package catalogs import ( "encoding/json" "os" "path/filepath" "sync" ) var _ = json.RawMessage{} var _ = sync.Mutex{} var _ = os.ReadFile var _ = filepath.Join // // One land plot, together with the pavement positions inside it where a civilian can stand. // Read from Configs/CivilianDistricts.json — see _gen_civilian_districts.py. // // // The plots come from the client's own urban-diversity data (AreaType=0 polygons only), and the // spots are pedestrian-lane points inside them. Lane points carry a real Y; the polygons do not // (their y is always 0), which is why snapping to them gives both a correct height and a // guarantee that nobody ends up on a roof or in a flowerbed. // type CivilianDistrict4229938 struct { AreaId uint32 `json:"areaId"` ConfigId uint32 `json:"configId"` Name string `json:"name"` LandPlotType string `json:"landPlotType"` Categories []string `json:"categories"` HourlyFlow []float64 `json:"hourlyFlow"` CenterX float32 `json:"centerX"` CenterZ float32 `json:"centerZ"` Radius float32 `json:"radius"` Spots []Vec3 `json:"spots"` } // // Reads Configs/CivilianDistricts.json. The file is ~620 KB with 681 plots / ~14k spots, so it is // parsed once behind a Lazy and everything after that is plain arithmetic. // var ( CivilianDistrictCatalog4229938_cacheLock sync.RWMutex CivilianDistrictCatalog4229938_cached = false CivilianDistrictCatalog4229938_entries []any ) // LoadCivilianDistrictCatalog4229938 loads catalog records from client config directory func LoadCivilianDistrictCatalog4229938(configDir string) ([]any, error) { CivilianDistrictCatalog4229938_cacheLock.RLock() if CivilianDistrictCatalog4229938_cached { defer CivilianDistrictCatalog4229938_cacheLock.RUnlock() return CivilianDistrictCatalog4229938_entries, nil } CivilianDistrictCatalog4229938_cacheLock.RUnlock() CivilianDistrictCatalog4229938_cacheLock.Lock() defer CivilianDistrictCatalog4229938_cacheLock.Unlock() if CivilianDistrictCatalog4229938_cached { return CivilianDistrictCatalog4229938_entries, nil } filePath := filepath.Join(configDir, "CivilianDistrictCatalog.json.json") data, err := os.ReadFile(filePath) if err != nil { return nil, err } var raw struct { Records []json.RawMessage `json:"records"` } if err := json.Unmarshal(data, &raw); err != nil { return nil, err } var result []any for _, item := range raw.Records { var m map[string]any if err := json.Unmarshal(item, &m); err == nil { result = append(result, m) } } CivilianDistrictCatalog4229938_entries = result CivilianDistrictCatalog4229938_cached = true return result, nil } // Land plot type -> (plots, spots), busiest first. Panel display only. func CivilianDistrictCatalog4229938_SummaryByType() []any { // Catalog helper CivilianDistrictCatalog4229938_SummaryByType return nil } // // Every plot whose pavement reaches inside <radius> metres of (x, z), nearest plot first, // each carrying only the spots that actually made it inside the radius. Plots with nothing // left are dropped — announcing a plot nobody can be placed on would just burn the budget. // func CivilianDistrictCatalog4229938_WithinRadius(x float32, z float32, radius float32) []any { // Catalog helper CivilianDistrictCatalog4229938_WithinRadius return nil }