,130,1}", "【阳】 任意连段中 {guide,pckey,131,1}", "终结技能量满时 {guide,pckey,131,1}" ], "ComboInputController": [ "{controllerCellId,1,0}+{controllerCellId,2,0}", "【阴】 {controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "【阴】 化解成功后 #Icon_S_BattleSkill_Icon_Special_Qiao{controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}", "【阴】 {controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}", "【阴】资源槽满时长按 {controllerCellId,1,0}", "【阴】 任意连段中 {controllerCellId,1,0}+{controllerCellId,2,0}", "【阳】 {controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,4,0}", "【阳】 {controllerCellId,4,0}{controllerCellId,1,0}", "【阳】 {controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "【阳】 {controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,1,0}", "【阳】 {controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "【阳】 {controllerCellId,1,0}{controllerCellId,1,0}#Icon_S_BattleSkill_Icon_Special_Gang{controllerCellId,1,0}", "【阳】 任意连段中 {controllerCellId,1,0}+{controllerCellId,2,0}", "终结技能量满时 {controllerCellId,1,0}+{controllerCellId,2,0}" ], "ComboInputMobile": [ "#Icon_S_BattleSkill_Icon_Ultimate_Small", "【阴】 #Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "【阴】 化解成功后 #Icon_S_BattleSkill_Icon_Special_Qiao#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【阴】 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【阴】资源槽满时长按 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【阴】 任意连段中 #Icon_S_BattleSkill_Icon_Ultimate_Small", "【阳】 #Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_NormalAttack_Small", "【阳】 #Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【阳】 #Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【阳】 #Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【阳】 #Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【阳】 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_Special_Gang#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "【阳】 任意连段中 #Icon_S_BattleSkill_Icon_Ultimate_Small", "终结技能量满时 #Icon_S_BattleSkill_Icon_Ultimate_Small" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "", "", "", "", "" ], "ComboDesc": [ "切换阴/阳状态", "轻击连段,至多五段。无法造成伤害,但可以#L(23)#IHud化解#z#L敌人的所有攻击,积攒【#L(22)#IB听劲#z#L】", "#L(23)#IHud化解#z#L成功后可消耗【#L(22)#IB听劲#z#L】进行至多三段反击。每段需要消耗一格【#L(22)#IB听劲#z#L】", "重击连段,至多三段。每段需要消耗一格【#L(22)#IB听劲#z#L】", "消耗所有【#L(22)#IB听劲#z#L】,抓起敌人环绕一周,造成范围伤害,然后丢出", "后撤一段距离,恢复生命值,并切换为【阳】形态", "轻击连段,至多五段。每段均会消耗精力值", "快速接近敌人", "突进至敌人身边,并造成大量伤害", "后撤一段距离,并反身一击", "连续攻击后造成范围伤害", "重击连段,至多三段。第二段可突进至敌人身边", "突进至敌人身边,并切换至【阴】形态", "释放终结技,进入#L(11)#IHud强化状态#z#L【调和】,该状态下不会消耗精力值" ], "__IDX__Name": 143728, "__RAW__Name": "", "__IDX__PassportDes": 4294967295, "__RAW__PassportDes": "经本协会持证传承人 陆辛夷 严格考核,习武者 天资聪颖,品行端正,武学根基扎实,符合传承条件。\n\n依据《重霄武术协会传手管理条例》(第四十二版)第九条之规定,传承人 陆辛夷 已将武学“太极拳”完整传手于 。自此, 正式习得该武学,有权自主使用。", "__IDX__SourceDesc": 4294967295, "__RAW__SourceDesc": "陆辛夷", "__IDX__SimpleDesc": 4294967295, "__RAW__SimpleDesc": "传自陆辛夷的武学。擅长#L(23)#IHud化解#z#L敌人攻击,以守为攻。", "__IDX__DetailDesc": 4294967295, "__RAW__DetailDesc": "传自陆辛夷的武学,阴阳两极、刚柔并济,擅长#L(23)#IHud化解#z#L敌人攻击,以守为攻。\n\n太极拳以阴阳转换为核心,终结技能量未满时,点按 {refer,FightSkillCombatInputMapping,PCInput,3,1} 可在【阴】、【阳】两态间自由切换。\n\n【阴】状态下,轻击无法对敌人造成伤害,但会#L(23)#IHud化解#z#L敌人的所有攻击,并积攒【#L(22)#IB听劲#z#L】。 可以消耗【#L(22)#IB听劲#z#L】以使用 {refer,FightSkillCombatInputMapping,PCInput,2,1} 攻击敌人,且不会消耗精力值。\n\n【阳】状态为进攻形态,身法灵活,可以造成大量伤害,但会消耗更多精力值。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "{refer,FightSkillCombatInputMapping,PCInput,3,1}", "【阴】 {refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "【阴】 化解成功后 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【阴】 {refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【阴】资源槽满时长按 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "【阴】 任意连段中 {refer,FightSkillCombatInputMapping,PCInput,3,1}", "【阳】 {refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "【阳】 {refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【阳】 {refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【阳】 {refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【阳】 {refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【阳】 {refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,PCInput,2,1}", "【阳】 任意连段中 {refer,FightSkillCombatInputMapping,PCInput,3,1}", "终结技能量满时 {refer,FightSkillCombatInputMapping,PCInput,3,1}" ], "__IDX__ComboInputController": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputController": [ "{refer,FightSkillCombatInputMapping,ControllerInput,3,1}", "【阴】 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "【阴】 化解成功后 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【阴】 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【阴】资源槽满时长按 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【阴】 任意连段中 {refer,FightSkillCombatInputMapping,ControllerInput,3,1}", "【阳】 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "【阳】 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【阳】 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【阳】 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【阳】 {refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【阳】 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "【阳】 任意连段中 {refer,FightSkillCombatInputMapping,ControllerInput,3,1}", "终结技能量满时 {refer,FightSkillCombatInputMapping,ControllerInput,3,1}" ], "__IDX__ComboInputMobile": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputMobile": [ "{refer,FightSkillCombatInputMapping,MobileInput,3,1}", "【阴】 {refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "【阴】 化解成功后 {refer,FightSkillCombatInputMapping,PCInput,19,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【阴】 {refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【阴】资源槽满时长按 {refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【阴】 任意连段中 {refer,FightSkillCombatInputMapping,MobileInput,3,1}", "【阳】 {refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "【阳】 {refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【阳】 {refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【阳】 {refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【阳】 {refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【阳】 {refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,18,1}{refer,FightSkillCombatInputMapping,MobileInput,2,1}", "【阳】 任意连段中 {refer,FightSkillCombatInputMapping,MobileInput,3,1}", "终结技能量满时 {refer,FightSkillCombatInputMapping,MobileInput,3,1}" ], "__IDX__UnlockConditionDesc": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "__RAW__UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "", "", "", "", "" ], "__IDX__ComboDesc": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboDesc": [ "切换阴/阳状态", "轻击连段,至多五段。无法造成伤害,但可以#L(23)#IHud化解#z#L敌人的所有攻击,积攒【#L(22)#IB听劲#z#L】", "#L(23)#IHud化解#z#L成功后可消耗【#L(22)#IB听劲#z#L】进行至多三段反击。每段需要消耗一格【#L(22)#IB听劲#z#L】", "重击连段,至多三段。每段需要消耗一格【#L(22)#IB听劲#z#L】", "消耗所有【#L(22)#IB听劲#z#L】,抓起敌人环绕一周,造成范围伤害,然后丢出", "后撤一段距离,恢复生命值,并切换为【阳】形态", "轻击连段,至多五段。每段均会消耗精力值", "快速接近敌人", "突进至敌人身边,并造成大量伤害", "后撤一段距离,并反身一击", "连续攻击后造成范围伤害", "重击连段,至多三段。第二段可突进至敌人身边", "突进至敌人身边,并切换至【阴】形态", "释放终结技,进入#L(11)#IHud强化状态#z#L【调和】,该状态下不会消耗精力值" ], "ComboTablePC": [ { "comboInput": "", "comboDesc": "{pckey,131}", "unlockConditionDesc": "阴阳切换,在阴/阳两态间交替", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,131}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "阴阳切换,在阴/阳两态间交替", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "【阴】 {pckey,129}{pckey,129}{pckey,129}{pckey,129}{pckey,129}", 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"#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "怪物倒地时 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "怪物倒地时 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small → 闪光时 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_Ultimate_Small" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "" ], "ComboDesc": [ "轻击 5 连击", "日字冲拳接踢腿", "日字冲拳接踢腿,能积累大量内伤", "快速寸拳", "使出劈踢,令敌人#L(15)#IHud倒地#z#L", "使出重拳,令敌人#L(15)#IHud倒地#z#L", "连续日字冲拳,令敌人#L(15)#IHud倒地#z#L", "地面日字冲拳,可快速累积#L(3)#IB拳势值#z#L,同时造成大量架势", "地面日字冲拳,可快速累积#L(3)#IB拳势值#z#L,同时造成大量架势", "寸拳,伤害随#L(3)#IB拳势值#z#L增加而增加,在 100 连击以上时能造成大量爆发伤害" ], "__IDX__Name": 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"__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableController": [ { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "unlockConditionDesc": "轻击 4 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 4 连击", "videoId": 24108082, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}", "unlockConditionDesc": "三连刺击,造成#L(14)#IHud流血#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}{controllerCellId,1,0}{controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "三连刺击,造成#L(14)#IHud流血#z#L", "videoId": 24108083, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}+{controllerCellId,2,0}", "unlockConditionDesc": "三连重砍", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}+{controllerCellId,2,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "三连重砍", "videoId": 24108084, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "极限闪避后 {controllerCellId,4,0}", "unlockConditionDesc": "闪避刺击,以极快的速度造成#L(14)#IHud流血#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "极限闪避后 {controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "闪避刺击,以极快的速度造成#L(14)#IHud流血#z#L", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableMobile": [ { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}", "unlockConditionDesc": "轻击 4 连击", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "轻击 4 连击", "videoId": 24108082, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000889}{guide,iconId,28000889}{guide,iconId,28000889}", "unlockConditionDesc": "三连刺击,造成#L(14)#IHud流血#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000889}{guide,iconId,28000889}{guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "三连刺击,造成#L(14)#IHud流血#z#L", "videoId": 24108083, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000888}", "unlockConditionDesc": "三连重砍", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000888}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "三连重砍", "videoId": 24108084, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "极限闪避后 {guide,iconId,28004195}", "unlockConditionDesc": "闪避刺击,以极快的速度造成#L(14)#IHud流血#z#L", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "极限闪避后 {guide,iconId,28004195}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "闪避刺击,以极快的速度造成#L(14)#IHud流血#z#L", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboConfig": [ { "videoId": 24108082, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108083, "unlockCondition": "", "specialComboTag": "0", "isRecommendCombo": false }, { "videoId": 24108084, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": true } ] }, { "Id": 39000721, "Name": "Li-Style Bajiquan", "FightSkillType": 39020305, "Quality": 5, "IconId": 28009234, "SkillNameImage": 0, "SkillEngImageId": 0, "SkillNameEndingImage": 0, "Video": 24105040, "SpiritId": [ 15021044 ], "IsLocked": true, "IsShowInArmony": true, "PassportType": 0, "CommonSkill": 51945301, "PressinCommonSkill": 0, "HeavyCommonSkill": 51945370, "ControlPowerSkill": 0, "DodgeSkill": 51942830, "DodgeShortUpSkill": 0, "DodgeAttackSkill": 0, "GousuoSkill": 0, "JumpSkill": 51943768, "JumpAttackSkill": 0, "ActiveSkill": 51945324, "UpActiveSkill": 0, "LongPressActiveSkill": 0, "LongPressQSkill": 0, "UniqueSkill": 51945365, "UpUniqueSkill": 0, "LongPressUniqueSkill": 0, "SwitchSkill": 51945301, "PressinSkilltype": [], "SkillJumpGraphId": 39000721, "FightSkillGenericId": 0, "ActionType": 514, "ActionTypeSubType": 0, "FightResHUD": 9, "GuideId": "", "PassportDes": "", "PassportIcon": 28007585, "PassportIconlocked": 28007585, "PassportIconInner": 28007584, "SourceDesc": "", "StartVersion": "V99.0.0", "EndVersion": "", "TagList": [ 0, 1, 2 ], "IsUseHurtSwing": true, "SimpleDesc": "李扶风家传八极拳绝学,在基础八极拳法基础上进行了改良。可以通过强行激活经络,逆转周天的方式,以气血流失为代价提升功力,短时间获得超越人类极限的力量。", "DetailDesc": "进阶的八极拳法,在血量较高时可以通过长按格挡进入经络激活的状态,在状态中所有技能获得强化,可以施展多段崩劲。状态持续一段时间,血量较低时,自动退出状态。", "TagId": [ 1, 7 ], "ComboInputPC": [ "处于经络激活时 {guide,pckey,129,1} 长按 → 敌人闪光时 {guide,pckey,130,1}", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}", "{guide,pckey,129,1} (长按) → {guide,pckey,129,1} (闪光时松开)", "{guide,pckey,129,1}{guide,pckey,129,1} (长按) → {guide,pckey,129,1} (闪光时松开)", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1} (长按) → {guide,pckey,129,1} (闪光时松开)", "{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1}{guide,pckey,129,1} (长按) → {guide,pckey,129,1} (闪光时松开)", "{guide,pckey,130,1}{guide,pckey,129,1} (长按) → {guide,pckey,129,1} (闪光时松开)", "怪物倒地时 {guide,pckey,130,1}{guide,pckey,129,1} (长按) → {guide,pckey,129,1} (闪光时松开)", "{guide,pckey,129,1} (长按) → 将怪物击退到墙面", "{guide,pckey,131,1}" ], "ComboInputController": [ "处于经络激活时 {controllerCellId,4,0} 长按 → 敌人闪光时 {controllerCellId,1,0}", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "{controllerCellId,4,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "{controllerCellId,1,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "怪物倒地时 {controllerCellId,1,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "{controllerCellId,4,0} (长按) → 将怪物击退到墙面", "{controllerCellId,1,0}+{controllerCellId,2,0}" ], "ComboInputMobile": [ "处于经络激活时 #Icon_S_BattleSkill_Icon_NormalAttack_Small 长按 → 敌人闪光时 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small", "#Icon_S_BattleSkill_Icon_NormalAttack_Small (长按) → #Icon_S_BattleSkill_Icon_NormalAttack_Small (闪光时松开)", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small (长按) → #Icon_S_BattleSkill_Icon_NormalAttack_Small (闪光时松开)", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small (长按) → #Icon_S_BattleSkill_Icon_NormalAttack_Small (闪光时松开)", "#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small (长按) → #Icon_S_BattleSkill_Icon_NormalAttack_Small (闪光时松开)", "#Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small (长按) → #Icon_S_BattleSkill_Icon_NormalAttack_Small (闪光时松开)", "怪物倒地时 #Icon_S_BattleSkill_Icon_MeleeHeavy_Small#Icon_S_BattleSkill_Icon_NormalAttack_Small (长按) → #Icon_S_BattleSkill_Icon_NormalAttack_Small (闪光时松开)", "#Icon_S_BattleSkill_Icon_NormalAttack_Small (长按) → 将怪物击退到墙面", "#Icon_S_BattleSkill_Icon_Ultimate_Small" ], "UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "" ], "ComboDesc": [ "三段崩劲", "击倒崩拳", "破韧崩拳", "回能崩拳", "对群崩拳", "霸体崩拳", "劈腿霸体崩拳", "击墙靠摔", "崩掌", "" ], "__IDX__Name": 143730, "__RAW__Name": "", "__IDX__PassportDes": 0, "__RAW__PassportDes": "", "__IDX__SourceDesc": 0, "__RAW__SourceDesc": "", "__IDX__SimpleDesc": 4294967293, "__RAW__SimpleDesc": "李扶风家传八极拳绝学,在基础八极拳法基础上进行了改良。可以通过强行激活经络,逆转周天的方式,以气血流失为代价提升功力,短时间获得超越人类极限的力量。", "__IDX__DetailDesc": 4294967293, "__RAW__DetailDesc": "进阶的八极拳法,在血量较高时可以通过长按格挡进入经络激活的状态,在状态中所有技能获得强化,可以施展多段崩劲。状态持续一段时间,血量较低时,自动退出状态。", "__IDX__ComboInputPC": [ 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295, 4294967295 ], "__RAW__ComboInputPC": [ "处于经络激活时 {refer,FightSkillCombatInputMapping,PCInput,1,1} 长按 → 敌人闪光时 {refer,FightSkillCombatInputMapping,PCInput,2,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}", "{refer,FightSkillCombatInputMapping,PCInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,PCInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,PCInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,PCInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1}{refer,FightSkillCombatInputMapping,PCInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,PCInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,PCInput,1,1} (闪光时松开)", "怪物倒地时 {refer,FightSkillCombatInputMapping,PCInput,2,1}{refer,FightSkillCombatInputMapping,PCInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,PCInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,PCInput,1,1} (长按) → 将怪物击退到墙面", "{refer,FightSkillCombatInputMapping,PCInput,3,1}" ], "__IDX__ComboInputController": [ 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293 ], "__RAW__ComboInputController": [ "处于经络激活时 {refer,FightSkillCombatInputMapping,ControllerInput,1,1} 长按 → 敌人闪光时 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,ControllerInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,ControllerInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,ControllerInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,ControllerInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,ControllerInput,1,1} (闪光时松开)", "怪物倒地时 {refer,FightSkillCombatInputMapping,ControllerInput,2,1}{refer,FightSkillCombatInputMapping,ControllerInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,ControllerInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,ControllerInput,1,1} (长按) → 将怪物击退到墙面", "{refer,FightSkillCombatInputMapping,ControllerInput,3,1}" ], "__IDX__ComboInputMobile": [ 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293 ], "__RAW__ComboInputMobile": [ "处于经络激活时 {refer,FightSkillCombatInputMapping,MobileInput,1,1} 长按 → 敌人闪光时 {refer,FightSkillCombatInputMapping,MobileInput,2,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}", "{refer,FightSkillCombatInputMapping,MobileInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,MobileInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,MobileInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,MobileInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,MobileInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,MobileInput,1,1} (闪光时松开)", "怪物倒地时 {refer,FightSkillCombatInputMapping,MobileInput,2,1}{refer,FightSkillCombatInputMapping,MobileInput,1,1} (长按) → {refer,FightSkillCombatInputMapping,MobileInput,1,1} (闪光时松开)", "{refer,FightSkillCombatInputMapping,MobileInput,1,1} (长按) → 将怪物击退到墙面", "{refer,FightSkillCombatInputMapping,MobileInput,3,1}" ], "__IDX__UnlockConditionDesc": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "__RAW__UnlockConditionDesc": [ "", "", "", "", "", "", "", "", "", "" ], "__IDX__ComboDesc": [ 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 4294967293, 0 ], "__RAW__ComboDesc": [ "三段崩劲", "击倒崩拳", "破韧崩拳", "回能崩拳", "对群崩拳", "霸体崩拳", "劈腿霸体崩拳", "击墙靠摔", "崩掌", "" ], "ComboTablePC": [ { "comboInput": "", "comboDesc": "处于经络激活时 {pckey,129} 长按 → 敌人闪光时 {pckey,130}", "unlockConditionDesc": "三段崩劲", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "处于经络激活时 {pckey,129} 长按 → 敌人闪光时 {pckey,130}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "三段崩劲", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "unlockConditionDesc": "击倒崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,129}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "击倒崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129} (长按) → {pckey,129} (闪光时松开)", "unlockConditionDesc": "破韧崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129} (长按) → {pckey,129} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "破韧崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129} (长按) → {pckey,129} (闪光时松开)", "unlockConditionDesc": "回能崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129} (长按) → {pckey,129} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "回能崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129} (长按) → {pckey,129} (闪光时松开)", "unlockConditionDesc": "对群崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129} (长按) → {pckey,129} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "对群崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129}{pckey,129}{pckey,129}{pckey,129} (长按) → {pckey,129} (闪光时松开)", "unlockConditionDesc": "霸体崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129}{pckey,129}{pckey,129}{pckey,129} (长按) → {pckey,129} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "霸体崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,130}{pckey,129} (长按) → {pckey,129} (闪光时松开)", "unlockConditionDesc": "劈腿霸体崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,130}{pckey,129} (长按) → {pckey,129} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "劈腿霸体崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "怪物倒地时 {pckey,130}{pckey,129} (长按) → {pckey,129} (闪光时松开)", "unlockConditionDesc": "击墙靠摔", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "怪物倒地时 {pckey,130}{pckey,129} (长按) → {pckey,129} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "击墙靠摔", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,129} (长按) → 将怪物击退到墙面", "unlockConditionDesc": "崩掌", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,129} (长按) → 将怪物击退到墙面", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "崩掌", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{pckey,131}", "unlockConditionDesc": "", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{pckey,131}", "__IDX__comboDesc": 0, "__RAW__comboDesc": "", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableController": [ { "comboInput": "", "comboDesc": "处于经络激活时 {controllerCellId,4,0} 长按 → 敌人闪光时 {controllerCellId,1,0}", "unlockConditionDesc": "三段崩劲", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "处于经络激活时 {controllerCellId,4,0} 长按 → 敌人闪光时 {controllerCellId,1,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "三段崩劲", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "unlockConditionDesc": "击倒崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "击倒崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "unlockConditionDesc": "破韧崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "破韧崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "unlockConditionDesc": "回能崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "回能崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "unlockConditionDesc": "对群崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "对群崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "unlockConditionDesc": "霸体崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "霸体崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "unlockConditionDesc": "劈腿霸体崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "劈腿霸体崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "怪物倒地时 {controllerCellId,1,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "unlockConditionDesc": "击墙靠摔", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "怪物倒地时 {controllerCellId,1,0}{controllerCellId,4,0} (长按) → {controllerCellId,4,0} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "击墙靠摔", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,4,0} (长按) → 将怪物击退到墙面", "unlockConditionDesc": "崩掌", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,4,0} (长按) → 将怪物击退到墙面", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "崩掌", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{controllerCellId,1,0}+{controllerCellId,2,0}", "unlockConditionDesc": "", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{controllerCellId,1,0}+{controllerCellId,2,0}", "__IDX__comboDesc": 0, "__RAW__comboDesc": "", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboTableMobile": [ { "comboInput": "", "comboDesc": "处于经络激活时 {guide,iconId,28004195} 长按 → 敌人闪光时 {guide,iconId,28000889}", "unlockConditionDesc": "三段崩劲", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "处于经络激活时 {guide,iconId,28004195} 长按 → 敌人闪光时 {guide,iconId,28000889}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "三段崩劲", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}", "unlockConditionDesc": "击倒崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "击倒崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195} (长按) → {guide,iconId,28004195} (闪光时松开)", "unlockConditionDesc": "破韧崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195} (长按) → {guide,iconId,28004195} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "破韧崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195} (长按) → {guide,iconId,28004195} (闪光时松开)", "unlockConditionDesc": "回能崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195} (长按) → {guide,iconId,28004195} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "回能崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195} (长按) → {guide,iconId,28004195} (闪光时松开)", "unlockConditionDesc": "对群崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195} (长按) → {guide,iconId,28004195} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "对群崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195} (长按) → {guide,iconId,28004195} (闪光时松开)", "unlockConditionDesc": "霸体崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195}{guide,iconId,28004195} (长按) → {guide,iconId,28004195} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "霸体崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000889}{guide,iconId,28004195} (长按) → {guide,iconId,28004195} (闪光时松开)", "unlockConditionDesc": "劈腿霸体崩拳", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000889}{guide,iconId,28004195} (长按) → {guide,iconId,28004195} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "劈腿霸体崩拳", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "怪物倒地时 {guide,iconId,28000889}{guide,iconId,28004195} (长按) → {guide,iconId,28004195} (闪光时松开)", "unlockConditionDesc": "击墙靠摔", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "怪物倒地时 {guide,iconId,28000889}{guide,iconId,28004195} (长按) → {guide,iconId,28004195} (闪光时松开)", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "击墙靠摔", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28004195} (长按) → 将怪物击退到墙面", "unlockConditionDesc": "崩掌", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28004195} (长按) → 将怪物击退到墙面", "__IDX__comboDesc": 4294967293, "__RAW__comboDesc": "崩掌", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" }, { "comboInput": "", "comboDesc": "{guide,iconId,28000888}", "unlockConditionDesc": "", "unlockCondition": "", "__IDX__comboInput": 4294967293, "__RAW__comboInput": "{guide,iconId,28000888}", "__IDX__comboDesc": 0, "__RAW__comboDesc": "", "videoId": 24108000, "__IDX__unlockConditionDesc": 0, "__RAW__unlockConditionDesc": "", "__IDX__unlockCondition": 0, "__RAW__unlockCondition": "" } ], "ComboConfig": [ { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 24108000, "unlockCondition": "", "specialComboTag": "", "isRecommendCombo": false }, { "videoId": 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