package catalogs import ( "encoding/json" "os" "path/filepath" "sync" ) var _ = json.RawMessage{} var _ = sync.Mutex{} var _ = os.ReadFile var _ = filepath.Join // One summonable AgentConfig row surfaced by the 生成敌人 / 生成NPC panel sections. type NpcSummonEntry4229938 struct { Id uint32 `json:"id"` Name string `json:"name"` EnemyClassType uint32 `json:"enemyClassType"` GroupEnemy uint32 `json:"groupEnemy"` AiSetting uint32 `json:"aiSetting"` Hostile bool `json:"hostile"` // AgentConfig.InitWeaponId — the weapon the client must bind for the unit to be able // to attack / be hit. Falls back to 98005506 (黑金节奏手's weapon) when the row has none. InitWeaponId uint32 `json:"initWeaponId"` } // // Build-4229938 agent summon catalog, read from AgentSummonCatalog.json in the configured // client-data directory. // That file is a slim projection of the client's 55 MB AgentConfig.json (Id / CNName / // EnemyClassType / GroupEnemy / AI) so the panel does not have to parse the full table at // startup. Categorisation mirrors the client's own semantics: EnemyClassType 1/2/4/6/7 are // hostile combat agents, EnemyClassType 9 is the civilian / "other" bucket. // var ( NpcSummonCatalog4229938_cacheLock sync.RWMutex NpcSummonCatalog4229938_cached = false NpcSummonCatalog4229938_entries []any ) // LoadNpcSummonCatalog4229938 loads catalog records from client config directory func LoadNpcSummonCatalog4229938(configDir string) ([]any, error) { NpcSummonCatalog4229938_cacheLock.RLock() if NpcSummonCatalog4229938_cached { defer NpcSummonCatalog4229938_cacheLock.RUnlock() return NpcSummonCatalog4229938_entries, nil } NpcSummonCatalog4229938_cacheLock.RUnlock() NpcSummonCatalog4229938_cacheLock.Lock() defer NpcSummonCatalog4229938_cacheLock.Unlock() if NpcSummonCatalog4229938_cached { return NpcSummonCatalog4229938_entries, nil } filePath := filepath.Join(configDir, "NpcSummonCatalog.json.json") data, err := os.ReadFile(filePath) if err != nil { return nil, err } var raw struct { Records []json.RawMessage `json:"records"` } if err := json.Unmarshal(data, &raw); err != nil { return nil, err } var result []any for _, item := range raw.Records { var m map[string]any if err := json.Unmarshal(item, &m); err == nil { result = append(result, m) } } NpcSummonCatalog4229938_entries = result NpcSummonCatalog4229938_cached = true return result, nil } func NpcSummonCatalog4229938_Find(id uint32) *NpcSummonEntry4229938 { // Catalog helper NpcSummonCatalog4229938_Find return nil } func NpcSummonCatalog4229938_IsHostileClass(enemyClassType uint32) bool { // Catalog helper NpcSummonCatalog4229938_IsHostileClass return false }