package catalogs import ( "encoding/json" "os" "path/filepath" "sync" ) var _ = json.RawMessage{} var _ = sync.Mutex{} var _ = os.ReadFile var _ = filepath.Join // One citizen inside a preset crowd group: the NPC template, the POI action it plays // and the human-readable labels projected from the source spreadsheets (panel display only). type CivilianGroupItem4229938 struct { NpcFormworkId uint32 `json:"npcFormworkId"` PoiActionId uint32 `json:"poiActionId"` NpcName string `json:"npcName"` NpcDesc string `json:"npcDesc"` Action string `json:"action"` } // A preset crowd group of 20 citizens, one per POI action. type CivilianGroup4229938 struct { Id int32 `json:"id"` Label string `json:"label"` Category string `json:"category"` SystemOnly bool `json:"systemOnly"` Items []CivilianGroupItem4229938 `json:"items"` } // // Reads Configs/CivilianGroups.json, produced by _gen_civilian_groups.py from // NPC与敌人ID.xlsx (sheet 「NPC ID清单」) and NPC反应全清单.txt. // Selection rules baked into the generated file (agreed 2026-09-18): // NPC — 类型=人形角色, 物种=人形, 默认阵营=2, 标签不含 占位/测试;按体型(少男/少女/成男/成女/ // 中年…)与反应名匹配,全库尽量不重复。 // 反应 — 清单里去重后的每一个 POI 动作,每组 20 个,★ 系统行为排在最后。 // Regenerate with: _gen_civilian_groups.py, then _check_civilian_groups.py. // var ( CivilianGroupCatalog4229938_cacheLock sync.RWMutex CivilianGroupCatalog4229938_cached = false CivilianGroupCatalog4229938_entries []any ) // LoadCivilianGroupCatalog4229938 loads catalog records from client config directory func LoadCivilianGroupCatalog4229938(configDir string) ([]any, error) { CivilianGroupCatalog4229938_cacheLock.RLock() if CivilianGroupCatalog4229938_cached { defer CivilianGroupCatalog4229938_cacheLock.RUnlock() return CivilianGroupCatalog4229938_entries, nil } CivilianGroupCatalog4229938_cacheLock.RUnlock() CivilianGroupCatalog4229938_cacheLock.Lock() defer CivilianGroupCatalog4229938_cacheLock.Unlock() if CivilianGroupCatalog4229938_cached { return CivilianGroupCatalog4229938_entries, nil } filePath := filepath.Join(configDir, "CivilianGroupCatalog.json.json") data, err := os.ReadFile(filePath) if err != nil { return nil, err } var raw struct { Records []json.RawMessage `json:"records"` } if err := json.Unmarshal(data, &raw); err != nil { return nil, err } var result []any for _, item := range raw.Records { var m map[string]any if err := json.Unmarshal(item, &m); err == nil { result = append(result, m) } } CivilianGroupCatalog4229938_entries = result CivilianGroupCatalog4229938_cached = true return result, nil } func CivilianGroupCatalog4229938_Find(id int32) *CivilianGroup4229938 { // Catalog helper CivilianGroupCatalog4229938_Find return nil }