package routers import ( "context" "sync" ) var _ = sync.Mutex{} var _ = context.Background // Read-only boarding target audit. Reapplying the same native target had no // effect in the user's recording; do not keep resetting EntrySystem.Setup. func GameRouter_PoliceBoardingAlignment_PreparePoliceOfficerBoarding4229938(ctx context.Context, session *GameSession, runtime any, owner uint64) any { // Router implementation for GameRouter_PoliceBoardingAlignment_PreparePoliceOfficerBoarding4229938 var zero any; return zero }