package catalogs import ( "encoding/json" "os" "path/filepath" "sync" ) var _ = json.RawMessage{} var _ = sync.Mutex{} var _ = os.ReadFile var _ = filepath.Join // // English display names for items. SceneitemConfig carries the Chinese Name plus // __IDX__Name, which is the TranslationENConfig record id (verified: 142516 = // "Void Claw"). Falls back to the raw Name when no translation exists. // type WeaponNameTranslator4229938 struct { EnById map[uint32]string `json:"enById"` IdxByOldWeaponId map[uint32]uint32 `json:"idxByOldWeaponId"` }