package routers import ( "context" "sync" ) var _ = sync.Mutex{} var _ = context.Background func GameRouter_PoliceButtons_SendPoliceButtons4229938(ctx context.Context, session *GameSession, ids []any, owner uint64, add bool, releasePassenger bool) any { // Router implementation for GameRouter_PoliceButtons_SendPoliceButtons4229938 var zero any; return zero } func GameRouter_PoliceButtons_PoliceButtonsScript4229938(ctx context.Context, ids []any, owner uint64, add bool, releasePassenger bool) string { // Router implementation for GameRouter_PoliceButtons_PoliceButtonsScript4229938 return "" } func GameRouter_PoliceButtons_UnregisterPoliceNpc4229938(ctx context.Context, session *GameSession, id uint64) any { // Router implementation for GameRouter_PoliceButtons_UnregisterPoliceNpc4229938 var zero any; return zero }