package routers import ( "context" "sync" ) var _ = sync.Mutex{} var _ = context.Background // // Mall shelf purchases for build 4229938 (MallManager.AskBuyCommodity -> AskMallBuyCommodity). // The client sends (commodityId, buyCount, isAutoExchange) and its reply reader consumes nothing, so // the answer is a bare OK and every observable effect travels as a push: the wallet totals, the // backpack delta, and - for the wallet currencies - the money-gain popup. Failure is reported with a // non-zero err, which is exactly what the client turns into "purchase failed", so a successful // purchase must always answer OK. // Prices are charged in the commodity's ConsumeItemId (a wallet currency or a backpack item). This // private server never blocks a purchase for lack of funds: a shortfall is logged and waived. // func GameRouter_Mall_AskMallBuyCommodity(ctx context.Context, conn any, msg any) any { // Router implementation for GameRouter_Mall_AskMallBuyCommodity var zero any; return zero }