package routers import ( "context" "sync" ) var _ = sync.Mutex{} var _ = context.Background // Runs only after a validated EscortToWard request, BEFORE reaction 30001. // Never call DoBindUnit, ForceReset, teleport, or rebuild the director graph: // those would discard the working paired movement and native end callback. func GameRouter_PolicePrisonAnimation_PreparePolicePrisonAnimation4229938(ctx context.Context, session *GameSession, owner uint64, npc uint64, token string) any { // Router implementation for GameRouter_PolicePrisonAnimation_PreparePolicePrisonAnimation4229938 var zero any; return zero }