using Ananta.SDK.Rpc; using Ananta.Server.Protocol.Client4229938; using SceneMethods = Ananta.Server.RpcTypes.Client4229938.Methods.GameScene; namespace Ananta.Server.Handlers.Game; internal sealed partial class GameRouter { [Handler(MethodId.AskPreparePlotEvent, HandlerPacketKind.Notify)] private Task AskPreparePlotEvent(Connection conn, UxRpcMessage msg) { if (msg.Body.Length != SceneMethods.AskPreparePlotEventArgs4229938.WireSize || !msg.TryGetArgs(out var args) || args is null || !HasFinitePosition(args.Source.Source) || !HasFinitePosition(args.Source.Source2)) { conn.Log.Warn($"[PLOT] AskPreparePlotEvent invalid payload bytes={msg.Body.Length}"); return Task.CompletedTask; } conn.Log.Info($"[PLOT] AskPreparePlotEvent event={args.EventId} agent={args.AgentEntityId} " + $"response={args.ResponseId} source=[{FormatPlotTarget(args.Source.Source)}] " + $"source2=[{FormatPlotTarget(args.Source.Source2)}]"); var state = GetStateIfExists(conn.Session); if (state is not null) lock (state.SyncRoot) if (state.StaticNpcPreparedPlotEvents.ContainsKey(args.AgentEntityId)) state.StaticNpcPreparedPlotEvents[args.AgentEntityId] = args.EventId; return Task.CompletedTask; } [Handler(MethodId.AskEndPreparePlotEvent, HandlerPacketKind.Notify)] private Task AskEndPreparePlotEvent(Connection conn, UxRpcMessage msg) { if (msg.Body.Length != SceneMethods.AskEndPreparePlotEventArgs4229938.WireSize || !msg.TryGetArgs(out var args) || args is null) { conn.Log.Warn($"[PLOT] AskEndPreparePlotEvent invalid payload bytes={msg.Body.Length}"); return Task.CompletedTask; } conn.Log.Info($"[PLOT] AskEndPreparePlotEvent event={args.EventId} agent={args.AgentEntityId}"); TryCompleteStaticNpcPlot(GetStateIfExists(conn.Session), args.AgentEntityId, args.EventId); return Task.CompletedTask; } [Handler(MethodId.AskTriggerPlotEvent, HandlerPacketKind.Notify)] private Task AskTriggerPlotEvent(Connection conn, UxRpcMessage msg) { if (msg.Body.Length != SceneMethods.AskTriggerPlotEventArgs4229938.WireSize || !msg.TryGetArgs(out var args) || args is null || !HasFinitePosition(args.Parameter.Source) || !HasFinitePosition(args.Parameter.Source2)) { conn.Log.Warn($"[PLOT] AskTriggerPlotEvent invalid payload bytes={msg.Body.Length}"); return Task.CompletedTask; } conn.Log.Info($"[PLOT] AskTriggerPlotEvent event={args.EventId} agent={args.AgentEntityId} " + $"source=[{FormatPlotTarget(args.Parameter.Source)}] source2=[{FormatPlotTarget(args.Parameter.Source2)}] " + $"clientDmemOverrideCfgId={args.ClientDmemOverrideCfgId}"); // The native response has finished and entered its server-reaction phase. // These ambient NPCs have no plot continuation. Explicitly close it so // SelectStimOnline no longer uses the completed event's priority floor. if (TryCompleteStaticNpcPlot(GetStateIfExists(conn.Session), args.AgentEntityId, args.EventId)) { conn.Log.Info($"[PLOT] AMBIENT_RESPONSE_FINISHED agent={args.AgentEntityId} event={args.EventId} currentEvent=0"); return conn.NotifyAsync(MethodId.SyncPlotCurrentEvent, new SceneMethods.SyncPlotCurrentEvent4229938 { AgentEntityId = args.AgentEntityId }); } return Task.CompletedTask; } internal static bool TryCompleteStaticNpcPlot(WorldEntryState? state, ulong agentId, uint eventId) { if (state is null || eventId == 0) return false; lock (state.SyncRoot) { if (!state.StaticNpcPreparedPlotEvents.TryGetValue(agentId, out var pending) || pending != eventId) return false; state.StaticNpcPreparedPlotEvents[agentId] = 0; return true; } } private static bool HasFinitePosition(SceneMethods.PlotEventTarget4229938 target) => float.IsFinite(target.Position.X) && float.IsFinite(target.Position.Y) && float.IsFinite(target.Position.Z); private static string FormatPlotTarget(SceneMethods.PlotEventTarget4229938 target) => $"id={target.Id} type={target.Type} pos=({target.Position.X:F2},{target.Position.Y:F2},{target.Position.Z:F2})"; }