package routers import ( "context" "sync" ) var _ = sync.Mutex{} var _ = context.Background // Hold the officer's initial visual X/Z during the door animation, as // requested by the user. Do NOT move her to police point43/44. The native // controller and passenger bindings remain untouched. func GameRouter_PoliceOfficerBoardingPosition_PoliceOfficerBoardingPosition4229938(ctx context.Context, session *GameSession, runtime any, owner uint64, restore bool) any { // Router implementation for GameRouter_PoliceOfficerBoardingPosition_PoliceOfficerBoardingPosition4229938 var zero any; return zero }